Kirisana Aquino Taketa | きりさな あくいの たけた
"There's no harm in going further."
[ Biography Format made by @Gamma Rose ]
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N I C K N A M E S
Kiri, 'Queen Kiri' ( He wore a tiara for a day and that was when people started to call him that)
G E N D E R | ♂ Male ♂
A G E | 20
H E I G H T | 5'9"
W E I G H T | 104lbs (7.4 st)
B I R T H D A T E | 16/07/1999
Z O D I A C • S I G N | Cancer
P L A C E O F B I R T H | Manila, Phillipenes
R A C E | Ilocano
M A R I T I A L • S T A T U S | Taken
L A N G U A G E ( S ) | Filipino
S E X U A L I T Y | Straight
O C C U P A T I O N S | Receptionist at Club Luxe, Employee at La Casa Nostra
P H Y S I C A L • H E A L T H
Vaping Addiction
Physically, Kirisana has risked his health. His vaping addiction may never stop, although he's always been good at maintaining a healthy diet and keeping on track.
Sports
Kirisana is an Ex-Bobcat Basketball player who competed in the most recent ( + first ever) JBA tournament. As a basketball player, Kirisana always thought of himself as the worst on his team and was ought for him to always take the blame. At JBA, he played alongside his friends. . But after that, their relationship started to fade away. In recent times, Kiri has started to play/practice playing volleyball along side his future tryout teammate, Sugiyama Sustrai.
M E N T A L • H E A L T H
From Manila to Karakura.
Mentally, this has always been a major mental health issue for Kiri. Being away from his home for a long time really effected his mental state. After arriving to his destination, he still has doubts about doing such thing. . and one day. He could be heading back home. Manila.
______________________________________________________________________________
[INSERT HEADER: Character Descriptions]
_________________________________________________________________________
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Personality Traits
[Some websites to help come up with some traits: 66 Negative Personality Traits, 59 Positive Personality Traits, 50 Positive Personality Traits for the workplace, 638 Primary Personality Traits, Positive Trait Thesaurus]
[] + Positive Traits + []
[Insert traits]
[] - Negative Traits - []
[Insert traits] [EQUAL THE NUMBER OF POSITIVE TRAITS YOU HAVE]
[] • Other Traits • []
[Insert Traits][Behavioral/mental traits– ex: maternal, curious, etc…]
Character Feats
[ INSERT ACCOMPLISHMENT/FEAT ]
- insert text
Physical Description
[INSERT DESCRIPTION TEXT]
Statistics
O V E R A L L: –– / 130 [Must not exceed 115]
Credit: @Totoro_Sam
Summary: These S.P.E.C.I.A.L+ statistics help you keep limits for what your character is capable of. It is advised that you keep most statistics at an average number given the age of your character (if your character is a teen, it's normal to be average in most of them.) In addition, each statistic affects the other. For example, a character with low luck and privelege but high charisma, intelligence, and social can create their own luck and privelege. Another example is… Low morality, high charisma, and high intellect can lead to a manipulative character who has the ability to charm people and is intelligent.
Please think about your character's statistics and how they affect each other before writing it down! :D
S T R E N G T H – [Insert # out of 1-10]
How strong the character is physically:
[ 1 = probably break a bone from a short fall ]
[ 5 = normal]
[ 10 = Do you even lift, bro? ]
P E R C E P T I O N – [Insert # out of 1-10]
[How well they can see/sense/imagine things
[1 = Yikes]
[ 5 = normal]
[10 = Eyes everywhere]
E N D U R A N C E- [Insert # out of 1-10]
How long they can go on for physically – such as running or being hit
[1 = paper cut wimp ]
[ 5 = Normal ]
[ 10 = TANK ]
C H A R I S M A - [Insert # out of 1-10]
Character's charm (How well they can charm others/ affability)
[ 1 = Disgusting ]
[ 5 = Normal ]
[ 10 = Probably an Angel or Demon in disguise ]
I N T E L L I G E N C E - [Insert # out of 1-10]
Character's intellect (educationally and socially)
[ 1 = Probably will die ]
[ 5 = Normal ]
[ 10 = FULLY Experienced / Educated ]
A G I L I T Y - [Insert # out of 1-10
How quick and easily your character is able to move
[1 = Lethargic]
[ 5 = Normal ]
[ 10 = Ninja ]
L U C K - [Insert # out of 1-10
