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UIOP651

Level 9
IGN: UIOP651
DATE: 10/16/2020
WHAT YOU NEED TO SUGGEST OR MENTION:

This suggestion is going to be regarding the 15 minute bleed out rule and several other rules. Despite it being fair for other players to have a chance to survive, it's very unrealistic, and the server is supposed to have some aspect of realism. If one were to stab an entire Katana straight through someone's throat, and then be stabbed in other parts of the throat by several other people with similar lengthed weapons, how would it take a whole 15 minutes for them to bleed out whilst having five stab wounds in their throat, all which pierced through their windpipe. 15 minutes is one IC hour, meaning it took them a whole hour to bleed out while their windpipe and carotid is punctured, whilst they are drowning and choking on their own blood. No matter how many times one is stabbed, why would it take 15 OOC minutes for them to bleed out? I understand what they are trying to do with these rules, but it does not make any sense. If you don't want your character to die, don't do something that'll grant KPs upon your character. By the time 5-10 OOC minutes have passed of the bleed out time has passed, a cop would've showed up, or someone would have saved them. Not only is there a risk of a cop showing up, it's just overall very unrealistic, when the server is supposed to have a good aspect of realism to it.

Also, adding to this suggestion, the fact you cannot chop any body parts off with a Katana. The Katana is an extremely sharp weapon, that has the ability to slice directly through bone, and is sharp to the touch. How cannot not chop off an arm or leg? It's an extremely sharp blade, but a cleaver can be used, when it's definetly not as sharp as a Katana. They should really do something about these rules, in my opinion. It ruins the realistic aspect to the server on how a doctor could patch someone up who has over 15 stab wounds in their chest and neck when they have already been bleeding for 30 IC minutes, and the fact that only a very short variety of weapons can chop off a body part. It should take no more than 1 OOC minute for someone to bleed out from their throat after being stabbed with an entire Katana even just once.

Another rule, remove SkipRP from the hospital. It makes Major Assault almost useless, considering they can just SkipRP their shin being shattered. They should not have a choice but to roleplay out the time of having a broken bone. How would one ICly react to breaking someone's shins and knees, and then seeing them walking around the next day due to the fact they SkipRP'd. If you don't want to have to roleplay out any broken bone recovery, then don't play that character. It makes almost any permissions below KPs useless, and KPs are still almost useless due to the fact it takes 15 minutes for them to bleed out. They change all these rules about Major Assault, but Major Assault hardly even does anything. If you remove a limb, they can just get a prosthetic, if you remove an eye, they can just get a prosthetic eye, if you break every bone in their body, they can just SkipRP at the hospital.

One last paragraph. The fact that police coms in discord can be used ICly without saying anything in actual roleplay chat. If we can't hear the cop talking ICly, how can a cop show up without anything actually being radioed in? I know their radios are always on, but how can another cop know the location when the officer's throat is stabbed, yet they are talking OOCly in a discord VC, and are able to take it ICly.

Thanks for taking the time to read this. I hope it at least gets looked into.
 

Zetsu

Level 1
I Think this is good thoughts and should be looked into deeply in my opinion the katana should be able to Chop off Limbs such as Arms, Legs, And anything less major than that, And about the skiprp in the hosptial the way it should work is that If you want to SKIPRP the heal time u have to play on another char until that char is healed and fully recovered because if i lost an arm/leg of a limb of any sort i wouldnt actually be able to go back to the player that did it and use KPS on them immediatly after (maybe an ooc hour or so) Because it removes the realistic aspect of the roleplay.
 

Prosthettics

Level 40
Prosthettics
Prosthettics
Rich
Hello, I believe that I am the officer of which was stabbed repeatedly that you are referring to. I feel that it could provide some insight by going over what you have said here, so I'm happy to respond to each paragraph in order.

For the longest time SRP has had the 15 minute rule, this is presumably in place to prevent people from outright losing characters, giving them at least somewhat of a chance to survive. Is it realistic? No, but it's part of the balancing. Every single GangRPer that was shot in that scenario was hit in the head, and they all got to survive as well. It is in no way shape or form a biased, unfair rule. If you simply do not care as to the manner and time of which your character dies, then I question the purpose of even bothering to create the character.

