What's your Minecraft Username?: Neutral_Tones
What's the title of your suggestion?: New simple combat mechanics
What's your suggestion?:
(for attacker) positives:
• their move gets skipped
• you can run away or attack sooner
(for attacker) negatives:
• they can still roll against you dipping or attacking
• weapon with 2-hit KO or better needed OR an unarmed roll of 100 and upwards (so that G10 and G11 can do it too)
• no KO points given
Requirements:
• Weapon that can KO
• Weapon must have 2-hit KO or better.
• (If unarmed) Roll 100 or higher
• Be in combat • Minor perms or higher
• Minors not needed if you are the one attacked (I.E: attacked/grabbed in school for some reason.)
• Weapon that can KO
• Weapon with OHKO (1-hit KO) breaks without minimum roll.
• Roll of 125 +
• (If unarmed) Roll 150 (175 as KPD for fairness) (edited)
I, and a few others, think these would be really good additions to combatRP, for both offence and defence, I hope you take this into consideration.
How will this benefit the server and community?:
This can improve the realism of combat and improve combat strategies for roleplay situations and LORE.
Overall, this can make a more interesting situation in combatRP which can make fights more indecisive and down to how the player decides to fight, rather than the simple luck of the draw we currently have.
What's the title of your suggestion?: New simple combat mechanics
What's your suggestion?:
Winding in combat:
If hit in the stomach hard enough, the individual will be forced to lose their next turn due to 'recovery time' in combat. This will tilt advantage into the one who strikes's favour.(for attacker) positives:
• their move gets skipped
• you can run away or attack sooner
(for attacker) negatives:
• they can still roll against you dipping or attacking
• weapon with 2-hit KO or better needed OR an unarmed roll of 100 and upwards (so that G10 and G11 can do it too)
• no KO points given
Requirements:
• Weapon that can KO
• Weapon must have 2-hit KO or better.
• (If unarmed) Roll 100 or higher
• Be in combat • Minor perms or higher
• Minors not needed if you are the one attacked (I.E: attacked/grabbed in school for some reason.)
Random bone breaking:
An individual will have the appropriate bone broken (and shattered if hit there again) depending on where they are hit based on the following requirements:• Weapon that can KO
• Weapon with OHKO (1-hit KO) breaks without minimum roll.
• Roll of 125 +
• (If unarmed) Roll 150 (175 as KPD for fairness) (edited)
I, and a few others, think these would be really good additions to combatRP, for both offence and defence, I hope you take this into consideration.
How will this benefit the server and community?:
This can improve the realism of combat and improve combat strategies for roleplay situations and LORE.
Overall, this can make a more interesting situation in combatRP which can make fights more indecisive and down to how the player decides to fight, rather than the simple luck of the draw we currently have.