Character's luck (Able to get out of tough situations coincidentally, high scores on tests w/o studying, etc…)
[ 1 = Has to work hard for a good life]
[ 5 = Normal ]
[ 10 = Could be a god at gambling ]
H E A L T H - [Insert # out of 1-10]
[ 1 = Ailing ]
[ 10 = Normal ]
M O R A L I T Y - [Insert # out of 1-10]
[ 1 = Psychotic (Ib rules over super ego) ]
[ 5 = Learning (Children/Teens range average in this number) ]
[ 10 = Normal (adults/teens/children) ]
P R I V I L E D G E - [Insert # out of 1-10
How difficult the character's life has been
[ 1 = Character has had a harsh life – lived in poverty/orphaned & homeless, bullied or harassed ]
[ 5 = Normal ]
[ 10 = Hasn't had to work much/at all for what they have ]
O B J E C T I V I T Y - [Insert # out of 1-10]
Character's impulse / focus
[ 1 = Has the impulse of an addict ]
[ 5 = normal / Can get distracted from time to time ]
[ 10 = Knows what they want, sticks to what they want ]
S A N I T Y - [Insert # out of 1-10]
Character's mental health
REMINDER: EMOTIONS DO NOT AFFECT SANITY, BEHAVIOR DOES NOT AFFECT SANITY, SANITY AFFECTS BEHAVIOR AND EMOTION - NOT THE OTHER WAY AROUND
[ 1 = Severe Schizophrenia/Dementia– would need full time monitoring or is ultimately disabled ]
[ 5 = PTSD / Medicated ]
[ 10 = Normal ]
S O C I A L - [Insert # out of 1-10]
How well your character interacts with other people
[ 1 = Pretty bad ]
[ 5 = Normal ]
[ 10 = Socialite– Too good to be true ]
Fashion
[INSERT TEXT]
Character Voice / Mannerisms
[Voice Claim Name]
[INSERT TEXT]
[INSERT MEDIA/VIDEO]
________________________________________________________________________________
[INSERT HEADER: SKILLS AND TALENTS]
________________________________________________________________________________
Non-Combat Skills
[ SKILL/TALENT NAME ]
- [INSERT TEXT]
Combat Skills
[ INSERT SKILL ]
- [INSERT TEXT]
______________________________________________________________________________
[ INSERT HEADER: Relationships and History]
______________________________________________________________________________
F A M I L Y
[Relationship] [Age] Name [A L I V E / D E C E A S E D]
❦︎ »
Backstory
« ❦︎
After an argument with Kirisana's mother and father, Kiri decided to leave home. His parents always used to shout at each other. He didn't want it to effect his younger siblings in which he left home, heading towards Aparri in search of his grandparents. Kirisana had picked up a letter with an address on it on his mothers nightstand. He opened the letter inquisitively and found out that it was sent to his grandparents. The door to the address was.. open.. He searched everywhere in the house for them but they were no where to be seen. He decided it was time to move on. After 1 month of running away from home and sailing to Japan, Kirisana was located in Karakura with few siblings than he left home with. This hit him hard. They asked for Kirisana's dedication to get to wherever home would be and he did just that. Finally, at the age of 17, Kiri had obtained a job and was able to have education at Karakura High School.
Personality Traits
[Some websites to help come up with some traits: 66 Negative Personality Traits, 59 Positive Personality Traits, 50 Positive Personality Traits for the workplace, 638 Primary Personality Traits, Positive Trait Thesaurus]
[] + Positive Traits + []
[Insert traits]
[] - Negative Traits - []
[Insert traits] [EQUAL THE NUMBER OF POSITIVE TRAITS YOU HAVE]
[] • Other Traits • []
[Insert Traits][Behavioral/mental traits– ex: maternal, curious, etc…]
Character Feats
[ INSERT ACCOMPLISHMENT/FEAT ]
- insert text
Physical Description
[INSERT DESCRIPTION TEXT]
Statistics
O V E R A L L: –– / 130 [Must not exceed 115]
Credit: @Totoro_Sam
Summary: These S.P.E.C.I.A.L+ statistics help you keep limits for what your character is capable of. It is advised that you keep most statistics at an average number given the age of your character (if your character is a teen, it's normal to be average in most of them.) In addition, each statistic affects the other. For example, a character with low luck and privelege but high charisma, intelligence, and social can create their own luck and privelege. Another example is… Low morality, high charisma, and high intellect can lead to a manipulative character who has the ability to charm people and is intelligent.