Katanas are sharp yes, while I am not entirely educated on what they can/cannot do IRL, if they were able to remove limbs in a single strike, there would be zero purpose for several other weapons within the game. I for one enjoy that each weapon typically has it's own use, as it adds more of a strategic feel to the roleplay.

SkipRP, while it does feel as though it undoes all of your hard work in damaging a character, is something that I think should be a last resort within the hospital, used for the most dire situations involving loads of people. EMS exist to save people's characters, and that should not be limited by GangRP. They pour out tons of DetailRP all the time to save people, meaning it's not typically an easy process. Speaking as a GangRPer, if you wish for your MAPS to remain, simply pick up the arm/leg that you removed, and leave with it. Same goes with bodies of characters, simply take it somewhere for 15 minutes to ensure that they stay dead. IMO people with prosthetics should roleplay out having a difficult time walking/picking up objects until they gradually get used to it ICly, but this is really an issue within the players itself.


With that last point, I believe it is worth mentioning that roughly 3 people turned into 15 people in a matter of seconds as soon as my cop character was seen, with nothing said/called to everybody who turned up. I did not say anything, because I wanted the roleplay, however action spammy it was. You guys speak and communicate over calls during these scenarios, I get it, it makes things a lot smoother, but you cannot do it and then get angry about PComs.
 

Yume_

Level 86
I'm going to begin my statement with the 15 OOC Minute rule and why it exists and why it's in place. Throughout my reply to this suggestion there's going to be a lot of generalization, I do not know every individual gangrper who has stabbed people. Be warned, this is a really long post.

- To discourage character death/killing (and add balancing)
The 15 minute rule was brought into place to give the VICTIM a chance at survival. Character death is a crushing thing that I personally disagree with, even being a cop who has shot people. Having characters who are actually developed and have personalities makes roleplay a lot more interesting, but it's hard to do that when your character can die every two minutes. Not to mention that developing a character can take months to do, and having that taken away in the span of two sentences feels awful, especially when the other party doesn't have a mutual appreciation for writing. (For example, being killed by a copy of paste and forced honor where you have nothing to defend yourself BUT the 15 minute rule)

You state in your post that "If you don't want your character to die, don't do something that'll grant KPs upon your character." but I believe that is a poor argument for this sort of thing. For example, arrests give kill perms even though as a police officer it is your job to arrest people. Despite this, most of us sport having actual characters. The rule overall discourages character death, which I think is a good thing given that killing a character does not benefit you at all in any meaningful ways, and the 15 minute rule does not directly make your life worse. Character death should be something hard to pull off, in the real world people don't kill each other every weekend and a lot of your post brings up realism.

I do agree that it's a little unrealistic that EMS can fix things like neck stab wounds, but this is a roleplay at the end of the day not all teenagers could even maneuver a katana properly anyways (let along pinpoint things and assault people with 99% accuracy). If EMS couldn't patch all wounds, gangrpers would loophole and always give their victim That One Thing EMS Cant Fix. It's okay if not everything is 100% accurate. We don't roleplay out taxes for a reason.

The second thing you bring up is that a katana should be able to chop limbs off.

I'm going to say it bluntly, I don't think a katana can cut through bone swiftly. But the reason I believe that katanas can't chop off limbs has to do with weapon mechanics. If my katana can do everything (chopping, slicing, cutting bone) what's the point in getting a cleaver? Take it as 'chopping off limbs/decapitation' is the item buff of the cleaver & bonesaw. I personally like that different weapons have different abilities, it adds flavor.

Moving on to the third topic SKIPRP
Believe it or not, I'm (for the most part) with you on that skiprping out recovery is a little strange. It makes things like major assault lose their permanence. I do think that you should only be able to skiprp certain things, for the time period your character is injured you can either roleplay then being injured or you witch characters for the time being.

