Viabilities
Level 0
IGN: Jilting
DATE: 15-5-2021
WHAT YOU NEED TO SUGGEST OR MENTION: I have two suggestions in this post, one about weapon ranges and the other about roleplaying after being KO'd or major'd.
Weapon ranges.
As many players know each weapon has different stats and advantages to them, for example, the Naginata. This weapon has a 4 block range however you still have to action to approach with it. Now, this somewhat makes sense as it gives the defending party a fair situation- they have a chance to get away and not get stabbed so easily.
Having to action to approach with the Naginata or any other weapon above the fists 2 block range doesn't make too much sense. If needing to approach with every weapon then weapon ranges are pretty useless and shouldn't be in the game, it makes buying these cool weapons have zero benefits minus the looks when you could just buy a weapon that's much cheaper, for example, the pocket knife, and it wouldn't make any difference as you'd have to action to approach with both the Naginata (4 block ranged weapon) and the pocket knife (2 block ranged weapon).
KO and Major addition
One thing I would like to see added is a timer after being KO'd or Major'd. I've been in a few situations where someone has been KO'd, wait out the 5-minute timer and they immediately get up and attempt to use major perms just after being KO'd. There should be a cooldown of around 10 minutes before you can attempt to use these perms you have gained so your character has regained his full consciousness after just being KO'd. This is the same for Major, I have been in some situations where someone's eye has been taken via a weapon and the person would get up after and not do much PainRP, they'd just simply attempt to use their kill perms acquired from the major used on them.
This could also fit for the KPD tasing/shooting, realistically if you were tased your character should be in shock from the tase, especially if it got pulled out by a friend and not professionally done by EMS as it could have a negative effect on the character by causing nerve damage if not pulled correctly. Now some can argue their characters having an adrenaline rush from the tase or shot however I don't believe an adrenaline rush would last long enough for perms to be acted upon as soon as you're free from the prongs, your character wouldn't have enough adrenaline to stab someone with a lot of training (like a member of the KPD) and leave the situation without any negative effects.
DATE: 15-5-2021
WHAT YOU NEED TO SUGGEST OR MENTION: I have two suggestions in this post, one about weapon ranges and the other about roleplaying after being KO'd or major'd.
Weapon ranges.
As many players know each weapon has different stats and advantages to them, for example, the Naginata. This weapon has a 4 block range however you still have to action to approach with it. Now, this somewhat makes sense as it gives the defending party a fair situation- they have a chance to get away and not get stabbed so easily.
Having to action to approach with the Naginata or any other weapon above the fists 2 block range doesn't make too much sense. If needing to approach with every weapon then weapon ranges are pretty useless and shouldn't be in the game, it makes buying these cool weapons have zero benefits minus the looks when you could just buy a weapon that's much cheaper, for example, the pocket knife, and it wouldn't make any difference as you'd have to action to approach with both the Naginata (4 block ranged weapon) and the pocket knife (2 block ranged weapon).
KO and Major addition
One thing I would like to see added is a timer after being KO'd or Major'd. I've been in a few situations where someone has been KO'd, wait out the 5-minute timer and they immediately get up and attempt to use major perms just after being KO'd. There should be a cooldown of around 10 minutes before you can attempt to use these perms you have gained so your character has regained his full consciousness after just being KO'd. This is the same for Major, I have been in some situations where someone's eye has been taken via a weapon and the person would get up after and not do much PainRP, they'd just simply attempt to use their kill perms acquired from the major used on them.
This could also fit for the KPD tasing/shooting, realistically if you were tased your character should be in shock from the tase, especially if it got pulled out by a friend and not professionally done by EMS as it could have a negative effect on the character by causing nerve damage if not pulled correctly. Now some can argue their characters having an adrenaline rush from the tase or shot however I don't believe an adrenaline rush would last long enough for perms to be acted upon as soon as you're free from the prongs, your character wouldn't have enough adrenaline to stab someone with a lot of training (like a member of the KPD) and leave the situation without any negative effects.