Please think about your character's statistics and how they affect each other before writing it down! :D
S T R E N G T H – [Insert # out of 1-10]
How strong the character is physically:
[ 1 = probably break a bone from a short fall ]
[ 5 = normal]
[ 10 = Do you even lift, bro? ]
P E R C E P T I O N – [Insert # out of 1-10]
[How well they can see/sense/imagine things
[1 = Yikes]
[ 5 = normal]
[10 = Eyes everywhere]
E N D U R A N C E- [Insert # out of 1-10]
How long they can go on for physically – such as running or being hit
[1 = paper cut wimp ]
[ 5 = Normal ]
[ 10 = TANK ]
C H A R I S M A - [Insert # out of 1-10]
Character's charm (How well they can charm others/ affability)
[ 1 = Disgusting ]
[ 5 = Normal ]
[ 10 = Probably an Angel or Demon in disguise ]
I N T E L L I G E N C E - [Insert # out of 1-10]
Character's intellect (educationally and socially)
[ 1 = Probably will die ]
[ 5 = Normal ]
[ 10 = FULLY Experienced / Educated ]
A G I L I T Y - [Insert # out of 1-10
How quick and easily your character is able to move
[1 = Lethargic]
[ 5 = Normal ]
[ 10 = Ninja ]
L U C K - [Insert # out of 1-10
Character's luck (Able to get out of tough situations coincidentally, high scores on tests w/o studying, etc…)
[ 1 = Has to work hard for a good life]
[ 5 = Normal ]
[ 10 = Could be a god at gambling ]
H E A L T H - [Insert # out of 1-10]
[ 1 = Ailing ]
[ 10 = Normal ]
M O R A L I T Y - [Insert # out of 1-10]
[ 1 = Psychotic (Ib rules over super ego) ]
[ 5 = Learning (Children/Teens range average in this number) ]
[ 10 = Normal (adults/teens/children) ]
P R I V I L E D G E - [Insert # out of 1-10
How difficult the character's life has been
[ 1 = Character has had a harsh life – lived in poverty/orphaned & homeless, bullied or harassed ]
[ 5 = Normal ]
[ 10 = Hasn't had to work much/at all for what they have ]
O B J E C T I V I T Y - [Insert # out of 1-10]
Character's impulse / focus
[ 1 = Has the impulse of an addict ]
[ 5 = normal / Can get distracted from time to time ]
[ 10 = Knows what they want, sticks to what they want ]
S A N I T Y - [Insert # out of 1-10]
Character's mental health
REMINDER: EMOTIONS DO NOT AFFECT SANITY, BEHAVIOR DOES NOT AFFECT SANITY, SANITY AFFECTS BEHAVIOR AND EMOTION - NOT THE OTHER WAY AROUND
[ 1 = Severe Schizophrenia/Dementia– would need full time monitoring or is ultimately disabled ]
[ 5 = PTSD / Medicated ]
[ 10 = Normal ]
S O C I A L - [Insert # out of 1-10]
How well your character interacts with other people
[ 1 = Pretty bad ]
[ 5 = Normal ]
[ 10 = Socialite– Too good to be true ]
Fashion
[INSERT TEXT]
Character Voice / Mannerisms
[Voice Claim Name]
[INSERT TEXT]
[INSERT MEDIA/VIDEO]
________________________________________________________________________________
[INSERT HEADER: SKILLS AND TALENTS]
________________________________________________________________________________
Non-Combat Skills
[ SKILL/TALENT NAME ]
- [INSERT TEXT]
Combat Skills
[ INSERT SKILL ]
- [INSERT TEXT]
______________________________________________________________________________
[ INSERT HEADER: Relationships and History]
______________________________________________________________________________
F A M I L Y
[Relationship] [Age] Name [A L I V E / D E C E A S E D]
❦︎ »
Backstory
« ❦︎
After an argument with Kirisana's mother and father, Kiri decided to leave home. His parents always used to shout at each other. He didn't want it to effect his younger siblings in which he left home, heading towards Aparri in search of his grandparents. Kirisana had picked up a letter with an address on it on his mothers nightstand. He opened the letter inquisitively and found out that it was sent to his grandparents. The door to the address was.. open.. He searched everywhere in the house for them but they were no where to be seen. He decided it was time to move on. After 1 month of running away from home and sailing to Japan, Kirisana was located in Karakura with few siblings than he left home with. This hit him hard. They asked for Kirisana's dedication to get to wherever home would be and he did just that. Finally, at the age of 17, Kiri had obtained a job and was able to have education at Karakura High School.
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