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_Washu_ 's BMD Application: "Karakura's Finest."

_Washu_

Level 5
_Washu_
_Washu_
Omega+
OOC INFORMATION:

IGN: (Please also list any of your alternate accounts)


BundaRP
(Formerly _Washu_ : The IGN change was an accident...)

Describe your activity on the server:

My activity in short consists in large of time spent in individual factions over the course of a year. I’ve been involved primarily in GangRP and the School faction through a variety of roles. I plan on involving myself even more in school RP as I really enjoyed my time there and as for gang RP, this application should speak for itself :) , I want to involve myself even further in it. I believe the next step for me here it to become a BMD after having dabbled in a large number of variations of gangRP. My application here outlines every role I’ve taken in detail and why I believe I’m fit for the role – don’t want to repeat myself and make this application a bunch of waffle so I won’t mention it here.

My activity, in general, is very high regardless of the time of year. This is mainly because I like to spend a lot of my free time on SRP. To quantify it, I would place my activity at a 10/10. Although there’s always room for improvement, I believe relative to others, my activity is very high. This is mainly cuz I spend an average of 3 hours a day minimum on SRP. This can go up dramatically depending on the time of day.

My time zone currently is GMT+3, this is because I’m visiting my parents right now, however, as soon as I go back to my place in Australia my time zone will then become ≈ GMT+11 (AEST). My activity will stay the same regardless. My time zone will change to AEST.

In terms of timings I’m most active, you’ll find me active according to the following timings:

Activity Timetable
MTWTFSS

8pm – 3am

8pm – 3am

8pm – 3am

8pm – 3am

8pm – 3am

11am – 4pm

11am – 4pm
This is true regardless of what my time zone is.

Specify your Discord username (USER#0000) and if you have a microphone:

washu69 – yes I have a valid microphone.

Specify your country of origin and time zone:

“Country of Origin”: Australia

“Timezone”: GMT+3 (Currently as outlined in “Describe your activity” but will change in Feb)

What are your motivations in applying for the black market dealer role?:

I’ve been involved in GangRP very actively for the last year. I’ve been involved in a variety of ways from trying to contribute to the GangRP ruleset and function with suggestions, starting my own gang, being in a verified, unverified, and regular gang, bounty hunting, and starting a crime family.

My Motivation:

My motivation for becoming a Black Market Dealer stems from my experience in GangRP. I’ve had a large number of interactions with Black Market dealers in the past and I find their role very interesting. I find it suits me best, I’ve already tried everything else GangRP has to offer me and find that gangs don’t really add any value to my roleplay. Whenever I wanna GangRP, I always end up resorting to simply just gathering personal friends and jumping people, I’ve never benefited from a gang – other than maybe Bonten which had some really fun RolePlay during training sessions, but that was about it.

My Playstyle:

My playstyle very much consists of observing, contemplating, then taking action after having come to a formal decision – I take this approach to many things in life, it’s almost a philosophy I’ve adopted at this point. The idea is rooted in my nature to overthink, thus you’ll find the decisions I take generally have a lot of thought put behind them and any rebuttals you may present will have likely been considered. For instance, this very application to becoming a BMD has had a lot of thought put into it. My playstyle does in fact suit the playstyle of a BMD as BMDs must be detail oriented, both in RP and OOC. This is due to the nature of their role. They need to have a third eye on the back of their head at all times as they’ve gotten one of the most dangerous and provoking roles on SRP. Furthermore, BMDs must be detail oriented and careful OOC as they contribute greatly to the outcomes and functions of the crime faction which is the a lot of people’s bread and butter on SRP.

TLDR:

This is why I want to become a BMD, I want to experience a new form of roleplay entirely and from what I’ve heard, I believe it’d suit me and my playstyle.

What helps you to stand out from other applicants & what can you uniquely provide to the team?:

A number of things. Firstly, briefly outlined earlier, is the fact I’ve got a plethora of experience in Karakura’s criminal world in a variety of different roles. Every role tells it’s own story and has taught me unique lessons that I believe can be considered transferrable skills – allowing me to utilize them in the role of being a BMD. Secondly, I consider myself a visionary! Yes, big claims I know but I’ll elaborate later. Finally, I’ve found myself a large community on SRP from a range of backgrounds and skill levels which has given me a large amount of insight into what people actually want from SRP.

My Experience in Karakura’s Criminal World:

With regards to my experience in Karakura’s criminal world, I’ve been involved in a large number of roles in a variety of sectors. Most notably, my favorite placement was being a verified gang member in Bonten. I climbed the ranks a fair bit, what I enjoyed most was how every rank was meaningful. Furthermore, crime on SRP has been my bread and butter for a while, I understand the perspective that GangRP has strayed away from generic roleplay this last year and there have been efforts to attempt to introduce more fruitful RP, however, I believe these attempts have been mostly futile and I’ll elaborate on that in the coming section “What suggestions do you have to help better the crime faction”: Better RP and Events.

I’m a visionary:


Furthermore, I’m a visionary! I’ve had to become a visionary due to my vocations both IC and OOC (Again, I will elaborate more on this later). For instance, I have been a director of many projects IC and OOC that have instilled in me a resolute understanding of identifying, redundancies, and gaps in the marketplace or gaps in internal operations. I believe this is a transferrable skill that can be used to help make me a more favorable candidate for the role of BMD. By redundancies, we can surely identify a number of redundant factions or activities on SRP and rather than get rid of them like you normally would in the real-world, you could find ways to integrate them further into roleplay. For insance, I don’t believe Karakura’s illegal street racing scene has a huge place in SRP right now. I believe that Ikigai has created a huge boost in interest in things like “Fight Club”. We could use Ikigai to better advertise illegal street racing and up the stakes some more, this could include gambling, bets, higher-stakes, and better inclusivity in the sport. What make something like fight club so interesting is that almost anyone can participate and relate to fighting, the issue with the street racing scene is the lack of advertising and relatability. Perhaps, fight club could up it’s stakes by introducing weapons, similar to gladiator battles. I wont go into too much detail here as I want my “Suggestions” page to outline the why in terms of me being a visionary.

My insight:

I believe what makes me most unique is actually the level of insight I withhold with regards to SRP. I’m involved in a number of methods, but primarily in GangRP and SchoolRP. I’ve been involved in SchoolRP by being a college student, volleyball fanatic, and a biology teacher. Furthermore, been involved in GangRP in so many different ways from Bounty hunting unofficially and officially, being an unverified, regular, and verified gang member, being a gang leader, being a criminal family leader, being a gang-advisor, etc.. This is why I believe I’m unique from the perspective of insight. My level of experience is moderately extensive, however, what makes it valuable is the actual quality of experience I withhold. The quality of my experience comes from the levels of GangRP I’ve been involved in: :

Gang-Leader and Higher-Up:

I was a gang leader of a gang called “Project Siege”, the leader of a crime family called “Kuznetsov”, and a “Higher-Up” In a number of gangs such as: “Sanskari” and “Black Dragons”. This plethora of experience from a range of gangs and a crime family, two of which were very close to reaching an Unverified Gang status, has taught me what it means to oversee GangRP from behind closed doors. What it means to keep people in line, to ensure no toxicity takes place and to ensure the gang’s functionality runs smoothly, and what it means to talk to other organizations to come to mutual agreements that best benefit our organization.

