IGN: HighlightedTwin
DATE: 5/1/21
WHAT YOU NEED TO SUGGEST OR MENTION:
Table of Content:
Introduction
The Issue
The Point
Conclusion
Thanks for reading
Introduction
Okay, so I know this has sorta been suggested already at least from my memory of the past but I do want to bring it up since after the prices have changed. People may find this as a mere rant or complaint from a poor person (yes I am poor and what about it? balling on a budget baby), but I have actually been thinking about this even before prices were raised.
Nowadays since the pack is becoming unexpectedly bigger with new players coming on to play and wanting their own cool customs, prices had to rise, modelers had to be on their toes about the model's size, and it went as far as to start taking very inactive people's customs out of the pack if necessary. Now it's clearly understandable why these changes were necessary. I get it. HOWEVER. I personally have somewhat of a disagreement with the pricing of custom items. Custom vehicles I will not touch. They are expensive for their reason which's clearly understandable.
What's wrong with the price if you clearly understand why it's put in place?
The price is fine. . . . to an extent. Yes, I am "poor" but I want to explain why I thought about it and why I kinda have to question it. An example I had used, a simple custom of an egg with my character's face on it or a custom "moving box" that you usually see in real life to put your things in when you move compared to a custom weapon or let's say people now buying custom animals like the fox plushie (the one vibing on your shoulders) and such.
Yes, these are all examples of customs. They were made in a program. That's the only thing that makes them similar. However, the time, the many blocks, the many textures, it takes to actually have these types of things done, let's not forget about the important one: the size of the whole model makes them different. Because now you have to sit there ask yourself, do I really wanna pay about 40 bucks for a little egg custom? Doesn't sound too reasonable especially if it's like 1-3 cubes needed to make with a bit of texture, something that could be done within a few hours if you know what you're doing obviously.
What is your point?
Thanks for asking actually! I was just getting there. Hear me out, please! I would like to suggest having varied pricing for custom items, dependent on their size and the actual estimated time it takes to make. There could be a list of full examples of customs and their potential sizes, going from small, medium, large, and extra-large (if a custom size like that exists). This will pretty much solve the issue with the resource pack getting large in size as the original way is mainly trying to discourage the purchase of custom items, there will be people that will still buy them and as they have money, the resource pack will continuously get bigger until it takes about the average player over 20 minutes to load it. You may be like "actually no if we have more customs then yes it will take longer". But I thought the point of making sure the model sizes were small is for that reason? Oh. Okay then, shut up nerd (jk I sometimes talk to myself).
Conclusion
I just personally like the alternative of having varied prices depending on the custom's size and the estimated time it could take. This could obviously make very big customs a little less possible to buy for most people while allowing those who really wanted a custom that could barely take up space, to be able to buy it. (I just wanted the bald edition of my iris figure *sobbing*). In addition to that, I look forward to hearing everyone's opinions on it. Yes, this was somewhat of a rant from a poor person- not really, but I do think this is a good option to have :D
EDIT: I just want to make this a bit clear before others may come to repeat what others say. I’m aware this isn’t some walk in park idea that can easily be implemented ASAP or even in a mere couple of weeks. It does take a lot of planning to think about a possible execution of how to work this around and I understand that.
I also don’t believe the list would have to be long as it should only make references and comparisons. For example: Weapons ( e.g. Katanas, AK-47 [sorry I don’t know all weapon names], and rocket launchers) Big boy list! Weapons (Pistols, tasers, and pocketknife) Small boy list! It does not have to be so long and detailed and if someone needs a bit more clarity on how big their request could possibly be, they can simply ask a modeler themselves as I would ask too.
DATE: 5/1/21
WHAT YOU NEED TO SUGGEST OR MENTION:
Table of Content:
Introduction
The Issue
The Point
Conclusion
Thanks for reading
Introduction
Okay, so I know this has sorta been suggested already at least from my memory of the past but I do want to bring it up since after the prices have changed. People may find this as a mere rant or complaint from a poor person (yes I am poor and what about it? balling on a budget baby), but I have actually been thinking about this even before prices were raised.
Nowadays since the pack is becoming unexpectedly bigger with new players coming on to play and wanting their own cool customs, prices had to rise, modelers had to be on their toes about the model's size, and it went as far as to start taking very inactive people's customs out of the pack if necessary. Now it's clearly understandable why these changes were necessary. I get it. HOWEVER. I personally have somewhat of a disagreement with the pricing of custom items. Custom vehicles I will not touch. They are expensive for their reason which's clearly understandable.
What's wrong with the price if you clearly understand why it's put in place?
The price is fine. . . . to an extent. Yes, I am "poor" but I want to explain why I thought about it and why I kinda have to question it. An example I had used, a simple custom of an egg with my character's face on it or a custom "moving box" that you usually see in real life to put your things in when you move compared to a custom weapon or let's say people now buying custom animals like the fox plushie (the one vibing on your shoulders) and such.
Yes, these are all examples of customs. They were made in a program. That's the only thing that makes them similar. However, the time, the many blocks, the many textures, it takes to actually have these types of things done, let's not forget about the important one: the size of the whole model makes them different. Because now you have to sit there ask yourself, do I really wanna pay about 40 bucks for a little egg custom? Doesn't sound too reasonable especially if it's like 1-3 cubes needed to make with a bit of texture, something that could be done within a few hours if you know what you're doing obviously.
What is your point?
Thanks for asking actually! I was just getting there. Hear me out, please! I would like to suggest having varied pricing for custom items, dependent on their size and the actual estimated time it takes to make. There could be a list of full examples of customs and their potential sizes, going from small, medium, large, and extra-large (if a custom size like that exists). This will pretty much solve the issue with the resource pack getting large in size as the original way is mainly trying to discourage the purchase of custom items, there will be people that will still buy them and as they have money, the resource pack will continuously get bigger until it takes about the average player over 20 minutes to load it. You may be like "actually no if we have more customs then yes it will take longer". But I thought the point of making sure the model sizes were small is for that reason? Oh. Okay then, shut up nerd (jk I sometimes talk to myself).
Conclusion
I just personally like the alternative of having varied prices depending on the custom's size and the estimated time it could take. This could obviously make very big customs a little less possible to buy for most people while allowing those who really wanted a custom that could barely take up space, to be able to buy it. (I just wanted the bald edition of my iris figure *sobbing*). In addition to that, I look forward to hearing everyone's opinions on it. Yes, this was somewhat of a rant from a poor person- not really, but I do think this is a good option to have :D
EDIT: I just want to make this a bit clear before others may come to repeat what others say. I’m aware this isn’t some walk in park idea that can easily be implemented ASAP or even in a mere couple of weeks. It does take a lot of planning to think about a possible execution of how to work this around and I understand that.
I also don’t believe the list would have to be long as it should only make references and comparisons. For example: Weapons ( e.g. Katanas, AK-47 [sorry I don’t know all weapon names], and rocket launchers) Big boy list! Weapons (Pistols, tasers, and pocketknife) Small boy list! It does not have to be so long and detailed and if someone needs a bit more clarity on how big their request could possibly be, they can simply ask a modeler themselves as I would ask too.
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