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Removing Barrier Blocks on Accessible locations!

Miamorchito

Level 63
Miamorchito
Miamorchito
Omega+
What's your Minecraft Username?: Miamorchito
What's the title of your suggestion?: Removing Barrier Blocks on Accessible locations!

What's your suggestion?:
Hello everyone! I want to take a minute of your time to talk about an issue that affects a lot of players in SRP, and it has a straightforward solution to fix this problem! So let's get started.

Barrier blocks. We know them, we love them, and we hate them, but they are there for a reason: To block you from reaching places you shouldn't be going to. However, there is a minor issue when places accessible to everyone are being blocked unnecessarily. Why is this an issue? Well, there are a few reasons, but first, let's see in detail what I mean by accessible places:​

Exhibit A. Complex O alleyway.
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Starting with the Alleyway of Complex O. I marked the barrier blocks (Or the general area of them) with the red marker for a better reference. As you can see in the image, this path has an 'end' at the gate, but the boxes give easy and full access to the other side of the alleyway, and having it closed because of 'reasons' is not logical or intuitive.

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The premise of the barriers is to block areas we are not supposed to be in, but in this case, the area being restricted is another alleyway, open to the public and nothing else. The issue with this is that in most cases where you use such alleys, it is to escape someone, and you would like to use this path as an advantage. Now let's think what would happen if there is an invisible entity blocking you from a very intuitive place to go? Well, your realism is broken, and you are most likely getting the repercussions of NOT your bad choices, but because it was a good idea to block an accessible area.



Exhibit B. Volleyball Courts at the Beach
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The Volleyball courts at the beach are a well-known location where these barriers are put into question. As we can see in the image, almost all of the two-block fence is covered by an extra layer of barrier block. The problem is not that there is a barrier, again, but WHY is there a barrier there? To block us, users, from jumping from one side to another, and do the extra walk through the sides?​

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What's even harder to understand is the gap between these two barriers, but that could be an unintentional error, rather than a planned one. The fact is that these sorts of barriers are counterintuitive and are considered annoying for a part of the community.


The beach barriers extend from the Tori Gate to the Metro station, with some spaces also having a one-block difference. However, the one at the volleyball court is the most well-known place, and the most annoying, considering the number of people who try to get to the other side and play a game easily.


-------------------------
Now let's quit the yapping, let's go into the solution. There are three ways to address this:

A) We remove the barrier blocks from these locations, which is what I am trying to propose in this suggestion, since it doesn't give builders any extra work, nor give users a 'bad' experience.
B) Create higher fences, so at the very least, these accessible places don't lure the user base into thinking they can cross them.
C) Ignore it and move along with your day, which will keep the annoyance and probably continue to create roleplay issues. Which we don't want, right? We want to resolve a problem, not just comment on it and move along.

So, yeah. Please, I beg of you to NOT hate on any of the staff team. We understand that there was a reason for this, and we respect it, but there are many people who disagree with the decision and would like to see some changes. SO PLEASE, don't start a manhunt for who did this, cause y'all get a little cray-cray sometimes. Anyways, be civil and have a good day!

How will this benefit the server and community?:
1. Create a QoL solution for the users affected by this.
2. Remove counterintuitive locations blocked by these barriers
3. Makes us smile, and we love to smile!
 
+1
There is no reason for these areas to be inaccessible, 1000% support! There are also some fences nearby the east shore, by the water park that you cannot traverse if I'm not mistaken? Also the fences to the Itsbyoshi trail from the beach... The shrubs at warehouse to the Itsbyoshi trail... I could generate a whole list of normally scalable locations that are only prevented by barriers.
 
+1
Do I REALLY have to explain? For me the massive barrier blocks between one of the apartment blocks and kpd is just... icky as if you are on a bird it just blocks you.. Same with the estates, theres no reason for there to be barrier blocks on the walls.
 
+1, genuinely I have no idea why anybody would logically do -1 (without explaining) if we can access the areas in multiple ways, just remove it so that players don't have to go around constantly, and just pass by easily
 
+1 There is no reason for these barrier blocks to be there if the other area is literally open to the public.
 
+1 These barrier blocks getting removed will benefit player movement and gangRP interactions. We all have wanted to jump the vb fence atleast a couple times in the past.
 