Bounty Hunter:

Being a bounty hunter officially (on the Karakura Crim faction) was short-lived, the faction never seemed to take off which was incredibly depressing for me as I really looked forward to performing my role. I was accepted as a Bounty Hunter and stayed in their faction for a solid 2-or-so months before giving up and resigning my role as I saw little-to-no hope in growth (the faction-lead went silent for a while). Which is fine, however, because I’m so passionate about this specific faction, I’d really like to involve myself more and support it’s creation. I’ve got a number of suggestions for it that I will outline later on.

In terms of being a bounty hunter unofficially, this phase of mine was incredibly fun. This phase involved me basically being a bounty hunter by having friends, and friends of friends, come to me to get perms done. I was incredibly successful with using perms at the time (even tho I got jailed a ton), that whenever I was given perms, it was a near guarantee they’d get used. It got to the point where I used a total of 15+ perms in the span of 2 weeks. This was one of the highlights of my time in GangRP as it taught me a LOT about perms, GangRP methods, strategy, teamwork, and what to expect from people when GangRP’ing. It really showed me how to prevent people avoidRP’ing and stalling by simply not giving them the opportunity to. It allowed for more fun and smooth Roleplay. What this has done is given me insight into GangRP from a very low-level perspective. It was all about catching people off-guard both icly and oocly. My biggest lesson here was to simply wait for someone to let their guard down icly and oocly before striking. This has definitely taught me transferrable skills I can bring into the world of becoming a Black Market Dealer and on top of that too, it would make my suggestions to the BMD community more fruitful.

Low Ranking Gang Member:

As a lower ranking gang-member, I’ve gained experience in what it means to be just a regular cog in a larger machine. Although this part may seem trivial, it’s very far from trivial. I learnt a lot about teamwork especially, and this is where I began to learn the foundations of good, fruitful, and detailed Roleplay. Roleplay isn’t just about writing lots of text. Rather, here I learned the concept of having meaningful roleplay that adds value to people’s lore. Something that I can trace back in future roleplays. Ie. Say I sparred someone and during that roleplay, we identified a weakness in their kicks; in a future spar, I may make a reference to past lore and make them work on their kicks more. This is an example of fruitful roleplay that I had learned during my time as a low ranking gang member in Bonten.

Bonten:

Bonten is a gang I’d like to really emphasize the experience I’ve had in as I found it to be some of the most valuable roleplay I’ve had to date. Bonten had all sorts of roleplay and at the time of writing they’ve disbanded which has saddened me quite a lot. I’d just like to point out a few aspects that Bonten had which not many, if any, gangs have nowadays – Bonten holds a special place in my heart, mainly because it was unique. I had some really interesting lore outside of Bonten with Odette, the second-in-command at the time, which ended up integrating itself into my Bonten lore and had everything from wholesomeness, betrayal, violence, and some sadism. Furthermore, Bonten had incredibly good trainings sessions. Some of the best I’ve attended, I learned the most about P2L and DetailRP during these sessions. Its safe to say that the people who’ve taught me how to detailRP are the higher-ups of Bonten – namely Maxi, Cap, and Liv. Something I would have improved if I were in Bonten, which I’m aware is something they were working on, is more formal events. I’m aware these used to be a thing but during my time there I wasn’t involved in any as there weren’t any really going on. This could’ve been due to circumstance or my lack of attentiveness, however, had I been involved more I definitely would’ve liked to see some more formal RP events that get immortalized in some form of Lore channel. Something Bonten has done that other gangs should take note of is the level of Roleplay expectations it has from every single member, regardless of role, in the gang. Every member is expected to be able to roleplay fruitfully and detail it. It adds to the idea of SRP and prevents GangRP from straying away from the bigger picture of Roleplay. I’ll highlight my point here more in the “Suggestions” column but it stems from my time at Bonten which was a perfect example of what I’m trying to state.

TLDR:

Everything above what makes me unique. My experience in gangRP is vast and fruitful. I don’t intend to sound ****y in any way, but rather, I’m just trying to sell myself by displaying what would make me a great choice for the role of BMD. I’ve got a lot of transferrable skills ICLY and OOCLY [outlined more in the next question], as well as being creative [visionary] and having a large amount of insight from quality experience I’ve gathered over the last year.

What previous experience do you have in working with a team?:

ICLY: :

Gang-member and GangRP:


I’ve talked about this in great detail in the previous question, so I don’t want to be repetitive. I’ll only outline the aspects that are relevant to this here. Firstly, being a gang-member is the very epitome of teamwork on SRP. It’s all about looking out for your fellow gang-members, ensuring they’re alright and trying to steer them away from trouble. I, especially icly, am very defensive of my friends and whenever I see them being provoked, I intend to stand up for them. It’s all about strategizing, working together, establishing roles, coordinating, and discussing the WWW and HTI’s – WWW = What Went Well, HTI = How To Improve. Every attack in GangRP is an orchestrated effort where every individual is an instrument and the person coordinating the attack is the conductor – I find this to be the perfect ****ogy to GangRP. It has taught me a lot about listening, timing, and thinking in a fast-paced environment. GangRP is very fast-paced, as if you find yourself slacking, you can very well get caught by the KPD. Especially with the KPDs new gadgets, GangRP has never been harder. GangRP requires you to articulate yourselves and your team to far greater heights. It’s profound that every team has a leader who actively listens, assesses, and takes everyone into account when coming to conclusions. I found Bonten to be a great example of this as the Higher-Ups would always hear me out whenever I had complains / suggestions.

Teacher:

During my time as a teacher, I found it to be incredibly freeing. The faction really let me perform the role to my best ability and I found the overall roleplay experience incredibly fun – I do plan on applying to join the same faction again. Being a teacher meant I was involved in numerous events that required teamwork, however, another day-to-day function of being a teacher also did in fact involve teamwork too. Should a student be causing trouble, us faculty would have to communicate and cooperate with one-another to ensure that school operates the way it should and everyone follows the rules. It was incredibly difficult to deal with some students at times, however, we were always supported by trusty SRP staff. Being a teacher also meant you were the first point of contact for many newer players (I don’t wanna use the term “greenie” but yes those). I can’t tell you the number of people I’ve helped better integrate into RP during my time as a teacher.

To stay on topic, during my time as a teacher we also hosted a large number of events that required us to work as a team. For instance, 2022s careers fair or the Halloween event we had in October of 2022. I was a teacher during both of these events and had assisted in the operations and function of the event. It was incredibly fun but also required a large amount of teamwork as we would have to follow a certain hierarchy. Where we received orders from the top and had a structure that allowed us to be heard by SLT should we require it. It was very well organized and I commend SRP staff and SLT for being able to pull it off.

