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A change for GangRP. // Custom Weaponry

80sJeremy

Level 52
80sJeremy
80sJeremy
Omega+
What's your Minecraft Username?:

80sJeremy

What's the title of your suggestion?:

A change for GangRP. // Custom Weaponry​

What's your suggestion?:
From what I thought prior; to what I would assume most people knew custom weapons were removed from Minecraft's EULA. If need be; I could ask several people and they would be under the same assumption. However, I've delved and done some research, within the Crime Discord of School Roleplay.
Below, you can see a screenshot from the Karakura Crime discord; an admin has stated these things.

1. The advantage of a legacy item.
Removing custom weapons from the store only eliminates future purchases, however..
- Past buyers still own these items
- These items still lead to an advantage
- The system is still pay-to-win, however this is just at a frozen process.
By removing the custom weapons, the server unintentionally created a grandfathered pay-to-win state.

2. Violation of economical fairness within SchoolRP.
- Equal Access,
- Consistent Rules
- The ability for new players to compete
Currently, the act of purchasing a new custom weapon being blocked distorts the in-server economy, items that have stable prices; dare I say it, people break the rules and try to overprice, which results in inflation due to rarity, which punishes new, or less wealthy players.
Removing the official, EULA-compliant route to obtain custom weapons forces any player into unofficial, less regulated channels. This increases rule breaking and makes the staff job's harder, not easier.

3. Re-enabling custom weapons does not violate Minecraft's EULA.
The Minecraft EULA only prohibits exclusive gameplay advantages.
SRP's Custom Weaponry did not give any mechanical advantage over normal weapons, they used as follows;
- Identical stats to regular weapons
- The same damage/function
The only difference was visual or thematic change and the RP value the custom model provided. Because the gameplay effect was the same, these items were essentially reskins of the prior item. You still have to spend normal in-game money, at that more than you did prior, which means there was no exclusive advantage given to paying players.
Paying money did not exempt you from normal IC costs of the weaponry, so the system was truly safe.
This shows that the custom weapon system was compliant with EULA, and the removal wasn't necessary.

4. Re-enabling purchases would overall help the server
- More money flow for the server,
- Less abuse for overpricing.

5. Consistency matters, removing something that is already an established feature is very harmful.
- Disrupts balance
- Breaks ongoing roleplay arcs (if people wanted to buy something for lore)

How will this benefit the server and community?:

At the end of the day; this will make everything more overall fair.​
 
i love the idea of custom weapons again, it’s just the fact that tebex themselves have denied allowing for the purchase of custom weapons
 
SchoolRP does not need the feature of custom weaponry in my opinion. We already have base weapons that work for what you need & players don’t need to be ordering custom weapons that do exactly what normal weapons do other than appear 5x more violent
 
+1
I slightly agree with Infi here and also with the fact that unless the developers create a shop website for SchoolRP, then the server must use Tebex, meaning that this idea won't run well. But in my opinion this would be absolutely fire. I've always WANTED a custom weapon. For context, I joined in early-middle 2024, and honestly I was just jealous over the idea that some OLD gangs have custom weapons while new ones don't. It's unfair and honestly just feels like an insult to anyone who joined after the update. I do have a slight rhetorical question to sum this up: if the minority of the staff team wanted to remove custom weapons from being produced, then why not just go the full way? instead of just stopping in the middle? From an economic point of view, Kiminouso, if he gets the funds, would maybe see a massive increase in gains.
 
The issue is not the EULA, this has been a pervasive if not mildly annoying misconception. The primary issue has always been section 1.2 of the Tebex Acceptable Use Policy which states the following.

"1.2 Is offering for sale any items not directly related to your game server or it's community, or items that impact core gameplay or other servers. For example, selling on-server perks or ranks in an associated communication channel (such as Discord) is acceptable, whereas selling items including but not limited to software, physical goods, access to vehicles, weapons or other items that affect other servers or core gameplay is not acceptable."

The wording, specifically "Access to vehicles, weapons..." States that access to vehicles is restricted, people have brought this up to me before asking "WhY dO wE hAvE cArS tHeN?"

The answer is because there is an entirely f2p way to acquire vehicles, access isn't restricted, however this blanketing of "weapons" prohibits them from selling them in any capacity.

