What's your Minecraft Username?: SirNovox
What's the title of your suggestion?: Combat System
What's your suggestion?:
Right now, hand-to-hand combat relies too much on rolls, which can lead to unrealistic results. For example, a 4'0 skinny 18-year-old could beat a 7'0 muscular 20-year-old just because of lucky rolls. This takes away from immersion and makes physical traits meaningless. The idea is to make physical aspects like size, build, and stamina matter more, while still keeping rolls for fairness. A bigger, stronger character should naturally have more power, while a smaller or lighter character should have more agility and endurance. Training and skill should also play a role, so someone with martial arts knowledge can use technique and leverage to outsmart a stronger opponent. At the same time, stamina and fatigue should be considered, meaning characters who keep throwing heavy punches or grapples would logically get tired and give openings to faster fighters. The environment should also matter, a huge character has the advantage in an open space, but in tighter areas or uneven ground, smaller fighters could use mobility to their advantage. This makes fights more realistic, balanced, and fun, while stopping everyone from making giant buff characters just to win. It keeps combat fair, but also immersive, creative, and more reflective of how characters would actually fight.
How will this benefit the server and community?:
It will make fights feel more fair and immersive by letting character traits like size, skill, stamina, and environment actually matter instead of everything being decided by random rolls. This keeps combat realistic and balanced, prevents people from only making oversized buff characters to win, and encourages more creative and enjoyable roleplay for everyone in the community.
What's the title of your suggestion?: Combat System
What's your suggestion?:
Right now, hand-to-hand combat relies too much on rolls, which can lead to unrealistic results. For example, a 4'0 skinny 18-year-old could beat a 7'0 muscular 20-year-old just because of lucky rolls. This takes away from immersion and makes physical traits meaningless. The idea is to make physical aspects like size, build, and stamina matter more, while still keeping rolls for fairness. A bigger, stronger character should naturally have more power, while a smaller or lighter character should have more agility and endurance. Training and skill should also play a role, so someone with martial arts knowledge can use technique and leverage to outsmart a stronger opponent. At the same time, stamina and fatigue should be considered, meaning characters who keep throwing heavy punches or grapples would logically get tired and give openings to faster fighters. The environment should also matter, a huge character has the advantage in an open space, but in tighter areas or uneven ground, smaller fighters could use mobility to their advantage. This makes fights more realistic, balanced, and fun, while stopping everyone from making giant buff characters just to win. It keeps combat fair, but also immersive, creative, and more reflective of how characters would actually fight.
How will this benefit the server and community?:
It will make fights feel more fair and immersive by letting character traits like size, skill, stamina, and environment actually matter instead of everything being decided by random rolls. This keeps combat realistic and balanced, prevents people from only making oversized buff characters to win, and encourages more creative and enjoyable roleplay for everyone in the community.