Finally: PCOMS
This is another thing that is a mostly OOC construct like EMS being able to patch any wounds. Police-coms should remain as real life police have radios and all that, which you mentioned. Throughout my time as an officer, I can say that usually gangrpers when they're doing something big... they're all on vc too. It's just not technically allowed (but it's hard enough to prove that you can get away with it). Judging from the time this suggestion was made, I think you may have forgotten that there were two officers present and the other officer proobably was the one that told the other cops.
 

needle

Level 45
SOME PEOPLE, (ME, IT'S ME. I'M THE EXAMPLE) HAVE HARD TIMES TYPING FAST, AND WHEN THE CHAT IS GOING 140 000MPH YOU GET SCARED AND CAN'T DO THE WHOLE "HELP (LOCATION) THERES A (WHAT'S GOING ON) I NEED (PEOPLE) OFFICERS RIGHT NOW" BUT IF YOU'RE A SLOW TYPER... YOU'RE LIKELY GOING TO BE.. DEA.D.


EEEDIT: you guys don't really have that issue because there's normally a whole army of 100 of you guys, but the force has... 24 members, plus time zones, connection, internet, school, all that jazzzz..........
 
I just want to mention a few things to explain why the 15 minute rule should be in placed, and the positives and negatives that come against it.

First off, TOTALLY understand how frustrating it can be to kill someone, and think you got away with it until just like that you see them alive. It can really disappoint a player, especially if you made a whole plan and/or got all your friends to help you out. Although, with the 15 minute rule, I feel as though it brings a new sense to RP. An example can be back when this rule wasn't in place. All someone had to do is get behind an individual, do /me stabs in throat, then /looc change characters. With this rule, it completely changes this concept, and instead makes the murder have to create a plan to keep the victim dead, either by hiding the body or other plans. This may just be me, but it's realistic if you were to kill someone. Back with old rules, it was made that the player had changed characters before the body could be found lying on the streets, meaning that no one knows that many details of the body unless asking the victim. With this rule, the body would be lying on the streets, allowing players to be able to see it and RP a situation out. Now this more of an RP perspective, however there is also realism that you had talked about.

I think everyone on SRP can agree that everything isn't very realistic. After all, I don't think anyone could get total realism in a Minecraft server. The point that you made is true, it isn't realistic that someone who was stabbed in the throat 5 times and still lives. However, it gives that player an opportunity to keep that character. There are many actions that you can do to grant KPS, and sometimes you don't realize it until after, so this opportunity could help out a lot. It can be very upsetting to someone who worked on their character so much, then do one action that gained someone KPS, and will never be able to RP as that character again.

Realism with weapons are also a little flawed, I'll be honest, in both ways. First off, yes, I am aware that katana's should be able to break through bones, and I agree, although with this rule, it gives a better reason to buy different weapons, and have a reason to have more than one weapon other than 'looks'. If you can do everything with one weapon, what's the point with other weapons in the game? I believe that's the main reason why the rule had been made. Now, like I said it goes both ways. Usually, when a weapon breaks through bones, the weapon doesn't remain in perfect condition. There'll be dents, cracks, and even, when stabbing through bone the impact could break the weapon and bone. Yet again, it's hard to be realistic in a Minecraft server.

SkipRP in hospitals, I do agree with this. Usually, when you get recovered from the hospital, there's a while before you are finally healed. It destroys the purpose of getting injured generally if you can just SkipRP the healing process. Maybe a certain amount of time where the character has to heal, such as 3 OOC Days of being injured before fully recovered.

Onto Police-Coms; they are in place for radios, since, if we want to explain something long, they would just join PCOMS and talk about it there. As well as during situations, PCOMS comes in handy to inform everyone about what is going on in a short amount of time. I will say, yes discord is an OOC thing, and voice-chats are kept to usually be OOC, many people do join calls with each other and speak about IC things, including some people that gangRP, annnd even more!

Apologies if some things may be a bit unclear, I didn't want this to appear too long.
 
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Luca

Level 68
Traccia
Traccia
Rich
There are positives to this though if you're an EMS it gives you time to work on the patient, do the correct actions without feeling stressed, etc. The same goes for KPD, which gives them time to evaluate the situation. Though I do think a reduction could be useful, forcing the player if they want to keep their char to go to the hospital quicker, there are also commands put into place, and rules that help even this out. I also agree with Matt_uwu, in some parts. Being realistic is in the middle with SRP, some things make sense, others make none. This is just something that balances things out, if you really think about it from a role perspective, it benefits players, and the factions (KPD, EMS).
 

