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  1. HunterHampter

    GangRP Suggestion: Weapon Concealments/Some Balancing.

    Your comment inspired me to again, re-edit the main suggestion to add an important aspect which is the one you mentioned, that is a way to prevent it from being overused, you can now take a look at it again if you want to.
  2. HunterHampter

    GangRP Suggestion: Weapon Concealments/Some Balancing.

    I understand what you're going on about, but what i mean is that this system would somewhat encourage new players do a research and learn not from just experience but also informations, but rewards people that already (Assuming they would accept the feature being added silently), it is not a get...
  3. HunterHampter

    GangRP Suggestion: Weapon Concealments/Some Balancing.

    Well, to be fair all features/systems can be exploited, it's simply bound to happen, but i do believe there's ways that i personally dont know, to balance the system to be both systematically fair, balanced, and have low chance of being exploited to gain advantages, if it were to be an actual...
  4. HunterHampter

    GangRP Suggestion: Weapon Concealments/Some Balancing.

    Valid Opinion of the matter, and i would certainly understand the whole "Complicated Concept" It is a very complicated concept, but again after all it's a suggestion, there a ton of ways to make it Balanced, but i would like to addess these reasonings of yours on why this concept should not be...
  5. HunterHampter

    GangRP Suggestion: Weapon Concealments/Some Balancing.

    Oh, they can balance it out by making Metal Detectors effectively disabling the whole /roll 20 thing, making the weapons always will be found by Metal Detectors I can't mention everything to balance it, as i was in a hurry but i will specified it if im editing the suggestions again, so please...
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