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adding k9`s to the game

What's your Minecraft Username?: luca44448492
What's the title of your suggestion?: adding k9`s to the game

What's your suggestion?:
since we already have service dogs why not also add k9`s and you are prob thinking why sould we thats cus for dogs we have only service dogs and only service dogs is not that fun it could make the experience rp experience higher and funner

How will this benefit the server and community?:
to help the police and cus we need more things for dogs to do also its to expand roleplay possibilatys
 
-1, As cake said this has been a thing in the past but If i recall was executed horribly. To bring back K9's we will have to make a whole new set of rules they need to follow and have trusted players with a whitelist. I also think the fact people will get perms on a dog and major a dog is pretty sad to hear. If we bring K9's back I think they should be for events and have event team members play them.
 
-1 This has been suggested before and it was denied as well. I do not want to see K9's back
 
- 1 K9's in the past were often used/came to close to metagame I think its personally a waste of slots with-in the factions
 
Idk what u guys are waffling about I think K9’s should come back under a new system
 
Neutral
If we had a completely new system laid out for it and restrictions, I dont see why we cannot have k9's! But it would have to throughly thought out
 
Maybe have K9's for KPD and therapy animals for EMS?

With the right system behind it, it definitely sounds like +1 worthy and will engage animal whitelists more.
 
Majorly neutral, leaning toward -1 because...

What purpose would they serve gameplay wise that wouldn't be broken, that an officer can't already do themselves?

You could have them have a speed potion effect so they could catch and "grab" (bite) criminals, but it would absolutely not be something gang RPers would approve of (wouldn't really be balanced) so that's out of the question. Sniffer dogs would also require meta knowledge of what people have/where missing people are, or staff intervention, which leads to it being much more suited for an event team run scenario rather than individual players. Without something special to do, they genuinely have no reason to exist really beyond being quirky animals that follow officers around.

That's... kind of all they'd do, since they'd need way more attention given to them to think about how they'd interact with permissions and combat situations, or chases. Animals can't gangRP in the first place, yet suddenly this would basically be a case of introducing that and all of the problems that come with it.

Additionally, you need some quality assurance for the whitelist holders. You can't just hand it to anyone that has the whitelist. Animals can't talk. Animals can't point things out or motion or gesture the same way that humans can. Yet the majority of animal whitelist holders play their animals like they're neo-humans that only cannot speak the human languages, with extremely high intellect and cunning that feels more suited for a Disney film.

Thus, it would basically present a situation of having to have a separate 'faction' of sorts for them, or have it be exclusive to KPD whitelist holders.

...Which, leads to the problem that @Ecocide is extremely aware of - taking away play time from the actual human officers in exchange for playing the dog character, which is restricted in what it can do and requires extensive attention from human characters to function.

It sounds good on paper, it sounds cool. But in actual execution, they don't add anything that KPD doesn't already have and they would require too much effort and focus in order to make work in general. I simply don't see it being worthwhile.

Maybe more ideas could be pitched, but it would require a lot of discussion and staff focus to actually figure out a way to implement them in an interesting and meaningful way, which I don't think is anything near a priority right now.

So tl;dr: I would leave it to the event team to do it, if they ever have a situation where it comes around, or have way more discussion about it by staff/KPD higherups. But outside of that? No, I just don't think it would be worth it.
 
NEUTRAL - Although this is something I personally have a passion regarding (as a whitelist user and someone who has done a lot of research into K9s), there are many issues that are bound to arise. Unless a heavy amount of research and training is done, players will likely be unable to RP it correctly (this would require both the person playing the K9 and an officer to understand the mechanics behind how K9 units function). Other than taking down suspects, the primary job of K9s are to search for suspects, detect illegals, etc. Since there is no way (besides through metagaming or a plugin) for a whitelist user to RP this out (i.e. scent detection), K9s are pretty limited in how they contribute to KPD as a whole. With that being said, there are multiple different kinds of K9s, some specialize in scent detection, some specialize in suspect takedown, therefore its not totally out of the question. The primary reason police use K9s (other than searching), is because they are expendable for dangerous situations (where a human life might be in danger).

As was mentioned above, if a system was implemented to ensure it was properly RP'd, and it did contribute meaningfully to the faction, I would honestly be all for adding them. But with the current system and plugins we have, there's a lot of issues. If heavy restrictions are applied and they could be portrayed accurately, then it might be an interesting addition, despite it not being entirely necessary for the faction.
 
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I feel like the two main points to keep in mind are:
  • The fact that if K9's were allowed, GangRP would also need some sort of "compensation" and thus allow animals in gangs (which opens a whole can of worms as to how they'd be limited in terms of permissions, motive, etc.)
  • How K9's could be used, what kind of perks they'd have, and whether or not they'd be limited to events or consented situations
Personally, I think it'd be interesting to have an event lasting for a week where K9's are implemented as a way for the general population to interact with the police faction in a more fun and friendly way, whilst giving officers more RP opportunities. Considering this'd be a week-long event and that the K9's would be played by event characters, they would be made to stick to a "script" and therefore not get involved in messy CrimeRP conflicts (just an idea tho ^^)

As for an actual faction implementation, it's a -1 for me due to what others have said
 

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