Yeobo [shop-worker]:

Yeobo was a shop I worked at a while ago, during the earlier stages of my roleplay. It didn’t involve too much roleplay as I was mainly a cashier, however, it did in fact involve a lot of teamwork as well. Definitely not my prime example of teamwork, but it involved coordination of staff to ensure stock was calculated accordingly and the shop’s functions were running smoothly. Furthermore, we needed to ensure every employee was up-to-date with shop functions as we would change stock up every now and again in accordance to seasons and holidays.

OOCLY: :

Now, I’m not gonna give you lot my CV… for obvious reasons … however, I’ll highlight some roles I’ve worked in that involve teamwork to give you a high-level understanding as to why I have a very solid foundation of the concept of teamwork, and all the subsequent pros that come alongside it.

Highlight….

Director of a company:


Yes, I may be young, but I’ve dabbled in starting a company. I won’t go into much detail but it was within the food & beverage retail industry. If anyone’s interested in details, feel free to ask :) but it didn’t work out sadly due to my client pulling out – I plan on moving forward with this project at a later date.

With this project, I learnt teamwork because it was in-fact a partnership I had with a friend. It was probably the most difficult project I’ve indulged in and required a LOT of planning, coordination, and effort. I remember pulling 12-hour ‘shifts’ working on making this project work for a solid week straight. It wasn’t simple, however, the foundation is now set in stone and I’m very pleased with the outcomes of this project – turning a profit or net positive cash flow (for all you finance nerds) wasn’t the primary motive of this project. This wasn’t anything too fancy, just a venture I did for some extra cash that failed so don’t go thinking I’m some crazy business geek.

Casino Employee:

I’m casually employed – I don’t know if that’s a thing anywhere else but Australia – at a casino. I work at the casino and at restaurants that surround and are affiliated with said casino. Teamwork is a MASSIVE part of my role, I have to be constantly assessing consumers to ensure service can continue to be provided to them – they may be too drunk to serve or have gambling issues which need to be address, yes we look out for that. Furthermore, the actual role consists of bartending or serving food as a waiter or through room service. It requires a lot of versatility in my role as I never work in the same place twice, I do on occasion. Teamwork is mainly built here through coordinating with colleagues, helping keep tabs on consumers, and many more ways that I need not list.

Projects and group work:

Finally, I feel like it should be mentioned, just to make my point more clear I’d like to elaborate on the number of projects I’ve worked on in the past – whether related to uni, school, or simply for fun. I’ve done things from database design to game development. Mainly group projects in things within the tech field – that’s my major and interest. It obviously required teamwork and such, I don’t wanna repeat myself. The unique aspect here, however, is the differing roles that I’d have to adopt to. From being a group leader to being a simple group member who just gets given tasks and follows orders. Being versatile is important and keeping communication open is vital to a smooth workflow.

TLDR:

This entire section here was mainly just to sell myself a little and prove I have the teamwork requirement down and solid. With said teamwork’s experience being gained through both an IC and OOC means.

What suggestions do you have to help better the crime faction?:

A good number of suggestions! These are all based on recent events and through my personal lens – so please take any suggestions with a grain of salt. I haven’t formally suggested these yet for a reason, but are things I would like to outline should I become a BMD and have more influence through my role.

Disclaimer: Majority of the following aren’t formal suggestions for a reason.

Bounty Hunting / General GangRP:

Bounty Hunting holds a special place in my heart. It was what really sparked my popularity in GangRP earlier this year and helped me make somewhat of a name for myself. My abilities as a GangRP’er, my experience, and all my knowledge is thanks to my time as being treated like a bounty hunter. At the time, I was a reliable resource for friends and mutual friends of mine to use to get perms done. I had a 100% success rate with perms during my prime, which obviously isn’t the case anymore. This gave me the motivation to apply for the Bounty Hunter role in Karakura Crime’s discord. Although this is probably my least meaningful suggestion of them all, I placed it at the top for a reason; it’s the most meaningful to me personally. I really want to see the Bounty Hunting role excel as it’s a position I had an incredible amount of fun imitating and I know will be a hit if done correctly. Bounty Hunting’s current issue is that it has no place in Karakura in it’s current state. Karakura currently has the driest criminal activity it’s seen in AGES. Gangs are also in their worst state, at least based on what I’ve observed over the last year. The primary issue seems to be the lack of majors going around Karakura, I believe this stems from the lack of motive and lack of confidence in people’s abilities. The latter point may be due to cops becoming a lot more overpowered than they once were, police chases are next to impossible to escape nowadays and that forces a very specific type of GangRP method – this is because of the new gadgets police are given. A method that not everyone wants to have to deal with. Again, I would rather this be treated as raising awareness for a potential issue in GangRP, instead of a solution to a problem.

My suggestion indirectly applies to Bounty Hunting but primarily to GangRP as a whole. I’d like to see quality activity in GangRP become commonplace again. It’s very rare I see anyone use majors anymore, in fact, most gangs I knew had to rely on petty crimes to place on their activity list. What gangRP needs is more perms being thrown around and to get more perms, you need to facilitate crime in some way. Give people an incentive to want to risk getting caught. I would suggest re-evaluating the KPD’s new gadgets that have range longer than 3 blocks – like the tranquilizing dart gun thing. Said gadgets negate the entire aspect of police chases and aren’t entirely realistic at all. I believe KPD should be feared, true, but there should still be a reasonable chance for a skilled criminal to lead a cop on a long chase without the cop just firing a tranquilizing dart from 10m away. Furthermore, to facilitate GangRP some more, we need to reinstate more aggressive gangs. Sometimes some gangs need to be similar (in the verified and unverified field), as these allow for more gang rivalries to take place – since each gang would need to convince one-another who’s the better gang for that specific genre. Ie. Man’en and Bonten would not have been comparable on any scale considering Man’en focuses more on intel meaning Bonten and Man’en would never have rivalries.

Finally, to wrap this point up, I’d like to suggest making GangRP more rewarding somehow. We need more official events that entice people and bring them back to GangRP. We need more quality roleplay with quality lore between gangs. We need large scale wars between gangs again that consist of 10v10’s where members all have specific roles and people spend time writing large chunks of text!

This suggestion is all over the place, I’ve really put a lot of thought into why GangRP is in it’s current state and quite frankly, I don’t know. I’m just throwing talking point around right now and hopefully people will take a look at these and find a solution through them – or maybe these points could begin to spark a conversation about how to start resolving GangRP; because GangRP is crucial to SchoolRP! It’s the bread and butter for many people’s roleplay and it would be unfair to the larger community if this form of roleplay, with so much potential, were to be left and forgotten about.

Street racing:

Street racing is a faction in SRP that I’m not the most familiar with – I’ll be completely honest. I didn’t want to group it with Bounty Hunting, as for one I don’t believe it has as much potential as Bounty Hunting, but primarily because I don’t have the most insight into it. I don’t believe it has a huge place in Karakura’s crime industry and I’ll try to explain why in brief detail.

