What's your Minecraft Username?: SaltyFollicles
What's the title of your suggestion?: Binding players with a grab
What's your suggestion?:
So recently I have encountered many people who break out of grabs without acting. My suggestion is to bind the grabbed player (with an invisible leash or teleportation commands, perhaps) to the grabber so they cannot move until it is broken. 2 extra commands, /release and /break, might also have to be introduced for this to work properly. /release could obviously release players and let them move freely and /break can have an autoroll similar /grab, but it also shows ALL attempts at breaking grab, both failed and successful, in chat so that the grabber knows that it is their move if in combat.
How will this benefit the server and community?:
I reckon this will reduce frp and players won't have to chase after people, telling them they were grabbed. Even the most experienced players sometimes miss chat and run off, so this feature will be very useful.
What's the title of your suggestion?: Binding players with a grab
What's your suggestion?:
So recently I have encountered many people who break out of grabs without acting. My suggestion is to bind the grabbed player (with an invisible leash or teleportation commands, perhaps) to the grabber so they cannot move until it is broken. 2 extra commands, /release and /break, might also have to be introduced for this to work properly. /release could obviously release players and let them move freely and /break can have an autoroll similar /grab, but it also shows ALL attempts at breaking grab, both failed and successful, in chat so that the grabber knows that it is their move if in combat.
How will this benefit the server and community?:
I reckon this will reduce frp and players won't have to chase after people, telling them they were grabbed. Even the most experienced players sometimes miss chat and run off, so this feature will be very useful.