Sumi Ishida
Level 2
So, over the course of the several months I've been playing SRP it's become apparent that there is a large gangRP/criminalRP presence, and it's not uncommon to encounter a potentially dangerous situation every now and again. Given this fact, I've been wondering how to realistically, and working within the SRP combat system, roleplay in a defensive/evasive manner in hostile/dangerous situations?
I have a character who, realistically speaking, has no combat experience, and would try to get out of any altercation unscathed. They would not attempt to attack someone, but rather try to dodge/block/push away/flee from any perpetrator (the main goal being to ultimately get away). If a friend was in danger, they would likely intervene in a non-aggressive manner, attempting to de-escalate the situation, or trying to create separation between them and the aggressor, and getting themselves & their friend away from the scenario as soon as they can, and/or call police/a school staff/yell for help. Generally, not wanting to be harmed, or see others harmed, and being fearful of dangerous situations.
With this in mind, how would I approach the combat rolling system, and how would more defensive actions be considered in terms of permissions. Would I roll to dodge/block something before/after it's attempted? Do I need to roll to attempt to flee (start running from/being allowed to run) from a situation? would fleeing (and potentially rolling for it) depend on what distance is between you and the attacker? Does pushing someone away from you count as attacking them? and would that give them minor assault permissions on you for doing so? Does intervening in a fight provide any permissions on my character? Does grabbing someone's arm to prevent them from causing harm count as attacking them, and subsequently give them permissions on your character? What consequences could happen (permissions-wise,) from trying to call for help (I'm aware that phones can be mugged/broken as a consequence, but what about if you yell for help verbally for example?)?
On a separate, but somewhat similar, note, is it possible to grant someone specific permissions (without including other permissions of a similar severity) such as 'permission to knock out' (which is included in minor perms), but not to break any bones. Or similarly for major permissions, 'permission to kidnap', or 'permission to break into someone's property', but not to remove a limb, and vice versa/etc.
I have a character who, realistically speaking, has no combat experience, and would try to get out of any altercation unscathed. They would not attempt to attack someone, but rather try to dodge/block/push away/flee from any perpetrator (the main goal being to ultimately get away). If a friend was in danger, they would likely intervene in a non-aggressive manner, attempting to de-escalate the situation, or trying to create separation between them and the aggressor, and getting themselves & their friend away from the scenario as soon as they can, and/or call police/a school staff/yell for help. Generally, not wanting to be harmed, or see others harmed, and being fearful of dangerous situations.
With this in mind, how would I approach the combat rolling system, and how would more defensive actions be considered in terms of permissions. Would I roll to dodge/block something before/after it's attempted? Do I need to roll to attempt to flee (start running from/being allowed to run) from a situation? would fleeing (and potentially rolling for it) depend on what distance is between you and the attacker? Does pushing someone away from you count as attacking them? and would that give them minor assault permissions on you for doing so? Does intervening in a fight provide any permissions on my character? Does grabbing someone's arm to prevent them from causing harm count as attacking them, and subsequently give them permissions on your character? What consequences could happen (permissions-wise,) from trying to call for help (I'm aware that phones can be mugged/broken as a consequence, but what about if you yell for help verbally for example?)?
On a separate, but somewhat similar, note, is it possible to grant someone specific permissions (without including other permissions of a similar severity) such as 'permission to knock out' (which is included in minor perms), but not to break any bones. Or similarly for major permissions, 'permission to kidnap', or 'permission to break into someone's property', but not to remove a limb, and vice versa/etc.