IGN: Springwood
DATE: 8 September 2022
WHAT YOU WANT TO
SUGGEST OR MENTION:
Have the aftermath of receiving a prosthetic limb/body part more structured and strict so that realism can take place.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?:
At the moment, it is very common for players, particularly more conspicuous criminal roleplayers, to rush to the hospital as soon as they have been majorly harmed to the point where one of their limbs/body parts has been detached. Rushing to the hospital in such a situation is perfectly understandable and is something that any human being would do in an eyeblink. Though I frequently come across players who require a prosthetic limb, most of the time it is a success, and anyone who requires it has it positioned to their character. What I find unrealistic though is the aftermath of having it installed: many criminal roleplayers continue their daily roleplay as if nothing has happened to them after having their prosthetic limb attached to their character. I regularly encounter players who have had a prosthetic limb attached to their character and can fully and normally use it after about 5 minutes of leaving the hospital. It makes no sense, it's no fun for the party who caused the limb to disassociate, and it adds absolutely no character development if you're suddenly capable of perfectly getting along with the attached prosthetic limb despite the fact that it was only recently installed to your character.
What I’m suggesting is that the aftermath of receiving a prosthetic limb should be more strict and arranged so that actual character development can be created and so that realism can play a role in it. For example, after your prosthetic limb/body part is attached to your character, you must wait a minimum of at least 1 week before you are fully familiar with how the prosthetic limb works and can normally use it for your daily activity.
If this suggestion happened to be rejected, at the very least implement the return of creating some sort of application to have a specific prosthetic limb/body part attached to your character and having an actual transaction take place, as any type of prosthetic body part is incredibly expensive.
DATE: 8 September 2022
WHAT YOU WANT TO
SUGGEST OR MENTION:
Have the aftermath of receiving a prosthetic limb/body part more structured and strict so that realism can take place.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?:
At the moment, it is very common for players, particularly more conspicuous criminal roleplayers, to rush to the hospital as soon as they have been majorly harmed to the point where one of their limbs/body parts has been detached. Rushing to the hospital in such a situation is perfectly understandable and is something that any human being would do in an eyeblink. Though I frequently come across players who require a prosthetic limb, most of the time it is a success, and anyone who requires it has it positioned to their character. What I find unrealistic though is the aftermath of having it installed: many criminal roleplayers continue their daily roleplay as if nothing has happened to them after having their prosthetic limb attached to their character. I regularly encounter players who have had a prosthetic limb attached to their character and can fully and normally use it after about 5 minutes of leaving the hospital. It makes no sense, it's no fun for the party who caused the limb to disassociate, and it adds absolutely no character development if you're suddenly capable of perfectly getting along with the attached prosthetic limb despite the fact that it was only recently installed to your character.
What I’m suggesting is that the aftermath of receiving a prosthetic limb should be more strict and arranged so that actual character development can be created and so that realism can play a role in it. For example, after your prosthetic limb/body part is attached to your character, you must wait a minimum of at least 1 week before you are fully familiar with how the prosthetic limb works and can normally use it for your daily activity.
If this suggestion happened to be rejected, at the very least implement the return of creating some sort of application to have a specific prosthetic limb/body part attached to your character and having an actual transaction take place, as any type of prosthetic body part is incredibly expensive.