SoSleepyHm
Level 1
What's your Minecraft Username?: SoSleepyHm
What's the title of your suggestion?: Adding Rope & Blindfold for Realistic Kidnapping
What's your suggestion?:
Every time I see someone get kidnapped, the realistic aspect of it is somewhat lost. Even if actions are used to ensure they can’t communicate ICly, they can still see OOCLy, so it’s not a surprise for them OOCly.
My suggestion is to add ROPE and BLINDFOLD.
-》ROPE [Major permission needed to use this]
- Muggable?
You can mug this if it is used against you.
- How will it work?
You should be able to use it on someone, and they should have the ability to struggle free through actions.
At least a durability of 200 is needed, and the one who is tied must roll according to the rules. Once their roll exceeds 200, they should be considered free from the rope.
- Who can buy and use it?
Only organized gangs should be allowed to buy and use this.
- How expensive is it?
150k
-》BLINDFOLD [AT LEAST minor permission needed to use this]
- Muggable?
You can mug this if it is used against you.
- How will it work?
When worn, a blindness effect should be applied. The person wearing it shouldn’t be able to see either ICly or OOCly (this would make it more realistic).
When a blindfold is used, the person wearing it can only attack within a render distance of 2 blocks, and their roll will decrease by 20% each turn (since they can’t see).
Example:
In Turn 1, if their roll is 100, then in Turn 2, if they still haven’t removed the blindfold, their roll will drop to 80.
You can use your turn to remove the blindfold. Once it is removed, the roll returns to normal.
- Who can buy and use it?
Both street gangs and organized gangs are allowed to buy and use this.
- How expensive is it?
200k
How will this benefit the server and community?:
1)Fairer interactions:
Blindfold removes the OOC vision advantage, so kidnapped players can’t unintentionally meta know what’s happening. This keeps situations fair for both sides.
2)More engaging RP scenarios:
Kidnappings, interrogations, and rescues become more detailed and interesting instead of short and predictable.
3)Limiting usage to gangs gives them more unique tools and purpose, encouraging organized RP and faction activity.
What's the title of your suggestion?: Adding Rope & Blindfold for Realistic Kidnapping
What's your suggestion?:
Every time I see someone get kidnapped, the realistic aspect of it is somewhat lost. Even if actions are used to ensure they can’t communicate ICly, they can still see OOCLy, so it’s not a surprise for them OOCly.
My suggestion is to add ROPE and BLINDFOLD.
-》ROPE [Major permission needed to use this]
- Muggable?
You can mug this if it is used against you.
- How will it work?
You should be able to use it on someone, and they should have the ability to struggle free through actions.
At least a durability of 200 is needed, and the one who is tied must roll according to the rules. Once their roll exceeds 200, they should be considered free from the rope.
- Who can buy and use it?
Only organized gangs should be allowed to buy and use this.
- How expensive is it?
150k
-》BLINDFOLD [AT LEAST minor permission needed to use this]
- Muggable?
You can mug this if it is used against you.
- How will it work?
When worn, a blindness effect should be applied. The person wearing it shouldn’t be able to see either ICly or OOCly (this would make it more realistic).
When a blindfold is used, the person wearing it can only attack within a render distance of 2 blocks, and their roll will decrease by 20% each turn (since they can’t see).
Example:
In Turn 1, if their roll is 100, then in Turn 2, if they still haven’t removed the blindfold, their roll will drop to 80.
You can use your turn to remove the blindfold. Once it is removed, the roll returns to normal.
- Who can buy and use it?
Both street gangs and organized gangs are allowed to buy and use this.
- How expensive is it?
200k
How will this benefit the server and community?:
1)Fairer interactions:
Blindfold removes the OOC vision advantage, so kidnapped players can’t unintentionally meta know what’s happening. This keeps situations fair for both sides.
2)More engaging RP scenarios:
Kidnappings, interrogations, and rescues become more detailed and interesting instead of short and predictable.
3)Limiting usage to gangs gives them more unique tools and purpose, encouraging organized RP and faction activity.
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