Toto

Level 231
SchoolRP
SchoolRP
Rich
1+
Also would it hurt you guys to maybe write a TL;DR next to the bottom of your comments? There is like a thousand paragraphs lodged in here.
 

Missunderstood

Level 110
otobii
otobii
Fundraiser+
First off,
15minutes rule- Mind you! Not everyone are fast at typing. So you see, it'll take them a while to call EMS or find some sort of way to live. Call it unrealistic, but it's in MINECRAFT, don't forget! Not everyone has the same typing speed as you do. Also to the fact, losing good characters that you have develop and have some sort of connection to them- is honestly annoying especially to someone who only typed less than 10words to kill something that required paragraphs of development! It's only really fair to give them a mere 15minutes to survive before having said character completely dead.

Second off,
If it was just that easy to chop it off with a katana- What would be the use of the other weapons? Those are factors you should consider. Unless you want to raise the price of a katana and switch purposes with a cleaver, then it's alright I guesss.

Third off,
Not all EMS are online at the same time! There's been cases where I would've LOVED for EMS to be around since it was a rather major moment for my character, but sadly- not all of them are online at that time. Though, SKIPRP should only be valid if the EMS aren't online! I agree, that if they seem to be busy, skiprp shouldn't be an option either as in real life- you'd be dead if the hospital doctors aren't treating you-... I'm not sure if I explained that last bit properly but basically SKIPRP should only be valid if the hospital staff aren't online.

Fourth off!!!
Gangrpers do it too lol. I know mainly because I remember being associated with one where they had a VC and used it in IC situations. It's only fair- that the one that's approved by staff n such get to use it too.

TL;DR
I don't agree with EVERYTHING you said but, if you were to adjust certain things to make it more... idktheword... like just tweak it a bit for it to work better- the idea of it all is pretty good though.
 

Leoniide

Level 14
I'm aware that what I am about to mention did not work out well the first time, however, I do believe it should be brought back into play but with a few changes.

I think that the weapon whitelist thing needs to be brought back, however, instead of a 'known' gangrper endorsing you so that you can get a weapon 'license', I believe that the gangrper applying, should be required to be able to roleplay to a certain quality whilst gangrping, and provide at least DETAILED, NON COPY AND PASTE /me's in their application. I also believe that the gangrper applying to be able to purchase weapons, should be tested on their knowledge of the rules within the application.

Another thing I'd like to see added back is the ban on copy and paste actions. I personally believe that copy and paste actions should not be allowed because who likes seeing the same actions being used by every gangrper. Like seriously, it's very unrealistic and brings absoulutly no roleplay whatsoever.

Going back on topic though, I'd prefer it if the 15-minute bleed out rule is to stay as like stated by others before me, brings BALANCE to the server. Now, I believe I've said enough but if you'd like to read more of my opinions, continue reading otherwise move on.

Most of the time gangrpers will do the same action. . THE INFAMOUS /me stabs cartoid. I believe something should be done about these short actions. Now, a lot of people may disagree with this, however, I think that actions while gangrping should be AT LEAST five words. Simple and short actions are hard to react with and isn't really roleplay in my opinion. An example of a good action would be - "He'd hold the katana in his right hand, his fingers wrapped tightly around the hilt of the katana as he prepared to attempt to swing it onto the right side of the male's right arm". Now, don't get me wrong, I know it's hard for some to detailrp but I feel as if they do not even try to make good actions.

Another thing I'd like to bring up is how many teenagers run around on the server that are rp'd as 'master swordsman'. This has been brought up many times before, and yet nothing has been done about it. Now, I get it that people are lazy & do not wish to apply for things such as college & school employee roles to get the adult role. But, if you are going to gangrp as, say, an eighteen year old gang member maybe do not make them an expert swordsman. Perhaps you could do an action to stab someone's throat area, win the roll, and action that the katana missed their throat and simply hit in their chest area.

Anyway, this is all my opinions on how gangrp needs to be changed. Thanks for taking the time to read through my opinions if you made it this far.

TL;DR: Short, two to four word actions within gangrp should go. Not every teenager should be an expert swordsman, the bleedout rule should stay, and copy and paste actions need to go poof because it's literally not rp if everyone uses the same action.
 
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