Street racing’s current issue is it’s lack of popularity and lack of integration into Karakura’s society. This could potentially be due to the lack of opportunities for the majority of Karakura, which causes the majority to lose interest in the sport. When the majority of people lose interest in the sport, the minority who would participate would also lose interest over time as a sport with no community is short-lived at best.

A potential solution would be to do what Fight Club has, more opportunities! In order to have a successful faction, you NEED to integrate the community in some way, shape, or form. For instance, the reason something like the KPD is so popular is it affects everyone in GangRP and regular SRP, this makes its function crucial and popular. Street racing in it’s current state doesn’t have that, however, we could integrate this by creating larger roles in street racing. By involving more people who can’t afford cars. Involve paychecks – people follow the money. Essentially, Street racing needs more involvement through more role-variety the same way Fight Club has. There are bartenders, security, waiters, fighters etc. This is what street racing lacks, an increase in this and there will be more people involved!

Fight Club Suggestion

A very short suggestion here too. A method to spice fight club even further could be by having fights to the death! These would be very infrequent, and when they do occur, there would have to be lore associated to the fight with build up to it. But when the main even occurs (the final fight to the death), fight club could ramp up ticket prices as you’d expect demand to go up for a more premium event. Furthermore, another suggestion on fight club with the same idea, could be the introduction of weapons. Weapons would assist fight club in spicing fights up, making them more deadly which could mean more exclusive fights – which means higher ticket prices and more revenue.

Additionally, more on the concept of weapons. My stance is based on the idea that weapons are an integral part of the criminal underworld as a whole so introducing them to fight club only makes sense. Fight club should aim to represent what fighting looks like all across Karakura as a whole. The inclusion of weapons only makes fighting so much more interesting, I’d suggest weapons with unique capabilities like throwing knives, axes, and nagi’s. Fight club shouldn’t stray away from the loss of limbs! I don’t believe such major actions should occur in an arena frequently, however, I feel like Fight club could truly boast a scary reputation if it includes a history of such fights. This would also create a lot more respect for fighters who find themselves in the arena.

Clearer Perms / Rules:

This is something I wholeheartedly believe in and formally suggested on the forums [https://schoolrp.net/threads/gangrp-staff-q-a-logbook.66577/#post-229896]. I don’t want to comment on this too much as it’s already been suggested and answered. What I hope I can do with this suggestion, however, is somehow work towards a resolution that fits everyone and works because I still believe the problem exists.

The problem being that if you ask 2 different staff members, you get 2 different answers with perms which conflict. People can abuse this by asking a mod they know fits their narrative just because that mod may be uninformed of a recent rule change – which is fine but the inconsistency in responses is not.

I believe we need a more legal-like approach to perms, the same way we have in the real world with courts of law, that provides consistency. One of the good points made is that rules change very frequently, so it’s difficult to take a common law approach with a rigid ruleset.

EVENTS!!

We NEED MORE EVENTS!! SRP has been lacking from the criminal world department when it comes to events. I don’t really have examples but events should not just be one off events, we need events that give people in the criminal world the opportunity to build on a larger picture of lore. Ways for gangs to involve themselves, UVG and VG. If we can start involving gangs, giving them purpose again, we could start reviving gangRP slowly. It really is in it’s most stale position its ever been in. GangRP right now has no purpose other than to get activity on a channel, we need more purpose for GangRP and I believe that can be achieved through lore building in events that involves every verified and unverified gang.

Conclusion

All I’m saying here is the following, I’m giving suggestions that I’ll advocate for should I become a BMD. They’ll become talking points and I want to see some of them become a reality, or at least see them be the root of a tree that grows into a solution for a greater problem.

The primary issue I aim to resolve as a BMD is improving activity in GangRP, giving it more purpose in SRP, and creating more valuable RolePlay. That’s what all my suggestions aim to do. I believe the only way to achieve this is if we start integrating the greater community into events and activity more for a successful faction

Final talking point, I'd like to introduce more detailRP to GangRP. Recently, I've done some lore events with lots of friends to add lore and make it make sense for someone like Kira Andreev to become a BMD. Whilst doing these events, I realized how entertaining DetailRP is and how little recognition it gets within the GangRP community. I have a server (if interested DM: washu69) with all of Kira's relevant BMD lore recorded there for everyone to read and exclusively only performed detailRP.

“MAKE GANGRP GREAT AGAIN!” – Washu, 2023

Are you familiar with all rules pertaining to weapon profiles, combat, permissions, and player conduct on the server?:

Yes, I am.

Are you familiar with that if you leave the black market at any point, the black market lead will have permanent kill permissions on your character?:

Yes, I consent to permanent KPS on my character should I leave the black market (assuming I get accepted)

Are you familiar with that if your character(s) is/are killed or permanently arrested twice, you will be removed from the black market?:

Yes, I am fully aware.

Are you familiar with that you cannot reveal any out-of-character plans or potential addition to the black market to others?:

Yes, I am fully aware.

IC INFORMATION:

Full Legal Name:


Kira Andreev

Criminal Alias:

‘JADE’

Age & Occupation: (Note: if you become a black market dealer, you will be permitted the Adult role)

18 & full-time student.

Gender & Marital Status:

Female & not married.

Ethnicity & Race:

Russian

Known Languages:

Russian, Gaelic and in the process of learning Italian and Korean (Applying for Italian and Korean – removing Gaelic)

Former Associations/Occupations:

Student… and formerly a child with a father. Now just a child.

Highest Level of Education:

High School, grade 12

Physical/Mental Ailments: (If inapplicable, put N/A)

Paranoia:

Kira, due to recent events, has severe paranoia – contrary to her being in pristine physical condition. This is due to her inability to decipher friend from foe and having previous friends turn on her after having murdered Irvin Kuznetsov – all outlined in detail during her backstory (Age: 18).

Known Family Members: (If inapplicable, put N/A)

Andreev Family – Ume Andreev is Kira’s biological mother with Maya M. Andreev being Kira’s stepmother.

Describe your character's appearance to the greatest detail:

Kira’s Face:

Kira stands at a modest 5’4”. For the most part, she’s nothing out of the ordinary in terms of looks. At first glance, you may consider her your average joe – maybe just a little moody though. For starts, her face consists of sharp features that begin to steer implications towards her physical and athletic abilities. Her skin colour was slightly tanned and her face boasted a small perky nose that seems to have been broken a number of times – the first sign to a newcomer that she’s comfortable with physical confrontations. Furthermore, she’d have moderately long, healthy, and scruffy dark brown hair. Although she took care of her hair very well, she never wanted to come across as very presentable – that is, unless she’s around her mom. She respects her mom a lot and doesn’t want to disappoint so she paints herself as the polar opposite of her personality when around her. In terms of her usual hairstyle, she lets it out long and brushes very slightly. In her usual day-to-day life, she doesn’t find herself needing to look presentable anyways as she’s not an academic, doesn’t have a job, and is primarily a full-time douchebag. In addition to her brown hair, another iconic feature of Kira’s are her eyes. She has a pair of slightly greyed-out dark olive green eyes which have the tendency to squint whenever she meets someone she isn’t very comfortable with – she always presumes a conflict will somehow takes place due to some inherent insecurities of hers. In addition to all that, her face normally only displays two expressions – unamused or pissed. The former being due to her insecurities forcing her guard to stay up at all times, so she doesn’t allow herself to enjoy things around people she isn’t very comfortable with. Secondly, the latter is due to her finding the smallest reasons to get angry. For instance, you could offer her a cup and if it were the wrong colour, she’d probably scoff rudely as she took it – a complete bitch, yes. She’ll effectively find any reason to be pissed to entertain herself, she finds it fun pushing people’s buttons which is ironic considering how easily she loses her cool.

