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Drinks do nothing. (excluding alcohol) I wanna change that

Djsealois

Level 2
What's your Minecraft Username?: Dj_seal
What's the title of your suggestion?: Drinks do nothing. (excluding alcohol) I wanna change that

What's your suggestion?:
So basically it would be cool if drinks gave you a little attribute like green tea it says in the description health benifits so it should give endurance and monster (energy drinks) should give speed or acrobatics (or a temporary speed boost) and the plain stuff like water shouldnt give attribute since its literally just water these should give 0.10% - 0.50% attribute (yall can change the precentage at will but please DONT put it at 0.01% - 0.10% im not grinding 2 million yen) since monster is extremely easy to get from the vending machines it should give lower attribute. what im saying is the more cheaper and easy an item is to get the less attribute it should give. The other drinks in the game is the mods decision to decide what attribute they give and how much % they give

How will this benefit the server and community?:
More easier to gain attributes
 
Last edited:

SKShadowFlux

Level 6
+ 1 from me
Sure. We can't have alcoholic drinks as a custom item anymore. Therefore, for shops that primarily sell food, we need some sort of an incentive to make people buy! Giving them a small boost to attribute gain, or maybe a boost to attributes themselves is a great way to do that!
Roleplay is all nice and good but a lot of people itemRP food and beverages anyway.
 

kustomzero

Level 153
UrAJinx
UrAJinx
Omega+
+1
This seems cool. For an example drinks with electrolytes like Gatorade and Body Armor are used for athletes because it helps them stay hydrated ofc but also to give them more energy and boost of nutrients when they play. I’m also speaking from experience with these drinks due to me being a former athlete. It’s also why I’m agreeing to this suggestion for one of these reasons to help temporary boost certain attributes.
 

adalynoc

Level 118
adalynoc
adalynoc
Omega+
What's your Minecraft Username?: Dj_seal
What's the title of your suggestion?: Drinks do nothing. (excluding alcohol) I wanna change that

What's your suggestion?:
So basically it would be cool if drinks gave you a little attribute like green tea it says in the description health benifits so it should give endurance and monster (energy drinks) should give speed or acrobatics (or a temporary speed boost) and the plain stuff like water shouldnt give attribute since its literally just water these should give 0.10% - 0.50% attribute (yall can change the precentage at will but please DONT put it at 0.01% - 0.10% im not grinding 2 million yen) since monster is extremely easy to get from the vending machines it should give lower attribute. what im saying is the more cheaper and easy an item is to get the less attribute it should give. The other drinks in the game is the mods decision to decide what attribute they give and how much % they give

How will this benefit the server and community?:
More easier to gain attributes
-1

why do you need incentive to use items? this is roleplay not factions bro
 

jonajere4

Level 10
NEUTRAL

This is SchoolRP, not DnD.
However, I do think it would be cool to have like coffee give a slight speed boost than slowness or sum
 

Arocatula

Level 199
Arocatula
Arocatula
Rich+
I feel like this limits the use of actually roleplaying compared to relying on the things you have in your hand to essentially do the roleplaying for you. I don't want to be able to wake up one morning and see that every item we have in our hands has a function for our character when we can easily roleplay it out simply by being creative.

-1
 

KimiNoUso

Level 352
Owner
HS Sports Lead
Developer
KimiNoUso
KimiNoUso
Omega+
Reviewed
Thank you for your suggestion!

- We'll look into ways to make drinking soft drinks and other drinks in-game more functional.​
 

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