I agree new players struggle with weapon concealment but that’s all part of learning how to GangRP. You can’t make it simple for someone and expect them to be able to become the greatest version of themselves. It’s all about trial and error. That’s how all great GangRPers rise. What you’re suggesting is something that makes GangRP more simple to bypass in terms of avoiding the KPD. All great roleplayers go through a lot of trial and error. You can say that for literally every faction. Letting things be and watching people grow is the best option rather than making things more complicated or simple than they need to be.
I’ve said this before in a similar post, SRP has a perfect balance to it. One that doesn’t require unnecessary addons to make people’s lives easier. You don’t get through life when everything is made simple or overly complicated. There’s balance to everything, and this would only upset it.
I understand what you're going on about, but what i mean is that this system would somewhat encourage new players do a research and learn not from just experience but also informations, but rewards people that already (Assuming they would accept the feature being added silently), it is not a get out of jail free card that favors one side, as police will also will be locating criminals easier if the criminals are not careful enough or not experienced enough giving them more trials and errors, this in my opinion will add, a new sense of dangers and risks for Gang Members that often uses big weapons knowing it really have no downside when it comes to being noticed, ignoring small ones to do their activity and also for police officers to be more careful and attentive in their jobs while also helping them spot Reckless Gang Members, what i'm suggesting is really is not a way to bypass, rather a Re-Balancing of GangRP that isn't just Perm-changes or stat changes that hardly do anything to prevent something, and to give Both CriminalRP and CopRP a rather interesting new additions to their Gameplay, and also because as of right now weapons are oddly inbalanced in a way, because every gang members would just skip knives and wouldnt even touch knives like tactical knives due to the price and go for other more used weapons that really have no risk of getting seen just like smaller weapon, I believe buffing small weapons and nerfing big weapons without messing with their capabilities to do damage and instead, messing with new things which is concealability would be an amazing addition, as it is without a doubt will bring new purposes for weapons less sought after, and new weakness for weapons mostly sought after without making GangRP Overpowered, as the new addition is balanced out by it's nerfs, so i believe this would be a good adition that will not mess with GangRP and CopRP balance at all if not so little, plus it's baffling how criminals can get big weapons to school without any consequences.