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while it was to be expected, not every event has the same issue, or at least, not as huge as yesterday's, we make the builds based on what is asked to do and the location, so sometimes we are also trapped within one spot. still i'll gladly take this in consideration for the next layouts we will make, if able toMy concern is, however, that this spreading out of the event should have happened before the event, not ~30 minutes into it.
i agree with this, but using the baseball field is kinda a bad example. Places with plugins activated need to be de-activated before building, or we will lose our stuff/just won't be able to build, which is sometimes a pain to settle down. this is why the baseball field is only used rarely and the gym only for big events like school dances and stuff, instead i'd use places like the back of the school or part of the track field that doesn't include the jump stawf in the middleSimply plan for events like this to have the influx they do: The Ren-Faire event used the baseball field, use that!
from a builder's perspective, the layouts we place down are also made so they won't leave out any empty spaces, with smaller events this couldn't really be possible as there are less structures to fill the empty spaces with. also, we have to follow the lead the event host gives us, therefore the location, so we can't reaaallyyyyyyy change everything however we'd like. still we will take this in consideration and talk to the event host about it in the future, to prevent crashes to happen.Possible concerns:
1) At face value, this might sound like it's a suggestion that requires the build team to build (say) double the amount of structures, or the event team/council faction/etc to develop more sub-experiences. It's not - while yes you can use the extra space to have more, it can just be as simple as building minor decorations/paths between areas of the event to bridge them.
this is something i have thought of! i think it could be a nice idea, just not sure how well it's gonna go since the events happening are 'canon' to the story and they'd have to transfer every player's history there. still that could be a solution2) The sports plug-ins have to be disabled in order to use those regions of the school for events, as we see with basketball during events in the gym, or baseball when the Ren-Faire event happened. This could be a good use of the event server; build everything on the event server and simply don't turn on the sports plug-ins.
I truly appreciate you taking the time to fill in the gaps from the other side, and in a thourough way! <3+1/neutral
i've built for countless events and also for the boo bash yesterday. i agree with your suggestion, i'd just like to point out a few things
while it was to be expected, not every event has the same issue, or at least, not as huge as yesterday's, we make the builds based on what is asked to do and the location, so sometimes we are also trapped within one spot. still i'll gladly take this in consideration for the next layouts we will make, if able to
i agree with this, but using the baseball field is kinda a bad example. Places with plugins activated need to be de-activated before building, or we will lose our stuff/just won't be able to build, which is sometimes a pain to settle down. this is why the baseball field is only used rarely and the gym only for big events like school dances and stuff, instead i'd use places like the back of the school or part of the track field that doesn't include the jump stawf in the middle
from a builder's perspective, the layouts we place down are also made so they won't leave out any empty spaces, with smaller events this couldn't really be possible as there are less structures to fill the empty spaces with. also, we have to follow the lead the event host gives us, therefore the location, so we can't reaaallyyyyyyy change everything however we'd like. still we will take this in consideration and talk to the event host about it in the future, to prevent crashes to happen.
this is something i have thought of! i think it could be a nice idea, just not sure how well it's gonna go since the events happening are 'canon' to the story and they'd have to transfer every player's history there. still that could be a solution
to sum this up, i agree with your suggestion, just wanted to point a few things out to make things clearer for you as someone who works on the events
Yes, the server buckled hard but stayed up (perhaps that's why it felt like more lag, who knows)+1
I feel having protocols to prevent the game from lagging over worse case crashing on everyone would be a good thing to have for everyone's satisfaction, however From what I remembered in the boo bash, I did not disconnect a single time during the majority of the event, and I cant say the same for everyone else. So this would help players who aren't using a stronger device, and for people like me with no strong pc, it might just make a slight difference.
I'm aware there's some amount of planning ahead, however: These sorts of issues have existed on SRP for at least 5 years. There have been events in the past of comporable lag. I'd like to think that, the moment you get lag to the point of unplayability for some people, the protocols adapt to handle such severities.we have protocols in place for things like this, we just happened to misinterpret the size of the playerbase we’d be getting in this particular event. As the build team coordinator and a level designer we make mistakes from time to time when we estimate how big these events are going to be but we also have systems in place to make up for any mistakes made. If your suggestion is to simply plan ahead, we already do that. It just happened to be the case where we miscalculated this time around.
To say that “mistakes shouldn’t happen” isn’t really fair considering we’re all human and it’s bound to happen. Statistically speaking this is the first NEAR crash due to an event that has happened in a year or more (excluding exam days), and the server didn’t even crash.I'm aware there's some amount of planning ahead, however: These sorts of issues have existed on SRP for at least 5 years. There have been events in the past of comporable lag. I'd like to think that, the moment you get lag to the point of unplayability for some people, the protocols adapt to handle such severities.
I truthfully don't think these mistakes should happen period, and the protocols in place should be to minimize this occurence.
adding something that i've just read from a staff member, the event server is used for very big events only (such as exams for example). the event yesterday wasn't big enough for it to be held in the event server, therefore the usual srp events cannot be hosted thereI truly appreciate you taking the time to fill in the gaps from the other side, and in a thourough way! <3
I'd like to think saying "mistakes that lead to unplayability shouldn't happen" is a fair statement: Something happens that leads to people being unable to engage with something is a bad thing, regardless of avoidability.To say that “mistakes shouldn’t happen” isn’t really fair considering we’re all human and it’s bound to happen. Statistically speaking this is the first NEAR crash due to an event that has happened in a year or more (excluding exam days), and the server didn’t even crash.
from our perspective, we expected the event to have a 310 player cap max, we didn't expect 360 to log on, hence why the really close server crash. the events are planned days/weeks in advance, but we will take in consideration the layout stuff you've mentionedI'm aware there's some amount of planning ahead, however: These sorts of issues have existed on SRP for at least 5 years. There have been events in the past of comporable lag. I'd like to think that, the moment you get lag to the point of unplayability for some people, the protocols adapt to handle such severities.
I truthfully don't think these mistakes should happen period, and the protocols in place should be to minimize this occurence.