soupnoodless
Level 0
What's your Minecraft Username?: soupnoodless
What's the title of your suggestion?: Rework around Attributes
What's your suggestion?:
There have been quite a few people who have already talked about how grindy and tedious the attributes are and well while I do agree, its made like that to reward the people who actually take the effort and time to level their attributes. So how about a system that rewards players for their effort while making it less tedious, but doesn't mess with the overall Rp experience.
How about this attributes could only be leveled up so far before they start regressing Exp you reached level 50 for speed, now lets say you level up that attribute to 55 lets say you take 1 weeks away from the server (dont know the exact calculations for that lets just say (6.0h/d) (OOC/IC) meaning 24 days in IC your speed attribute goes down like 5 percent or something and it keeps regressing till you comeback on but there is always a minimum like 50 of all attributes so that they totally just don't go back to 0 if you had something important happen in OOC and couldn't come on for several weeks. Maybe even change the minimum to reward the sports players more. The specifics I wouldn't be able to full tell you, that might be more trial and error with the community.
How will this benefit the server and community?:
This would definitely motivate newer players to actually level up their attributes and even stick to one or two for sports, while also giving into the idea like a pro football player, wont beat a pro swimmer and etc. So I really do believe this system could honestly make the experience a bit more fun.
What's the title of your suggestion?: Rework around Attributes
What's your suggestion?:
There have been quite a few people who have already talked about how grindy and tedious the attributes are and well while I do agree, its made like that to reward the people who actually take the effort and time to level their attributes. So how about a system that rewards players for their effort while making it less tedious, but doesn't mess with the overall Rp experience.
How about this attributes could only be leveled up so far before they start regressing Exp you reached level 50 for speed, now lets say you level up that attribute to 55 lets say you take 1 weeks away from the server (dont know the exact calculations for that lets just say (6.0h/d) (OOC/IC) meaning 24 days in IC your speed attribute goes down like 5 percent or something and it keeps regressing till you comeback on but there is always a minimum like 50 of all attributes so that they totally just don't go back to 0 if you had something important happen in OOC and couldn't come on for several weeks. Maybe even change the minimum to reward the sports players more. The specifics I wouldn't be able to full tell you, that might be more trial and error with the community.
How will this benefit the server and community?:
This would definitely motivate newer players to actually level up their attributes and even stick to one or two for sports, while also giving into the idea like a pro football player, wont beat a pro swimmer and etc. So I really do believe this system could honestly make the experience a bit more fun.










