Items that create sound have been a bother to many people for more than a short while, and it's surprising that little to nothing has been done to remedy the obvious issue they create: lots of noise from anonymous people. Because of this, I propose two changes:
First, there should be a short cooldown on these items. This would prevent the most obvious issue of people mindlessly spamming their instruments, making it more difficult for them to disrupt peoples' roleplay and be generally more annoying as a person.
Second, a message in chat should appear when somebody uses their sound-creating item, similarly to how a message displays when somebody receives a call. This would allow us to know exactly who a sound is coming from, as currently it is far too easy to just hide in a crowd or classroom and produce noise without consequence. This wouldn't be an issue in tandem with the cooldown suggestion as, assuming the cooldown isn't short, messages wouldn't come out in a succession rapid enough to disrupt the flow of roleplay.
First, there should be a short cooldown on these items. This would prevent the most obvious issue of people mindlessly spamming their instruments, making it more difficult for them to disrupt peoples' roleplay and be generally more annoying as a person.
This suggestion would remove instruments' original purpose, which was to play music on. As a way to somewhat satisfy the people who actually used them to practice and perform real music on the instruments, we could implement a list of pre-loaded songs that could be played, similarly to how the cell phone functions. You'd select your song from a menu, and then your character would play it on whatever instrument they are currently holding. It would be a good way for characters that are musically dedicated to express their hobby in a more realistically achievable manner, compared to spending actual OOC hours practicing. Anyway, here's Wonderwall.
Second, a message in chat should appear when somebody uses their sound-creating item, similarly to how a message displays when somebody receives a call. This would allow us to know exactly who a sound is coming from, as currently it is far too easy to just hide in a crowd or classroom and produce noise without consequence. This wouldn't be an issue in tandem with the cooldown suggestion as, assuming the cooldown isn't short, messages wouldn't come out in a succession rapid enough to disrupt the flow of roleplay.