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gangrp suggestion

For gangs, absolutely. For players outside of gangrp, absolutely not. Players outside of gangrp who sometimes commit to the aspect of crimerp are essentially doing it for fun only and to add more lore to their character.

The difference between these two is that gangrpers are well aware that they’re going to lose their character and are fine with it, even if it is upsetting. Players outside of that are doing it purely for fun, lore and roleplay, and are not wanting their character to die in those standards yet.


Its also a roleplay server about school so we cant be extremely brutal with that bloodthirsty stuff…
For this part, I understand that some people do it for lore purposes, but this is normally talked about oocly to some degree, but I don't see why that should let them get away with committing a major crime on you and then not suffering the consequences (if it's not a consented thing). However, I agree that it's a roleplay server and that's what it's focused towards more, roleplay than anything, along with kps only being limited to official/street gangs.
each gang has their own roster.
They mean any gang that's not street/official. There's not really a roster of those, and it's very hard to track who is in them without having to go through various discords.
 
I'm 99.99% sure that staff keeps tracks of the gangs that are currently existing. Though there isn't an official roster where everyone can see exactly each and every gang, staff do.
Players aren't staff though, and not everyone is always gonna do a /help of "hey is this guy actually gang related?"

Not to mention if players know they can get kps on people if they're in a gang, they could purely make one JUST so they can use KPS. I think that leaving KPS to uvg/vg only is the best route to stay.
 
Players aren't staff though, and not everyone is always gonna do a /help of "hey is this guy actually gang related?"

Not to mention if players know they can get kps on people if they're in a gang, they could purely make one JUST so they can use KPS. I think that leaving KPS to uvg/vg only is the best route to stay.
what would stop someone from joining a UVG/VG gang then?
 
For this part, I understand that some people do it for lore purposes, but this is normally talked about oocly to some degree, but I don't see why that should let them get away with committing a major crime on you and then not suffering the consequences (if it's not a consented thing). However, I agree that it's a roleplay server and that's what it's focused towards more, roleplay than anything, along with kps only being limited to official/street gangs.

They mean any gang that's not street/official. There's not really a roster of those, and it's very hard to track who is in them without having to go through various discords.
player wise there isn't. Staff wise there is kinda
 
If someone joins a uvg/vg gang purely to use KPS and perm-bait, they'd be either kicked from the gang or blacklisted from GangRP.
What i'm trying to say is that it's the case for every gang. If someone joins an amateur gang just to perm-bait and do the perms with many people then they'd still either get kicked out or blacklisted.
 
player wise there isn't. Staff wise there is kinda
Staff would probably get an influx of tickets for asking if someone was in a gang, it's easier to just keep it street and official. In addition, it's also easier for the players, as they would simply have to look at one of the official/street gangs rosters.
 
Staff would probably get an influx of tickets for asking if someone was in a gang, it's easier to just keep it street and official. In addition, it's also easier for the players, as they would simply have to look at one of the official/street gangs rosters.
It shouldn't matter who gets KPS. Honestly some of the greatest Crime RPers (in my opinion) are not in any gangs.
 
It shouldn't matter who gets KPS. Honestly some of the greatest Crime RPers (in my opinion) are not in any gangs.
It's just easier to track in all honesty, giving it to everyone was a thing in the past, and it was non-stop characters getting kps'd
 
I pretty much like this idea, it gives a whole new perspective to permissions AND makes them RP more when it comes to it, so +1!
 
Gotta give dis one a +1 especially VITAL perms, it expands upon roleplay sm that I hope that at least something similar gets added someday.
 
Neutral, but leaning towards +1

I like VITALS in this GangRP context. I guess it would add the previous dynamic gangRP had years ago. The only thing holding me back from the +1 is the motive system. As a person who barely uses combatRP, I already find the rules a little confusing from time to time. Adding more complexity would make it even more confusing, even for newer players.

Though I do like this suggestion!
 
+1

Wow, you pretty much hit the nail on the head with this, at least on how this would benefit CrimeRP AND the server as a whole. Now, it's well known that I personally am more into P2L (Play 2 Lose) and of course encourage that, but, I'm will NOT disregard rolling combat, especially when it's done right. I believe this new suggestions will both bring more roleplay-orientation to the combat system, and also make it so things are more organised in that manner - meaning, less issues and constant confusion by definitively having specific point amounts for each permission-set. E.G. 1 point, 2 point, 6 points, etc.

Over all, It isn't everyday we see a CrimeRP suggestion, and a well-thought out one at that. So, yeah, a HUGE +1 from me still.​
 
Adding more variety permissions with a complicated points system and reworking the very basis of combat roleplay is something far too complex to do to the community, and very difficult to digest especially if you're a new player looking to combat roleplay with people. What we have is simple, makes sense, and easy to teach & practice. If it's not broken, don't fix it in my opinion
 
Adding more variety permissions with a complicated points system and reworking the very basis of combat roleplay is something far too complex to do to the community, and very difficult to digest especially if you're a new player looking to combat roleplay with people. What we have is simple, makes sense, and easy to teach & practice. If it's not broken, don't fix it in my opinion
While simplicity is preferred or easier; at least in the eyes of most people, over-simplification can limit creativity and also realism in roleplay.

The current combat system leaves very little room for a meaningful buildup, consequence, or escalation in roleplay. Everyone can agree that players will skip from insult to knockout without any lasting impact in their character and general lore from the group they're participating with, which makes the conflict feel meaningless, but also repetitive in some cases. Not to mention going from Majors to KPS is a serious leap in my eyes.

The system i proposed introduces more structure, not unnecessary complexity. While the point system may seem "complex" to others, it actually builds an easier ground for players(new as well,) to keep track of what will cause their character to gain motive gradually, but will also help them follow a clear progression with a consistent story, that doesn't just go "push -> hit -> ko -> ok, i done now!"
In general, the system is intuitive; small conflicts can grow naturally, but it provides also more accountability and guidance for proper roleplay, since new players will often just attack other players randomly with no sort of reasoning, other than the fact they know it's a game, and they can commit to combat.

TDLR: just so people can get the point across without having to read the whole yap above
It's not fixing anything "broken," its expanding and bettering the system.
It's promoting realism and consequence
It encourages long-term stories, instead of just one-off fights that are forgotten the next day.

I also don't see why systems are so discouraged from evolving or expanding, and just staying in the same stagnant position that staff seem "fit" or "easy." If you're wanting to encourage roleplay, like you've been doing for the past 2 years, then It may be better to take this into consideration.
ty for your reply tho, i rlly appreciate feedback.
 

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