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Feedback regarding new tasers

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Yonio

Level 328
YonioTheNacho
YonioTheNacho
Omega+
IGN:
YonioTheNacho/NachoRP

DATE:
18/01/2021

WHAT YOU NEED TO SUGGEST OR MENTION:
What I want to suggest is basically going back to the way tasers used to work before the new addition of having to action to tase. Before I start, I'd like to make sure that I under no circumstance look forward to disrespecting any of the staff members who came up with this idea. All I want to say is that I, alongside many SRP players, disagree with this new addition.
Having said that, I believe that actioning to tase is something that, although may sound rational in one's head, considering how you need to action to run away (not always, which I'll explain later), does not work in practice. I will not complain about the fact that you need to action to take out a police equipment since that is actually fair from all points of view (considering how you also need to action to pull out illegal weapons), but I feel like having to do yet another action to tase is too much. What I mean is that someone may run away, even without actioning (if they're farther than 2 blocks from you), and you barely have any time to reaction. Now, with this new addition, we need to action to tase, time in which they have already ran away +7 blocks, which is almost the taser range. If you'd like to see a demonstration of it, I'll display a video about it


As you can see, I typed as fast as I could, and the moment I was OOCly allowed to tase, he was already out of range, despite him being directly in front of me at the start. And this is in the situation you're already mentally prepared for what you need to do. In a real-life scenario, you wouldn't know what you'll have to do in the span of 3 seconds. Note that, after I failed, I needed to stop to yet type /me tases again, which prevented me from aiming properly, considering how I need to instantly tase after I do the action, not allowing me to aim properly

I believe that it is okay to nerf KPD, and it's true that for some time it has been a bit too overpowered. However, I think that there have been already many debuffs to allow GangRP to develop itself with many advantages under its sleeve.

Now, I'd like as much feedback as possible, not only from officers, but also from GangRPers. However, in these last cases, I'd like you to go on our shoes, and think sensibly about how officers truly feel about these changes

[IMAGES IF ANY]
N/A
 

ryabh

Level 102
ryabh
ryabh
Notable
I also wanna add that we are meant and heavily influenced to add lots of detail to our actions, meaning it would take longer if we were following those standards. Overall, I believe we should experiment with this change temporarily, and if our predictions of this change being unfair, then it should revert to the original.
 

Laur

Level 39
Though as I am a member of the KPD, I agree with his suggestion. ‘/me tases’ is the shortest possible action that could be made in that situation, yet he wasn’t able to tase him in that short period of time. We’re aware copy and pasting is allowed, though most of my copy and pastes aren’t always dedicated to school roleplay.

I believe that it would be more efficient to remove having to action to tase someone and 9/10 most gang roleplayers would slip away due to officers having to type out an action to tase them.

As a former partial “gang roleplayer” I have ran away from many cops, yet I have failed. Though one solution to escaping easier is to improve your evasion skills by parkouring around the map and having certain planned out routes.

Having to action every single taser shot will most likely end up in us losing the escapee and them possibly never playing that character again or camping in the sewers, being aware that they’re being manhunted

Though this is just in my point of view, thank you for reading.
 

pashy

Level 183
-1

I'm sorry, but I will have to disagree with this as it's a lot unfair to us GangRPers- we have to action everything we do even dipping when out of distance

This will be a lot unfair against the GangRPers- even when you fail the taze we get a lot risk on us still

Nobody ever is succeeding running from KPD from the tazers I think the actioning opens a big chance to us to run instead of instantly getting arrested and it as well gives KPD some action whilst chasing and man hunting him so I don't know why you're against it.

I think just making a "/me tazes" at least should be good and enough for it
 
I'd like to suggest this-
Tazers and maybe even the Glock- You gotta aim that shit- It's not just "Oh hey! These are magical target aiming bullets! Like those targeting Missles!!" No you gotta unholster, aim, then fire.
Now I can agree to see the problem, but I think 2-3 blocks is the range of a freaking baseball bat- Or arms. You don't have to aim then since it's literally RIGHT there. You should just be able to /me tazes. On the other hand, if you're maybe.. 4-7 blocks away, I'd like to see someone aim AS there's some distance distance between said cop with tazer and said felon.
Same with the glock. Irl you gotta factor in distance, windspeed, type of gun, weather, etc etc. If someone is within 2-3 blocks.. You should be able to type "/me pulls the trigger." Tho if someone is say... Out of Range- Like those time KPD shoot ppl out of their rending distance, you should 100% have to aim then.
I get that time is of the essence, but first the Gangrper has to approach you. That gives you time to unhloser. Then they gotta aim for something that isn't your stab proof vest, with a possiblity of missing. This gives you time on your next roll to "./me tazes" or "./me pulls the trigger"
Same with someone running, you gotta stay on their butt- You could make a google doc with respective emotes "ctrl &c" then "ctrl v" you're emote and boom that's a couple seconds, whereas it'd take a bit longer to type it yourself- Though it also adds to "Realisticness" as when you're running irl and trying to fire a tazer and/or gun... It just isn't easy, why do you think police officers, army ppl, etc etc.. Have to train on weapons for so long? Trying to hit a moving target alone isn't easy, let alone you and the target are moving.
Also While PashOP is right that getting away from the KPD isn't easy- The River did it today with how many KPD there? It's once you're caught is the hard part. Man hunting is literally what it's called- It's basically a game of cat and mouse- The cat has more man power and aresonal.. The mouse basically has no chance unless they stay hidden.
 