5 senses:

With regards to the 5 senses in brief detail, walking passed Kira and you would notice the following immediately: her skin and hair would be silky, healthy, and well taken care of to the touch. Kira would smell of cigarettes normally, but before meeting family she’d wash up and smell of Jasmines. Finally, Kira’s regular voice would be strong, affirming, and confident. Her accent when speaking Japanese would be fluent, however, would have a hint of Russian with every other word. When speaking Italian, Kira’s accent would be closer to fluent. The sense of sight is already being outlined :) .

Kira’s Body:

Kira weighs 54kg with a slim build and some visible abs on her stomach. Her arms would boast very faint indications that she worked out with slightly broader than usual shoulders. Her most distinct feature visibly is one of 3 things: the scar on her right arm (lots of lore attached), her grey-olive eyes, or the carving on her left thigh which read “K.K.<3”. Her posture would be straight and firm – almost as if she were a soldier standing at attention. When she walked around, her walk would reflect her mood very blatantly. If she were mad at something, she’d show it with heavy footsteps followed by clenched fists at her side. In contrast, she’d normally have a careful walk that was on the quicker side – making it seem like she always had somewhere to be.

In terms of clothing, Kira has a very fitting style to her personality. She tends to wear streetwear that shows some skin, but not too much – she doesn’t consider herself modest. Moreover, her clothing will tend to have lots of pockets for items, a lot of these will be false pockets that contain nothing to mask illegal items she might be carrying – a lot of the time she’ll have a knife on her in case someone needs to be stabbed, she doesn’t usually resort to it but it reassures her when she has it on her. Her clothing would also usually reflect her mood for the day, if she’s suffered some sort of great loss or is feeling down in any sorta way, she’ll wear more comfortable and oversized clothing. In contrast, if she’s having a moody day, she’ll tend to wear her usual streetwear and if she’s not feeling moody, she’s still wearing streetwear because she’s always got something to be moody about!

Describe your character's personality to the greatest detail:

Primary traits:

Kira’s personality is that of someone who’s a caring and protective individual – though she may not always portray the former trait. Furthermore, Kira isn’t a bystander in situations. If she feels like an injustice has been committed, she’s definitely one of the first to open her mouth – bringing us to her next major personality trait, her big mouth. Kira is known to be very blunt about the way she feels about certain things. If no one around her is keeping her in line, she will gladly voice whatever needs to be said even if it’s the absolute worst time to state it. For instance, Kira’s the kind of person to ask a grieving son to pay off the debt their dad owed her during their funeral. Kira’s a little off in the head and wouldn’t see anything wrong with that. A major aspect of her personality is her tendency to let anger get the best of her. When her anger causes her to attack someone, she’ll find herself feeling incredibly bad after the fact when it’s entirely too late. For instance, the situation with Karl and Allen, where she feels incredibly bad after the fact, but aggression would have her repeating the same mistake over and over.

Distinctive and unchanging trait:

Another distinctive trait of Kira is her trust issues. She finds it incredibly difficult to find comfort in spending time with people. When she first meets people, she’ll tend to be on her guard a lot more. She wont be as welcoming and will not be keen to spend too much time around them. This is mainly because in the past, she’s had people do her dirty and would feel incredibly dumb if she let someone do her dirty again – similar to the saying: “fool me once, shame on you. Fool me twice, shame on me”. Furthermore, once Kira does warm up to people, she becomes trusting. However, she never finds herself fully trusting anyone yet. She doesn’t like talking about her feelings and never fully lets her guard down.

Why her personality fits the BMD role:

Personally, I believe Kira’s personality traits fit the role of a BMD. She’s got that in-character motive and know-how when it comes to crime, moreover, she has an aggressive personality which when facilitated by friends and weapons would make her a formidable opponent. Another reason is her tenacity, she’s incredibly tenacious when it comes to completing an objective. If she starts something, she MUST complete it at all costs – within some limitations of course, sometimes it isn’t worth risking your life just to retrieve a metal bat. She may not be the sharpest tool in the shed, however, when it comes to planning a decisive attack, she’s proven time and time again that she can get the job done. Finally, she hasn’t had any run-ins with the law as of yet. This could be due to her careful nature when it comes to committing more serious crimes. For instance, when she kidnapped Karl, she would wait for Karl to let his guard down before showing up with deadly weapons to ensure no one else would interfere. Then taking Karl to a secluded location to confirm no further interference before performing her “Interrogation”.

How her personality has developed:

Finally, Kira’s personality over the years has changed drastically. Due to more recent events, her personality has broken down into more and more components which begin to fade farther away from the Kira she used to be. A look into her personality now will show mere fragments of the Kira she used to be. Kira was never sunshine and rainbows, however, she has never been more aggressive and unhinged as she is now – this is due to a number of factors outlined in her character backstory. This unhinged nature of hers causes her to be reckless with her decisions – not performance, her performance is never reckless. She finds herself regretting committing certain actions which she never intends to, such as knocking out Lucian. If Kira is to get the BMD role, I guarantee her personality will develop further making her potentially more unhinged and evolving her lore to new heights.

TLDR:

I feel like the easiest way to sum up Kira’s personality after her recent events outlined in her backstory that further developed her character is through this aesthetic photo collage made by a close friend of mine – Aurelka.

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Credits: aurelka
Describe your character's backstory to the greatest detail: (200+ words minimum)

[Aged: 0-14]

Kira was born and raised in Japan, Karakura. She grew up in a relatively healthy household for the first 14 years of her life with her mother, Ume Andreev, and her biological father. Karakura wasn’t the greatest place for Kira to be brought up, she found herself struggling with making new friends and fitting in to the general community as a whole. Kira was never a fan of change, so she lived quite comfortably knowing her parents kept her here in Karakura. Kira’s fascination with academics sparked here through the field of Computer Science. She was always confident she had this internal resolute desire to pursue a vocation in Computer Science – specifically some sort of branch within Machine Learning. She found it fascinating that a series of 1’s and 0’s could generate images out of seemingly nothing. Kira’s parents, Ume Andreev, and her biological father were seemingly fine for the most part, they kept most of their troubles away from Kira and her childhood allowing her to grow and thrive without external pressures. Finally, Kira’s siblings. She never really grew very close with any of them, they sorta just faded in and out of her life during this period as she was pretty nerdy and quite shy – the absolute contrast of modern-day Kira.