I remember being around when some of those barrier blocks were placed down, and I'll say that there isn't really a reason that applies to every barrier block mentioned here. Each location has different quirks and limitations that justify the use of barrier blocks.

I believe the barrier blocks dividing the beachside from the more urbanized area of Karakura are intended to prevent players from accessing the beach when the map switches to its Winter version. Now, I'm not sure if this is still done up to this day, but I do remember that when snow started to fall, the beach was a place that was meant to be inaccessible (mainly because the beach would freeze because of the biome change), hence the barrier blocks.

As for the rest, I'm not so sure. Regardless, the decision should be left to the discretion of the builders and staff. I’d wait to hear them out before making definitive assumptions as to why these barriers are there. That said, I’m in favor of this idea so long as they don’t harm RP immersion or allow players to go out of bounds.
 
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I remember being around when some of those barrier blocks were placed, and there isn't really a single, global reason for them being there.

I believe the barrier blocks dividing the beachside from the more urbanized area of Karakura are intended to prevent players from accessing the beach when the map switches to its Winter version. Now, I'm not sure if this is still done up to this day, but I do remember that when snow started to fall, the beach was a place that was meant to be inaccessible (mainly because the beach would freeze because of the biome change), hence the barrier blocks.

Anyhow, the decision should be left to the discretion of the builders and staff. I’d recommend waiting to hear them out before making definitive assumptions. That said, I’m in favor of this idea so long as they don’t harm RP immersion or allow players to go out of bounds.
Honestly worded it amazingly!
 
+1

I hate being inconvenienced by having to walk around to get to an area that isn't even inaccessible
Very irritating waste of time
Even if that time is a few seconds.
 
+1. Also in the forest where there is a house on the mountains (the house show on the first picture) on the left side of the house there is some rocks (the rocks are show on the second picture), there are barrier blocks blocking from players getting behind the house but from the mountain you can get behind the house. I believe the barrier blocks are there to prevent from players getting behind the house. But its kinda pointless if you can access the behind of the house from the mountain so if the barrier blocks are truly there to prevent from players getting behind the house they should make it so you can't get behind the house from the mountains as well. Plus once your behind the house its hard to get out with 100% acrobatics it might be possible but when you don't have 100% acrobatics you just have to /spawn.

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MASSIVE PLUS ONE.
this is just a simple principle in level design, if an area LOOKS accessible and has something worth the player's attention; it should be. there are countless ways to indicate that an area is inaccessible.

some of these are:
- obstructions such as guardrails, fences, clutter
- boring "reward" on the other side
- very dim to no lighting at all
- high placement (not too applicable to SRP)
- necessary balance, with clear indication (itsbyoshi trail - tunnel turf has a short separating hedge but could be unbalanced if it were jumpable, no clear indication though)

i'll take this opportunity to show this principle in action in another game where players are actively pushed to break boundaries due to its many movement mechanics.
im really loading up TF2 for this...

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TL;DR

if a fence looks jumpable AND has something interesting on the other side, it probably should be jumpable. and if this is a balancing concern, consider another method.
 
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+1
builder here

i don't know why they got added
okay this sounded funny but actual explaination below

my reply is going to be essentially what 25 said, some of the barriers added were to prevent players from going where they shouldn't be going, for example the end of the map. still they could be replaced with higher fences so the area won't look accessible instead of having straight up invisible barriers. i'm pretty sure the beach ones were added as a 'world border' for the winter update but take this w a grain of salt

i think what they meant to do was to give the barriers something like an rpg kinda thing.. where it looked like there was something ahead but that you can't access because it's essentially nothing (something like genshin impact or hsr, where you can see what's ahead but can't access it at the world border and you get stopped before getting there). it doesn't make that much sense for srp because it's not an rpg but it's the closest explaination i can give. i also think that if they wanted to block the beach/apartment complexes around the world border barriers were the best choice because tall fences look ugly, but honestly atp just don't add any barriers and block the rest with rocks/leaves or some sort of back entrances u can't access.

i still dk why they got added at the beach that's just the most reasonable explaination i could get
 
clearing up something real quick because i don't think you got the message...
for example the end of the map. still they could be replaced with higher fences so the area won't look accessible instead of having straight up invisible barriers
the point in my reply was that these low barriers near the edges of the map are fine. the ones that are right smack in the middle of playable space are not.

also the beach volleyball barriers were added when the easter depths festival was happening in april this year, for what reason? nobody knows.
 

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