imgayforwomen

Level 110
byewilliam
byewilliam
Rich
+1

I'm not a cop or gangrper but I agree with Nacho on this one, cops shouldn't have to action to tase someone because even if it was ctrl c ctrl v, it takes a bit of time to actually do it because in my experience, I either use my left hand to ctrl v and enter or use my left hand for ctrl v and right for enter which takes off control from my mouse. If I was a cop, I'd know I'd lose control for a bit after actioning and the target would get away out of range.
 

ryabh

Level 102
ryabh
ryabh
Notable
After experimenting as well as further explanation from Prosthettics, I actually believe that the new tazing system should stay in play, and here is why. The first thing I want to mention is that there is some adjustments that need to be set before it is perfect, which revolves around situations where the criminal is being chased by cops. The problem with the new system in addition to criminal chasing is the constant actions needed to be typed when wishing to taze, which the criminal would rather continue to run, making more distance. The solution from cops is to keep an action of using the taser copied, which is not what is wanted. This will be getting fixed, overall, I believe the new system should stay in play, and the reason is due to standoff situations from a cop to an armed criminal. To show these examples, me and Prosthettics have created three videos that will show why the system should stay in play along with simple explanations.

The first video will show how the system shall balance situations between cops and criminals during stand offs, with the criminal succeeding.

This second situation will show how the cop shall win in these situations, to show the expectations for the KPD.

The third, and last, situation me and Prosthettics have created is a situation of the old tazer system, which will show the unfair battle between the criminal and officer.

After viewing the impact of this change, I believe this is the true nerf that balances GangRP to CopRP during these situations, which will make it more enjoyable to GangRP. When a fix to chasing has been presented, I will be adding it into this thread, as it should make all happy.
 
Last edited:

imgayforwomen

Level 110
byewilliam
byewilliam
Rich
After experimenting as well as further explanation from Prosthettics, I actually believe that the new tazing system should stay in play, and here is why. The first thing I want to mention is that there is some adjustments that need to be set before it is perfect, which revolves around situations where the criminal is being chased by cops. The problem with the new system in addition to criminal chasing is the constant actions needed to be typed when wishing to taze, which the criminal would rather continue to run, making more distance. The solution from cops is to keep an action of using the taser copied, which is not what is wanted. This will be getting fixed, overall, I believe the new system should stay in play, and the reason is due to standoff situations from a cop to an armed criminal. To show these examples, me and Prosthettics have created three videos that will show why the system should stay in play along with simple explanations.

The first video will show how the system shall balance situations between cops and criminals during stand offs, with the criminal succeeding.

This second situation will show how the cop shall win in these situations, to show the expectations for the KPD.

The third, and last, situation me and Prosthettics have created is a situation of the old tazer system, which will show the unfair battle between the criminal and officer.

After viewing the impact of this change, I believe this is the true nerf that balances GangRP to CopRP during these situations, which will make it more enjoyable to GangRP. When a fix to chasing has been presented, I will be adding it into this thread, as it should make all happy.
That is true but some GangRPers are just overall dumb and just run away without actioning to dip or they can dip while out of range. This makes it annoying for cops because if they're manhunting someone and they don't follow the correct procedures, it's just overall annoying.
 

Yonio

Level 328
YonioTheNacho
YonioTheNacho
Omega+
Thread starter
The thing about that is that what JesusRP mentioned is a "battle scenario". In most cases, what we truly use our tasers for is basically in the cases where people are running away. This wouldn't be an issue if we could type while running, but we have to take around 1 second to stop and type the action, to then right click and try to tase the person in front of us, which is impossible given that the person has already run away. Furthermore, if we chase them down, we need to do this once again, which will allow the runner to run away even more, entering a loop in which we do not have enough range to tase the person
 

Toto

Level 231
SchoolRP
SchoolRP
Rich
+1

OG gangrper and former cop. Yes cops are overpowered but gangs often have reinforcement and a ton of other things at their side to combat these whereas all cops often get at their disposal are tasers and fast; albeit annoying to use cars. How many times I remember a good 10 people being enough to completely overwhelm officers and that was back when the claim that officers were overpowered TRULY MADE SENSE.

Previous idea was cool in thought but dumb in practice. It is time it sticks with the great and old with the new.
 

Laur

Level 39
I can see why we should keep the rule and I thank JesusRP for posting those three videos, though I still somewhat agree with Yonio’s new reply, but it will allow gang roleplayers to have a better chance to run away from the KPD and etc. We mostly use the tasers for chasing down people, but I’d rather take the time to copy and paste the action if needed. I believe it takes out the roleplay aspect since it’s technically just a copy and paste, but whatever works best.