[Aged: 14-17]

This is where Kira’s parents split up. Kira took this incredibly rough as she found herself struggling as is to uphold her academic image as she felt like everyone was always watching – no one actually cared. She continued to work hard, however, her efforts proved futile over time and her academic grades began to decline. Declining grades plus the pressure of divorced parents began to push Kira closer and closer to the edge. She started getting involved with the wrong people and found herself performing petty crimes to get things she’d want. It was around here when Kira’s attitude would enter this shift on a tectonic scale from the shy, intelligent, quiet girl to this provocative, obnoxious, aggressive girl. Being quiet about things no longer sat right with her. For instance, in the past if someone got her order wrong at a store she would’ve been the kind of person to accept the item, thank the cashier, and move on with her day too shy to come back and let them know they messed up. However, this new Kira would slam the item on the desk, grab the cashier by the collar and demand her actual item be granted whilst making a series of threats – not necessarily empty. Her aggression began to prove itself a problem and she knew this, which is why she DOUBLED DOWN! This newfound Kira wasn’t about to let society tell her that SHE had anger issues, but rather, THEY had to adapt to her. Here, Kira began to make friends she new would be lifelong friendships, however she divided them into groups depending on how she would spend time with them. She had her friend group of whores, yes whores, who she mainly got with to fuck around and have aimless fun consisting of the following: Mal, Kotaro, Kenia. This friend group was vast, however, these were the primary figures that stood out.

Kotaro and Kira had an incredibly odd relationship. Kotaro had the tendency to spit on Kira, and Kira being her unusual self was oddly into it. This never seemed to move beyond a friendship even though they’ve made out, however, no feelings were ever caught by neither party. They both came to terms with the fact that love is something they wont find and hoe-ing around is just the easiest way to go about things – similar to Kira’s philosophy of “Being sober isn’t worth it in this life”.

Kenia, and Alexis, are like Kira’s little siblings. She seems the both of them as younger sibling she must protect from the outside world. Whenever alcohol is introduced to Kenia, she snatches the bottle and prevents him from drinking it then telling him off for even considering it – then likely drinking it herself, a win-win in her eyes. Alexis and Kira have an odd relationship where Kira tries setting Alexis up with guys, however, wants to make sure the guys she gets with are respectful and meet Kira’s standards.

Mal is a friend of Kira’s who hoes around the most. Kira loves Mal, even though they don’t talk as much, she’d still fight her – even thought cough cough Mal would likely snatch her limb should she be given the chance. Kira considers Mal to be a reliable friend, but also someone she can come to when she needs help with jumping people.

[Aged: 18]

This is by far Kira’s most eventful age…

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Credits: kota.18
New friends + Killing of Irvin Kuzentsov:

Kira made some new friends during her time in Karakura. She would meet the following significant figures: Keiko, Karl, Allen, Lucian, Eli, Masi. Lucian, Karl, Allen, and Masi were all sort of met at around the same time. She considered them all her partners-in-crime as they all managed to prove themselves to be reliable allies of Kira. Although her crimes petty, she knew she could count on them at all times. All until, some new drama would unfold: The killing of Irvin Kuznetsov – biological son of Zakhar Kuznetsov. Kira was involved in the killing of Karma, a prominent criminal in the past, by providing some light information on him. However, she wasn’t heavily involved in the actual murder, she had just provided some useful information based on some intel she had gathered in her own time. This would prove useful to them as they had successfully caught Karma, however, Kira’s tracks were not incredibly well covered, and Irvin caught onto this. This is what raised Irvin’s suspicions and assisted him in confirming Kira had something to do with the killing of Irvin’s brother. Irvin would waste no time, kidnapping Kira and taking her somewhere secluded in the sewers to interrogate her. Pointing a spear (custom Nagi) at her face, she’d find herself in a situation of life or death. Due to Irvin’s recklessness, she found an opening and managed to reverse the interrogation by grabbing hold of the spear and turning it onto Irvin himself. This put the both of them in a difficult struggle on the floor where Kira managed to overpower him, thrusting the spear into Irvin’s guts – twisting it to ensure his inner organs were turned into a spaghetti-like mess and limit Irvin’s chances of survival. Kira had killed Irvin Kuznetsov. This moment in Kira’s life was pivotal. This is when her mental health was finally pushed to the edge, and she’d begin to show signs of psychosis. She’d lose her empathy for people, her aggression got worse, and she became incredibly paranoid about the world around her.

