IGN:
YonioTheNacho/NachoRP
DATE:
18/01/2021
WHAT YOU NEED TO SUGGEST OR MENTION:
What I want to suggest is basically going back to the way tasers used to work before the new addition of having to action to tase. Before I start, I'd like to make sure that I under no circumstance look forward to disrespecting any of the staff members who came up with this idea. All I want to say is that I, alongside many SRP players, disagree with this new addition.
Having said that, I believe that actioning to tase is something that, although may sound rational in one's head, considering how you need to action to run away (not always, which I'll explain later), does not work in practice. I will not complain about the fact that you need to action to take out a police equipment since that is actually fair from all points of view (considering how you also need to action to pull out illegal weapons), but I feel like having to do yet another action to tase is too much. What I mean is that someone may run away, even without actioning (if they're farther than 2 blocks from you), and you barely have any time to reaction. Now, with this new addition, we need to action to tase, time in which they have already ran away +7 blocks, which is almost the taser range. If you'd like to see a demonstration of it, I'll display a video about it
As you can see, I typed as fast as I could, and the moment I was OOCly allowed to tase, he was already out of range, despite him being directly in front of me at the start. And this is in the situation you're already mentally prepared for what you need to do. In a real-life scenario, you wouldn't know what you'll have to do in the span of 3 seconds. Note that, after I failed, I needed to stop to yet type /me tases again, which prevented me from aiming properly, considering how I need to instantly tase after I do the action, not allowing me to aim properly
I believe that it is okay to nerf KPD, and it's true that for some time it has been a bit too overpowered. However, I think that there have been already many debuffs to allow GangRP to develop itself with many advantages under its sleeve.
Now, I'd like as much feedback as possible, not only from officers, but also from GangRPers. However, in these last cases, I'd like you to go on our shoes, and think sensibly about how officers truly feel about these changes
[IMAGES IF ANY]
N/A
YonioTheNacho/NachoRP
DATE:
18/01/2021
WHAT YOU NEED TO SUGGEST OR MENTION:
What I want to suggest is basically going back to the way tasers used to work before the new addition of having to action to tase. Before I start, I'd like to make sure that I under no circumstance look forward to disrespecting any of the staff members who came up with this idea. All I want to say is that I, alongside many SRP players, disagree with this new addition.
Having said that, I believe that actioning to tase is something that, although may sound rational in one's head, considering how you need to action to run away (not always, which I'll explain later), does not work in practice. I will not complain about the fact that you need to action to take out a police equipment since that is actually fair from all points of view (considering how you also need to action to pull out illegal weapons), but I feel like having to do yet another action to tase is too much. What I mean is that someone may run away, even without actioning (if they're farther than 2 blocks from you), and you barely have any time to reaction. Now, with this new addition, we need to action to tase, time in which they have already ran away +7 blocks, which is almost the taser range. If you'd like to see a demonstration of it, I'll display a video about it
As you can see, I typed as fast as I could, and the moment I was OOCly allowed to tase, he was already out of range, despite him being directly in front of me at the start. And this is in the situation you're already mentally prepared for what you need to do. In a real-life scenario, you wouldn't know what you'll have to do in the span of 3 seconds. Note that, after I failed, I needed to stop to yet type /me tases again, which prevented me from aiming properly, considering how I need to instantly tase after I do the action, not allowing me to aim properly
I believe that it is okay to nerf KPD, and it's true that for some time it has been a bit too overpowered. However, I think that there have been already many debuffs to allow GangRP to develop itself with many advantages under its sleeve.
Now, I'd like as much feedback as possible, not only from officers, but also from GangRPers. However, in these last cases, I'd like you to go on our shoes, and think sensibly about how officers truly feel about these changes
[IMAGES IF ANY]
N/A