Not to sound rude (not all gang roleplayers do this either) but if you’re going to successfully run from the KPD, please don’t hide in the sewers the entire manhunt. I understand if you need to go AFK, but it’s quite irritating to lose someone and find out that they most likely went into the sewers and they’re just camping there so they can change attires or characters.

I’m perfectly fine with the new system as long as people who evade and are being manhunted don’t abuse the chance to hide in the sewers. (any other place is fine in my opinion, such as the mountains and etc.) Getting caught can be annoying, but it’s also the risk you take while doing the actions that caused you to get manhunted.


If this offended anyone I apologize, I didn’t mean to make the reply sound rude towards anyone.
 

Prosthettics

Level 40
Prosthettics
Prosthettics
Rich

Not to sound rude (not all gang roleplayers do this either) but if you’re going to successfully run from the KPD, please don’t hide in the sewers the entire manhunt.

Ideally players will no longer have a need to do this thanks to CCTV reduction. Previously everyone always flocked to the sewers because lack of cameras + having 100% swim speed on officers that don't, greatly increased their chances of winning by escaping. With removal of cameras, it becomes viable to hide on the surface, rather than the sewers. Previously, almost every manhunt was getting CCTV, finding the person, and arresting them within 15 minutes.

It's a shame that people must sit in a corner/afk to avoid being caught, however these new changes should help bring in more RP as the criminals have more room to breathe, more opportunity to do things rather than just spam copy pastes + play the game entirely OOCly in order to be able to come out on top.
 

ryabh

Level 102
ryabh
ryabh
Notable
The thing about that is that what JesusRP mentioned is a "battle scenario". In most cases, what we truly use our tasers for is basically in the cases where people are running away. This wouldn't be an issue if we could type while running, but we have to take around 1 second to stop and type the action, to then right click and try to tase the person in front of us, which is impossible given that the person has already run away. Furthermore, if we chase them down, we need to do this once again, which will allow the runner to run away even more, entering a loop in which we do not have enough range to tase the person
This is completely true, most of times we use tasers it is during criminal chase scenarios, in which this new system for tasers would make it very pestering to constantly stop, action, then them being too far to shoot. In which, yes. I do believe that the system is terrible for those scenarios; however, this new update for tazing is mainly directed to those face-offs between criminal and officer, making it a lot more entertaining for the criminal and cop during those situations. For now, there will be an attempt to fix the system during chase downs, and will be updated if it comes.
 

ryabh

Level 102
ryabh
ryabh
Notable
just saying im a bypasser and even as a gangrper rolling to tase is fucking stupid
There's no rolling required to taze, that'd be dumb. You just need to action so that it follows the one action at a time rule to give the criminal a chance to action before being tazed, and most likely arrested.
 

Yonio

Level 328
YonioTheNacho
YonioTheNacho
Omega+
Thread starter
-1
I Think the Tazing System should stay how it currently is because gangrpers have to always action to pull out their weapons and to kill their enemy. So i say it should stay how it is where they do their action to take it out and their action to tase aswell to keep it fair for both sides.
The issue here does not rely on the combat system. The main issue is when people run away without actioning and we cannot stop to start a copypaste, because they'll run out of your sight. That's the main reason why I made this suggestion
 

Yonio

Level 328
YonioTheNacho
YonioTheNacho
Omega+
Thread starter
I say it should stay as it is because it means more rp for both sides like gangrpers hide for more days and can do more crimes and kpd can go on manhunts for a couple more days
The point here is that many GangRPers just decide to change characters the moment the 45 minutes timer runs out. I get it that you want to balance everything out, but when someone runs away and we need to stop for 2 seconds to copy and paste the action of tasing, it looks like we are "lagging", making it unfair and not fun for any of the parties. I myself checked this from the GangRP side, and it is indeed way harder for KPD, and unfair, considering how I was able to get away from the taser range simply because the officer with the taser had to take their time to copy-paste
 

Laur

Level 39
I say it should stay as it is because it means more rp for both sides like gangrpers hide for more days and can do more crimes and kpd can go on manhunts for a couple more days
Manhunts are apart of gangrping and the KPD, but it isn’t quite as fun when we lose gang roleplayers and they create throwaway characters or clothes they will never ever wear. I’m not saying everyone does this, but a few people do and it gets quite annoying.
 

Yume_

Level 86
Community Team
Lore Team
The difficult part with actioning to tase, shoot, etc comes down to the fact you actually have to hit the target physically. It's not like a katana where you just action out where you stab (and for reasons people are incredibly accurate with them). I could do /me tases but then miss the actual shot, to me the skill part of it evens out for the fact it's honor. If you want to do actions for tasing, then the tasers basically just a ranged katana in the mechanic sense.

Like Uncapitable said, the fact its honor adds a bit of spice to the mix (imo) and that forces gangrpers to act a bit smarter. For example, if you plan things correctly you can render all the tasers useless via cooldown and do your actions then- Or it adds to the sneak factor of you needing to hide or peak around the corner if you want to land an attack.
 

Im6

Level 184
PENDING

Thanks for your feedback. This thread will be replied to with a finalized response later today once staff have had a chance to discuss it.​
 
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