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Kira laying on top of a masked Irvin S. Kuzentsov.
J. ‘Karl’ M. A. Stark
Karl, or Jericho, and Allen, his fiancé at the time, would find Kira and inform her of the death of Irvin Kuznetsov. Once informing her of such news, Kira would send her condolences but acted incredibly off – to Karl, it clearly meant Kira knew something was up! Karl began to ask her about it again, and like-before Kira acted just as suspicious – it were almost as if she couldn’t help it due to the burden she felt for murdering someone, even if it were self-defense. Kira knew she couldn’t come clean to Karl and Allen, they’d never understand, so she tried her absolute best to keep quiet about it and act normal around them – mostly avoiding them as their mere presence was provoking enough for her. Karl found this incredibly suspect and concluded he’d come to the bottom of it by further questioning Kira about the whole ordeal – the reality of the situation would have never occurred to him, or to anyone quite frankly, as Kira hardly knew Irvin. As Karl continued to pressure Kira, he grew more and more suspicious overtime, and rightfully so, as Kira kept giving half-assed answers and avoided answering questions where possible. Karl would then grab Kira and take her somewhere secluded to question her in a more private environment. As the questions prolonged, Karl found himself going from questioning Kira to something more equivalent to a police interrogation – where Karl was the bad cop. As Karl continued to pressure Kira, something just snapped inside her and she came to terms with the fact that Karl knows too much. She was scared that if word got out, she’d be arrested or killed herself as she knew Irvin’s community was large – the Kuznetsovs were a force to be reckoned with in their time. Much to Karl’s surprise, Kira would kidnap him by taking him somewhere secluded. She’d take him to a location in the forest to knock him out to ensure he would not cause further trouble. Once he was out cold, she’d take him to her apartment and tied him to a chair to begin whatever it was she was going to do – she didn’t exactly know what she wanted to do, she just knew she had to do something. Kira was accompanied by Keiko and Masi, two reliable friends of hers, who assisted in the entire ordeal of kidnapping and securing Karl. Kira would begin by setting the stage, taking her mask off, and revealing herself to Karl – she wanted Karl to know she was onto his shena****ns, and for Karl to know that he’s likely dealing with something out of his league. They’d torture Karl, convincing him that it wasn’t worth pursuing Kira and to drop the entire thing, having Masi and Keiko do the torturing whilst Kira did all the cutting and talking. Once they finished with Karl, they transported him to the hospital and called it quits.​
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Kira, Masi, and Keiko staring at a kidnapped Karl.
Eli Hanazono-Zennix
Eli is Kira’s god-uncle. You’d think their relationship would be healthier, however, Kira’s relationship with her god-uncle was off to a rocky start after the whole ordeal with Karl. Eli is clearly no stranger to the criminal world, Kira assumes Eli understands she has a large amount of involvement and hasn’t questioned her – people in the criminal world understand that asking too many questions isn’t very smart. This was all well until Kira somehow got involved in knocking out a would-be intruder, form her perspective, named Misako J. H. Zennix. Clearly related to Eli, she’d let Eli know and this was when both Eli and Kira would have to have a chat. Eli called on Kira to which she obliged to meet somewhere secluded in a forest. Luckily for Eli, Kira isn’t scared of very many people other than himself and her parents. Under normal circumstances, she’d likely show up ready for a fight, but with Eli being the one telling her off she couldn’t help but accept her fate and comply with all commands. Eli let her off with a warning, but it set the standard for the relationship between Eli and Kira, she knew she was too scared of him to want to disappoint or anger him again.​
Allen S. Kyoshiro:
After the kidnapping and torturing of Karl, Allen would then become informed. Allen was Karl’s significant other, and Kira knew he’d be involved. Once in school, Allen approached Kira and made some serious threats asking Kira to leave Allen’s family alone otherwise she’d lost a lot more than a limb. Kira didn’t blame Allen for the threats, but to her she knew she couldn’t just let herself get killed – regardless of how much wrong she’s done to others due to her paranoia. Kira would plan on kidnapping Allen and making a mockery of him by taking some photos and taunting Karl, your typical criminal behaviour to assert dominance and stroke her own ego. This was until, on the day of her planned attack, Karl – or an associate of his – had made some serious threats to Kira over the phone and told her she was running out of time. Whoever was on the phone with her made some hefty claims and heavily implied that she’d get kidnapped and tortured herself. Kira, freaking out a little, decided she had to get Allen to prove a point to Karl – in her mind, if she could double down on hurting Karl, maybe Karl would fear her enough to leave her alone. This is when she decided she’d have to kidnap and deal with Allen, only this time she planned to do a lot more than before. When finding Allen at plaza, she lured him somewhere a little more secluded before one of her friends, Arakan R. Yamashita, would knock Allen out with a spiked bat. This gave Kira the chance she needed to kidnap Allen and take him somewhere more secluded – some public bathrooms! Kira, Arakan, and Masi all surrounded and stared down at a dazed Allen in a dark, wet, and empty public restroom in some undisclosed building near the business district. Only this time, Kira was rather on-edge because of the recent threats made by Karl so she decided to get straight to the point. She woke Allen up with a knife against his throat. Made some speech about how Karl and Allen need to stay out of her business and quit trying to threaten her before stabbing Allen in the abdomen – twisting the knife then pulling it out. She’d then carve something onto Allen’s arm to remind him of her presence. Finally, she’d let Masi carve a clock into Allen and would then take Allen to a nearby hospital as she never intended to kill Allen, just warn him.​
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Kira, Arakan, and Masi staring at a kidnapped Allen.
Present (Still 18):
Kira had been through quite a lot. She became progressively more paranoid and aggressive after recent events. Ever since Irvin’s death, she found everyone to be a potential accomplice of her enemies and found herself questioning everyone’s trustworthiness – her already dramatic trust issues entered an all-time high, no one could be trusted no more, not even family.​
Kira had sought to go to therapy as encouraged by some friends, she’s not too sure if it’s helping her but wants to give it a go. She knows she can’t exactly reveal the crimes she’s committed, but wants to somehow imply them to her psychiatrist in hopes she can get some mental support as this year has been her most stressful, draining, and difficult. It seemed she provided her the****** with even more trauma and left with even more hate in her heart.​
Moving forward, Kira’s personality and story will continue to develop. Should she become a Black-Market Dealer, she’d begin to come to terms with the reality of her situation and likely calm down. She’d become a lot more methodical and less aggressive – as she already doesn’t care for petty skirmishes or crimes…​
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Kira, Kotaro, Kenia, and Yuno being provided group therapy by Sunako Kirishiki
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Sunako a few seconds after their session ended.


Describe an interaction that your character may have as a black market dealer: (This can be anything — a weapon deal, an event they may be involved in, or maybe an interaction with a gang)

Assuming Kira becomes a BMD, this interaction would outline a weapons deal gone wrong and how Kira would likely respond:

! Context: Kira would be in the sewers alone. Her nostrils would be burning up as the various smells she was exposed to, began to get the best of her – it seemed no matter how many hundred times she’d visited the sewers, that unique sewage smell never got easier to cope with. There was a the****utic silence where every droplet from the ceiling could be heard landing on the damp floors – every drop that landed was followed by a profound echo. Suddenly, the silence was broken by a phone ringing. It was Kira’s phone with an unknown number displayed on her bright screen. Her dehydrated fingers would stumble to pick up her phone and pick up the call.


Kira: I gotta change this fucking ringtone… *Kira picks up a phone call from an unknown number and speaks with a raspy voice through a ballistic mask muffling her voice* What can I do you for?

???: [Over the phone] *the stranger would be a male with a deep, confident voice* I need your sharpest and finest fire-axe please. Make it quick. Please.

! Context: The word “Please” would echo up and down the sewers as the male was placed on Kira’s speaker. The male’s tone would shift towards the end from something demanding to a more respectful tone. The male knew that only Karakura’s finest and deadliest criminals were on the receiving end of black-market dealing calls. Kira would rub her eyes, probably tired, then pinch the bridge of her nose contemplating whether or not it was worth taking the call. After some deliberation in her head, a constant back and forth, she’d come to the conclusion that she’d accept – she needed some extra cash.

Kira: *She’d sigh knowing that with every sale, she risked death* Alright… I don’t got this number on my registry. Identify yourself with an alias and any gang affiliations.

! Context: Another silence would follow for a split second. Creating an earie atmosphere as Kira awaited a response. After not long, some shuffling and some audible rifling through a book was heard on the other end.

???: [Over the phone] ah… here it is *the rifling stopped* Alias is DRAMA. Gang affiliation? Indeed, BONTEN.

Kira: *Some tip tapping on a separate screen could be heard from Kira’s end, probably implying the phone she was taking calls on was a burner phone of some sorts* Ah! Yes… *positive implications followed the hum Kira let out* Alright DRAMA, I’ll call you back with a location. Price is 200,000 Yen. No more, no less. Understood?

DRAMA: [Over the phone] Understood. Looking forward to your call, see you in a bit.

! Context: A beep would be heard as Kira tapped the ‘end call’ button on her phone. She’d go through her burner phone and place the order for one fire-axe. She’d take a seat on the cold and wet concrete flooring of the sewers – not fussed if her blackout attire got wet. A little wet spot on her behind never hurt anyone.

