When performing an action on a combat roll, you should need to specify how your character is interacting with the other player's, as well as specifying who they are engaging. Too often do I run into players who don't put a bare minimum amount of detail in their actions, and instead have broken down combat encounters to a boring, unengaging repetition of "/me punches head" until the opponent loses four rolls. The purpose of this rule is to eliminate this, as well as clearing up any confusion that is happening during combat roleplay due to a lack of specification.
For example, instead of doing..
... you would have to detail your action, such as doing
You wouldn't necessarily need to get fancy with it, simply specify the way your character is interacting with the other player's. This is especially important during combat roleplay, yet I seldom see players detailing out the basic information necessary to knowing and properly understanding what is happening during a fight. How did you grab this character? Where in the head did you punch them? How did you break free from their grasp? How are you running away?
For the sake of minimizing redundancy, the rule of specifying a character would only apply at the beginning of an encounter between two people (as after that point they both know who they are fighting), or in fights which involve more than 2 people (as then it would be important to specify who is fighting who).
This would..
- Prevent people from abusing key binds such as "/me grabs" or "/me runs."
- Promote players to roleplay using full sentences instead of single words.
- Create a more interesting dynamic between players fighting, as there could be strategy in building off of and working around what your opponent is doing.
- Clear up confusion over how something is happening or who it is happening to.
For example, instead of doing..
... you would have to detail your action, such as doing
You wouldn't necessarily need to get fancy with it, simply specify the way your character is interacting with the other player's. This is especially important during combat roleplay, yet I seldom see players detailing out the basic information necessary to knowing and properly understanding what is happening during a fight. How did you grab this character? Where in the head did you punch them? How did you break free from their grasp? How are you running away?
- attempts to grab (name) by the shoulders.
- thrusts their palm against (name)'s chest, attempting to shove them out of the room.
- lowered their stance and attempted to tackle (name) at the waist.
- swung their leg out under (name), attempting to trip them up.
- kicked (name) against the front of the head, slamming a foot square into their jaw.
- lunges forward, attempting to drive a knife deep into (name)'s chest.
Your actions would not need to be paragraphs long essays, just a sentence that describes what your character is actually doing.
- thrusts their palm against (name)'s chest, attempting to shove them out of the room.
- lowered their stance and attempted to tackle (name) at the waist.
- swung their leg out under (name), attempting to trip them up.
- kicked (name) against the front of the head, slamming a foot square into their jaw.
- lunges forward, attempting to drive a knife deep into (name)'s chest.
Your actions would not need to be paragraphs long essays, just a sentence that describes what your character is actually doing.
For the sake of minimizing redundancy, the rule of specifying a character would only apply at the beginning of an encounter between two people (as after that point they both know who they are fighting), or in fights which involve more than 2 people (as then it would be important to specify who is fighting who).
This would..
- Prevent people from abusing key binds such as "/me grabs" or "/me runs."
- Promote players to roleplay using full sentences instead of single words.
- Create a more interesting dynamic between players fighting, as there could be strategy in building off of and working around what your opponent is doing.
- Clear up confusion over how something is happening or who it is happening to.
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