I made a suggestion to Tebex about this some months ago and it was rejected, Tebex suggestion 960 if you were curious as I don't think I can link it. The suggestion post to reword section 1.2 of the Tebex Acceptable Use Policy to allow for the sale of custom weapons to be allowed was marked as rejected after 15 days up.
 
If it's a tebex policy. . . Don't use tebex! At least for the weapons. Using a different payment system is a good workaround - and we are definitely not the first to do that. Anyway, obvious +1.

I don't see how "we already have enough weapons" when there are about a hundred different smartphones that do the same thing. At the end of the day, it's just a reskin. If needed, custom weapons can only be those that are not locked behind gang status.
 
Creating a new payment gateway is incredibly difficult. To list a few things, SRP would have to:
- Handle and verify credit/debit card transactions
- Provide support for webbooks and API calls to connect the store with Minecraft
- Acknowledge and adress charge backs and refunds
- Handle regional taxes & VAT
- Currency conversions

This is why most servers prefer to use Tebex.

Regarding the issue of custom weapon skins, it's really up to the staff team, as they're the only ones fully aware of store limitations. Personally, I think a good alternative to this is:

1. Player purchases a custom weapon/mask skin slot
2. Skin is commissioned through the media team
3. Player purchases a default weapon (e.g. katana)
4. Player uses /weapon-skin, which opens a GUI with all their purchased skins to apply a custom model to the default item.

This way, players will still have to go through the process of acquiring a weapon through RP means without providing any non-cosmetic advantage
 
That's a good alternative! I remember mentioning something similar a while ago in the crime suggestions channel.

I think it boils down to what would be easier. Expanding the plug-in to include actual cosmetics (through a menu of sorts, like you mentioned) or finding an alternative for Tebex.
 
What's your Minecraft Username?:

80sJeremy

What's the title of your suggestion?:

A change for GangRP. // Custom Weaponry​

What's your suggestion?:
From what I thought prior; to what I would assume most people knew custom weapons were removed from Minecraft's EULA. If need be; I could ask several people and they would be under the same assumption. However, I've delved and done some research, within the Crime Discord of School Roleplay.
Below, you can see a screenshot from the Karakura Crime discord; an admin has stated these things.

1. The advantage of a legacy item.
Removing custom weapons from the store only eliminates future purchases, however..
- Past buyers still own these items
- These items still lead to an advantage
- The system is still pay-to-win, however this is just at a frozen process.
By removing the custom weapons, the server unintentionally created a grandfathered pay-to-win state.

2. Violation of economical fairness within SchoolRP.
- Equal Access,
- Consistent Rules
- The ability for new players to compete
Currently, the act of purchasing a new custom weapon being blocked distorts the in-server economy, items that have stable prices; dare I say it, people break the rules and try to overprice, which results in inflation due to rarity, which punishes new, or less wealthy players.
Removing the official, EULA-compliant route to obtain custom weapons forces any player into unofficial, less regulated channels. This increases rule breaking and makes the staff job's harder, not easier.

3. Re-enabling custom weapons does not violate Minecraft's EULA.
The Minecraft EULA only prohibits exclusive gameplay advantages.
SRP's Custom Weaponry did not give any mechanical advantage over normal weapons, they used as follows;
- Identical stats to regular weapons
- The same damage/function
The only difference was visual or thematic change and the RP value the custom model provided. Because the gameplay effect was the same, these items were essentially reskins of the prior item. You still have to spend normal in-game money, at that more than you did prior, which means there was no exclusive advantage given to paying players.
Paying money did not exempt you from normal IC costs of the weaponry, so the system was truly safe.
This shows that the custom weapon system was compliant with EULA, and the removal wasn't necessary.

4. Re-enabling purchases would overall help the server
- More money flow for the server,
- Less abuse for overpricing.

5. Consistency matters, removing something that is already an established feature is very harmful.
- Disrupts balance
- Breaks ongoing roleplay arcs (if people wanted to buy something for lore)

How will this benefit the server and community?:

At the end of the day; this will make everything more overall fair.​
IT would be amazing to see custom weapons again, but it's mainly due to the payment site they use. I don't know why people hide it, but that's the main reason why. It would be nice to have customs again on SRP as the RP would be amazing!
 

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