13 minutes later

A ‘ting!’ would echo the sewers once again, waking up a snoozing Kira causing her to nearly drop her phone. As she stumbled to keep her phone from falling onto the ground, she’d get up onto her feet – nearly banging her head against the wall behind her, clearly clumsy as hell. Kira would finally come to her senses and take a deep breath before opening her phone and viewing the coordinates displayed. This was where the fire-axe for her order had been dropped off and she intended on completing this order. She liked money. Kira would start making her way to the given coordinates.

Some Kira walking later

The location was in the sewers, the criminal underworld was clearly fond of the sewers – hidden, dark, spooky, and INCREDIBLY stinky just like a lot of criminals she knew so it really did fit the vibe. Her footsteps were careful and silent, she knew she wasn’t alone in these sewers – never alone. She’d heard stories of other black-market dealers having to deal with bandits trying to steal their order contents and knew people were always on the hunt. She didn’t blame them, it’s a struggle in Karakura’s criminal world and any extra cash goes a long way – she just wouldn’t stand idle should someone try stepping in her way.

Kira approached the coordinates and just had one more corner to turn.


Kira: *She’d turn the corner and freeze in her tracks. It seemed another person in blackout attire had made it to her package first* Unbelievable… *She’d mutter under her breath. She’d slowly retrieve her duffle bag and pull out a katana with ill intent – she’s murdered before, why not now when it counts?*

*Kira would approach the unidentified figure with her Katana wielded. As she approached, she’d calculate her next moves as well as her target, whispering:* very broad shoulders, likely male. 6’2, a natural hand-to-hand combat advantage, must avoid. Muscular, likely trained in combat. Legs exposed, would force them onto the ground. Once on ground, great opportunity to have some fun before completing my order. A message must be sent to the rest of Karakura. This is just my physical messenger.

! Context: Kira’s silent footsteps allowed her to get close enough to utilize her Katana. She’d sit still as the individual kept struggling to pick what seemed to be a lock on her package – given time, she knew they’d get through and she couldn’t allow them to get access to that fire-axe or it’d spell trouble for Kira. Retracting her Katana, she’d launch it directly at the individual’s legs.


???: AAUURGH- *The individual would yelp in pain, providing Kira some satisfaction allowing her to assume they’ve been weakened. This provided her with some confidence. The individual would turn on their stabbed leg toppling over onto the ground. A large THUD could be heard as they dropped down like a dead body. Slow breathing could be heard as blood was spitting out their leg with every heartbeat. The attack had been fatal*

Kira: *would grab her katana that had been forced out her hands by the individual’s body slamming the ground. Pulling back on the katana released a slow, wet, and sharp sound that could only be compared to mutilating a corpse. This isn’t what Kira had planned, but it had to be done. Business is business, in the criminal underworld if you don’t fight, you’ll be fought* I’m sorry, but you’re already aware this is the fate you chose as soon as you made the conscious decision to loot my crate. These crates are distinct, and we both know this was no accident.

???: *blood would be painting the sewer water a dark and discoloured red as the individual looked back. The head turn would be weak, and the individual’s face would be defeated* Fair… play. *2 words struggled to escape the individual’s mouth as they choked on the rest of their sentence before closing their eyes and accepting their fate*.

! Context: Kira would approach the crate, scooting the individual’s body out the way with her free leg and sighing – taking lives never gets any easier for Kira, coping with it does though. She’d unlock the crate with a 3-digit pin given to her by her supplier before retrieving the fire-axe.


Kira: *A sigh would break the silence as she picked up her burner phone and ringed up DRAMA* At least I ain’t gotta hear that ringtone again… would’ve been the straw that broke the camel’s back. *A beep would echo through the sewers again, DRAMA picked up his phone*

DRAMA: DRAMA speaking, location?

Kira: I’ll be texting you the coordinates. I suggest you show up masked but more importantly, show up alone. No phones in sight too. *Kira’s emphasized that last phrase greatly* Wait for me to approach you with the code 72 111 112 101 then identify your alias. *A common code she’d use as it could be deciphered to translate “Hope” – in the ASCII alphabet, which implied her computer science background*

DRAMA: Understood.

! Context: A beep would be heard again as Kira closed the phone call. A few more tip taps from Kira’s end could be heard as her nails made a slight noise every time they made contact with her phone screen. Kira would send DRAMA the coordinates and begin moving to her new location, as a BMD Kira understood it was never smart to stay in one location for too long. Staying on the move her whole life is what kept her alive, she wasn’t about to change that. Once she made it to the given location, she’d stay out of sight until a masked individual could be seen, she’d approach them from behind.

Kira: *places her hand on the male’s shoulder from behind* 72 111 112 101.

DRAMA: DRAMA. *He’d turn around to face Kira. Stood in front of him was a female standing at 5’4 with an iconic “Noot Noot” ballistic mask*

Kira: 200K. Cash. *She’d open a palm to accept it in cash with her other hand on the handle of a katana tucked into her duffle bag. The handle intentionally clearly visible*

DRAMA: *Handing her the 200K in cash and looking down at the item she’d been holding on to that had clearly not been a fire-axe* Relax… No funny business.

Kira: Can never be too sure, you know that *She’d smile, slightly earning DRAMA’s trust, before letting go of the handle and rummaging through her duffle bag. Retrieving the fire-axe, she’d hand it over, blade facing her as a sign of respect* Take care of her, she’s beautiful.

! Context: Kira would take note of DRAMA’s interaction with her. Knowing he likely could be trusted for future sales. Kira always kept a logbook to keep tabs on her sales to note if anyone had given her any trouble so she could either refuse service for future deliveries or make service more streamlined for frequent and trusted customers.

Both Kira and DRAMA would nod and turn, both leaving and taking their own path. A successful sale that had a slight hiccup, but nothing Kira couldn’t handle.


Describe any other additional information that is notable in considering your character for the role of a black-market dealer: (If inapplicable, put N/A)

In the case there’s no available BMD positions remaining, I’d really appreciate it if this application could be put on “Pending” for when a BMD position does open up. As a lot of thought and time went into it – I had to create a lotta lore, killed someone, and got some drawings done just for this app to look it’s best! – and I don’t want to lose all that just because there’s no slots – I’m happy to wait should I have to :) . If I get denied because my app wasn’t good enough, that’s completely fine too.

Also, if you weren’t included in my application and knew Kira, it would mainly be because this isn’t a biography, but rather just a recount of lore relevant to her BMD application – a lotta lore was created just for this application to develop Kira’s personality!

That’s all, easily my most length and detailed application, so again thank you for reading!
 

Hirathex

Level 257
Senior Admin
Black Market Lead
Police Lead
Hirathex
Hirathex
Omega+
DENIED

Thank you for applying, but I've decided to deny your application for the following reason(s)

REPUTATION
We generally look for players who have a fairly clean server history and those who have been playing for some time. To improve your chances later on, you can try joining other factions and community teams first.​
 

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