What's your Minecraft Username?:
80sJeremy
What's the title of your suggestion?:
A change for GangRP. // Custom Weaponry
80sJeremy
What's the title of your suggestion?:
A change for GangRP. // Custom Weaponry
What's your suggestion?:
From what I thought prior; to what I would assume most people knew custom weapons were removed from Minecraft's EULA. If need be; I could ask several people and they would be under the same assumption. However, I've delved and done some research, within the Crime Discord of School Roleplay.
Below, you can see a screenshot from the Karakura Crime discord; an admin has stated these things.
1. The advantage of a legacy item.
Removing custom weapons from the store only eliminates future purchases, however..
- Past buyers still own these items
- These items still lead to an advantage
- The system is still pay-to-win, however this is just at a frozen process.
By removing the custom weapons, the server unintentionally created a grandfathered pay-to-win state.
2. Violation of economical fairness within SchoolRP.
- Equal Access,
- Consistent Rules
- The ability for new players to compete
Currently, the act of purchasing a new custom weapon being blocked distorts the in-server economy, items that have stable prices; dare I say it, people break the rules and try to overprice, which results in inflation due to rarity, which punishes new, or less wealthy players.
Removing the official, EULA-compliant route to obtain custom weapons forces any player into unofficial, less regulated channels. This increases rule breaking and makes the staff job's harder, not easier.
3. Re-enabling custom weapons does not violate Minecraft's EULA.
The Minecraft EULA only prohibits exclusive gameplay advantages.
SRP's Custom Weaponry did not give any mechanical advantage over normal weapons, they used as follows;
- Identical stats to regular weapons
- The same damage/function
The only difference was visual or thematic change and the RP value the custom model provided. Because the gameplay effect was the same, these items were essentially reskins of the prior item. You still have to spend normal in-game money, at that more than you did prior, which means there was no exclusive advantage given to paying players.
Paying money did not exempt you from normal IC costs of the weaponry, so the system was truly safe.
This shows that the custom weapon system was compliant with EULA, and the removal wasn't necessary.
4. Re-enabling purchases would overall help the server
- More money flow for the server,
- Less abuse for overpricing.
5. Consistency matters, removing something that is already an established feature is very harmful.
- Disrupts balance
- Breaks ongoing roleplay arcs (if people wanted to buy something for lore)
How will this benefit the server and community?:
At the end of the day; this will make everything more overall fair.










