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GangRP Suggestion: Weapon Concealments/Some Balancing.

HunterHampter

Level 83
HampterHunter
HampterHunter
Notable
Thread starter
-1

Sorry but, knowing gangrpers they'll likely find some way to exploit this
Well, to be fair all features/systems can be exploited, it's simply bound to happen, but i do believe there's ways that i personally dont know, to balance the system to be both systematically fair, balanced, and have low chance of being exploited to gain advantages, if it were to be an actual system there could be... some sort of "Testing Phase" for it perhaps.
 

Arocatula

Level 198
Arocatula
Arocatula
Rich+
Neutral
As of what I am hearing from others right now, this may have GangRPers think they have a huge advantage, but at the same time, but it kinda gives the KPS more of a job. But either way, I feel neutral based on people's feedback on this.
 

Infi

Level 148
Moderator
Government Lead
Builder
oInfi
oInfi
Omega+
I agree new players struggle with weapon concealment but that’s all part of learning how to GangRP. You can’t make it simple for someone and expect them to be able to become the greatest version of themselves. It’s all about trial and error. That’s how all great GangRPers rise. What you’re suggesting is something that makes GangRP more simple to bypass in terms of avoiding the KPD. All great roleplayers go through a lot of trial and error. You can say that for literally every faction. Letting things be and watching people grow is the best option rather than making things more complicated or simple than they need to be.

I’ve said this before in a similar post, SRP has a perfect balance to it. One that doesn’t require unnecessary addons to make people’s lives easier. You don’t get through life when everything is made simple or overly complicated. There’s balance to everything, and this would only upset it.
 

HunterHampter

Level 83
HampterHunter
HampterHunter
Notable
Thread starter
I agree new players struggle with weapon concealment but that’s all part of learning how to GangRP. You can’t make it simple for someone and expect them to be able to become the greatest version of themselves. It’s all about trial and error. That’s how all great GangRPers rise. What you’re suggesting is something that makes GangRP more simple to bypass in terms of avoiding the KPD. All great roleplayers go through a lot of trial and error. You can say that for literally every faction. Letting things be and watching people grow is the best option rather than making things more complicated or simple than they need to be.

I’ve said this before in a similar post, SRP has a perfect balance to it. One that doesn’t require unnecessary addons to make people’s lives easier. You don’t get through life when everything is made simple or overly complicated. There’s balance to everything, and this would only upset it.
I understand what you're going on about, but what i mean is that this system would somewhat encourage new players do a research and learn not from just experience but also informations, but rewards people that already (Assuming they would accept the feature being added silently), it is not a get out of jail free card that favors one side, as police will also will be locating criminals easier if the criminals are not careful enough or not experienced enough giving them more trials and errors, this in my opinion will add, a new sense of dangers and risks for Gang Members that often uses big weapons knowing it really have no downside when it comes to being noticed, ignoring small ones to do their activity and also for police officers to be more careful and attentive in their jobs while also helping them spot Reckless Gang Members, what i'm suggesting is really is not a way to bypass, rather a Re-Balancing of GangRP that isn't just Perm-changes or stat changes that hardly do anything to prevent something, and to give Both CriminalRP and CopRP a rather interesting new additions to their Gameplay, and also because as of right now weapons are oddly inbalanced in a way, because every gang members would just skip knives and wouldnt even touch knives like tactical knives due to the price and go for other more used weapons that really have no risk of getting seen just like smaller weapon, I believe buffing small weapons and nerfing big weapons without messing with their capabilities to do damage and instead, messing with new things which is concealability would be an amazing addition, as it is without a doubt will bring new purposes for weapons less sought after, and new weakness for weapons mostly sought after without making GangRP Overpowered, as the new addition is balanced out by it's nerfs, so i believe this would be a good adition that will not mess with GangRP and CopRP balance at all if not so little, plus it's baffling how criminals can get big weapons to school without any consequences.
 

Latte

Level 199
_A3he
_A3he
Notable
I personally believe this is a great idea and fully get where you are coming from, but gang roleplayers are going to overuse it. I think the only reason this would be allowed would be due to possible stats on the said weapon, for example, if it was smaller and could only inflict minor damages I think it would be a pretty neat concept. I also agree with the idea of trying to find a way which bigger weapons have to be in the on / off hand, for example implementing a rule but it is always going to be a challenge on managing. I see mainly where you are coming from with this topic and agree, but there is always a way for something like this to be misused so add having it as a solid rule that it is only certain objects and they must detail out an action and the proper location to hide it. Anyways, I wrote this half-awake don't come after me alright bye.
 

HunterHampter

Level 83
HampterHunter
HampterHunter
Notable
Thread starter
I personally believe this is a great idea and fully get where you are coming from, but gang roleplayers are going to overuse it. I think the only reason this would be allowed would be due to possible stats on the said weapon, for example, if it was smaller and could only inflict minor damages I think it would be a pretty neat concept. I also agree with the idea of trying to find a way which bigger weapons have to be in the on / off hand, for example implementing a rule but it is always going to be a challenge on managing. I see mainly where you are coming from with this topic and agree, but there is always a way for something like this to be misused so add having it as a solid rule that it is only certain objects and they must detail out an action and the proper location to hide it. Anyways, I wrote this half-awake don't come after me alright bye.
Your comment inspired me to again, re-edit the main suggestion to add an important aspect which is the one you mentioned, that is a way to prevent it from being overused, you can now take a look at it again if you want to.
 

Kana

Level 134
ImKana
ImKana
Notable
-1

I personally believe this will just give GangRPers more power than they already have over cops. Despite the fact it would be more realistic, sometimes adding realism can be a sacrifice.
 

HunterHampter

Level 83
HampterHunter
HampterHunter
Notable
Thread starter
-1

I personally believe this will just give GangRPers more power than they already have over cops. Despite the fact it would be more realistic, sometimes adding realism can be a sacrifice.
Although most people would find it benefitting only for the GangRPers, do keep in mind that to balance it out, GangRPers will be more vulnerable to cops if they are executing a major activity that requires a big weapon.
 

Latte

Level 199
_A3he
_A3he
Notable
Your comment inspired me to again, re-edit the main suggestion to add an important aspect which is the one you mentioned, that is a way to prevent it from being overused, you can now take a look at it again if you want to.
Lookin good B)
 

HunterHampter

Level 83
HampterHunter
HampterHunter
Notable
Thread starter
Suggestion Updated:

- Extra Information regarding balancing.

- Extra section to explain about the concept's versatility and what ifs in the case it is being Decided upon.

- Extra informations and opinions given to commenters with a reason to disagree, politely, so keep it civil.
 

Ferri

Level 60
_Ferri
_Ferri
Notable
-1
In theory it makes sense that you can conceal / hide weapons with you, however, you can already do that in a way. An example of that is how people can hide katanas or even (several) 6 foot naginatas with them, without revealing anything when walking around in plain sight. I understand the part where you can 'hide' small weapons, however, as stated previously, cops have training on how to properly search someone and experience on finding small weapons with people.


The suggestion is just too unpractical and it wouldn't make sense / work with the way that we currently use to search people
 

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