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Polar

Level 104
PolarLoLs
PolarLoLs
Notable
IGN: PolarLoLs
DATE: 7/12/2021
WHAT YOU WANT TO SUGGEST OR MENTION:
"Roll To Lose" combination of both methods. You see - When you do an action to hit somebody, in order to determine how effective that hit was, you roll a certain amount. For example, let's say /me would proceed to deliver a quick jab onto the male's stomach, trying to move him a few inches from him. If they roll 1 out of 20, for example, then the other party can action to dodge it, or simply block it, whereas if they roll, let's say, a 18, you'd need to PainRP a hit that had a significant impact on your body. That would make things equal for both parties without people doing /me dodges to the point where it's unfair, but still keeping that detailed and realistic form of action. Take these rolls as something to somewhat guide what the reaction should be in the opposed party, so basically the higher you roll the more effective it is

HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: This could help push P2L and the rolling system and let them fit together and push PainRP since it's almost never RP'd out by most GangRPers and possibly help bring more logical fights to CombatRP as long as both parties agree, so it would be cool to add this as an official combat method on the CombatRP section of the server terminology

@YonioTheNacho came up with this and gave me permission to post it
 

toranekos

Level 78
vbztr
vbztr
Rich+
+1
Maybe making this mandatory would be a mistake - because it'd be something difficult for most people to conform to.. But I definitely like the idea of it. Even though a lot of people, including myself, often know and react appropriately to combat whilst not breaking character ...I think that someone who might be struggling with portraying their character's strength or reactions would really benefit from this. Especially in a fair fight between two characters of similar strength, this would be extremely impactful rather than a boring back-and-forth fight. Perhaps, if this is enforced or at least encouraged, a forum post or announcement similar to the P2L one made ages ago by heb I think could be made. Awesome suggestion, both of you!​
 

Gunna!

Level 102
Veganlaser
Veganlaser
Omega
+1
Seems like a good idea its just the fact that gangrpers arent gonna follow this if it becomes a rule
 

Kana

Level 134
ImKana
ImKana
Notable
IGN: PolarLoLs
DATE: 7/12/2021
WHAT YOU WANT TO SUGGEST OR MENTION: "Roll To Lose" combination of both methods. You see - When you do an action to hit somebody, in order to determine how effective that hit was, you roll a certain amount. For example, let's say /me would proceed to deliver a quick jab onto the male's stomach, trying to move him a few inches from him. If they roll 1 out of 20, for example, then the other party can action to dodge it, or simply block it, whereas if they roll, let's say, a 18, you'd need to PainRP a hit that had a significant impact on your body. That would make things equal for both parties without people doing /me dodges to the point where it's unfair, but still keeping that detailed and realistic form of action. Take these rolls as something to somewhat guide what the reaction should be in the opposed party, so basically the higher you roll the more effective it is

HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: This could help push P2L and the rolling system and let them fit together and push PainRP since it's almost never RP'd out by most GangRPers and possibly help bring more logical fights to CombatRP as long as both parties agree, so it would be cool to add this as an official combat method on the CombatRP section of the server terminology

@YonioTheNacho came up with this and gave me permission to post it

+1/-1
I believe this is a pretty good idea but that system is still sorta abusive. Also, the whole point of play to lose combat is for logic to determine your actions. At that point is just roll fighting with a little less pizzazz.​
 

KimiNoUso

Level 353
Owner
HS Sports Lead
KimiNoUso
KimiNoUso
Omega+
Accepted

We already allow this through OOC consent, this doesn't need to be made into a separate rule.​
 

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