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  • Omegabet_
    Omegabet_ reacted to xP3arlx's post in the thread Removed with
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  • Omegabet_
    Omegabet_ replied to the thread Removed.
    Yes, the server buckled hard but stayed up (perhaps that's why it felt like more lag, who knows) I do fully agree that it's a...
  • Omegabet_
    Omegabet_ reacted to GoodbyeRanden's post in the thread Removed with
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    +1 I feel having protocols to prevent the game from lagging over worse case crashing on everyone would be a good thing to have for...
  • Omegabet_
    Omegabet_ replied to the thread Removed.
    I truly appreciate you taking the time to fill in the gaps from the other side, and in a thourough way! <3
  • Omegabet_
    Omegabet_ reacted to kuhaylewn's post in the thread Removed with
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    We did see that having a high number of players but separating them does decrease lag (e.g., College exams where people were placed in...
  • Omegabet_
    Omegabet_ reacted to yazure's post in the thread Removed with
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    +1/neutral i've built for countless events and also for the boo bash yesterday. i agree with your suggestion, i'd just like to point...
  • Omegabet_
    Omegabet_ posted the thread Removed in Reviewed.
    Removed as I feel the discussion had was sufficient for the suggestion.
  • Omegabet_
    +1, same reasoning.
  • Omegabet_
    Omegabet_ reacted to Oliverium's post in the thread Bring back the lightning bolts. with
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    +1 Yes! I've noticed too, and I love thunderstorms. The act of changing behaviors (going inside during them) will enhance roleplay...
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