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An incentive for students to participate in classes

WhiteSnowy1737

Level 64
WhiteSnowy1737
WhiteSnowy1737
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What's your Minecraft Username?: WhiteSnowy1737
What's the title of your suggestion?: An incentive for students to participate in classes

What's your suggestion?:
Look, I wanted something that could increase student interest in classes, like an exclusive item, or an interesting mechanic, anything, but that works like this:
Highschool: Has the most basic version of this mechanic or skill.
College B: Has another, more refined or better version.
College M+: Has the maximum version. Since the selectable age of adults on the server is between 21 and 100, the master could be the highest level of this feature.
It can be anything interesting, and each grade has one. I think skill-based rewards work best, so they don't use the Master's item, for example, in High School. As long as it's a way to get them interested and participate, it's fine! And look, take as much time as you need, as long as you can find a way to encourage them.

How will this benefit the server and community?:
This, instead of just helping the faculty responsible for teaching and educating reach their quota. It doesn't make classes mandatory again. In other words, besides helping educators, it helps students, and also make it so that they can join classes of their own free will. This can help boost morale, especially among teachers, given that so few students participate.
 
I am confused on what you want to be added to make classes more popular. So, back in my time as Teacher(however many times and eons ago) to have popular classes and to have incentive for students to come to your class and participate, is to actually interact with your students. This means only plan the BARE MININUM of your classes(what stubject you will teach and like, maybe have a few bullet points to get through for a single class) AND MAKE UP THE REST! Most classes that I have went to(both HS and College) follow this type of mindset when it comes to classes. If your students like you, like what you teach, like how you teach, then you will have a lot more attendance with your lessons AND you will have more people interacting with said lesson. And since Classes ARE NOT MANDATORY its up to the teacher/professor to make their class SO ENJOYABLE that students will take time out of their school day from roleplay or afk or whatever students do between/during lessons TO ATTEND YOUR LESSON.

TlDr: You make class fun, you get more people to join it and interact
 
+1

I feel like the example the OP gave is somewhat incomplete, since I don't know exactly what this mechanic or skill is. However, the main idea, "An incentive for students to participate in class", is something that I agree with. As a Professor, I care about the stuff I teach. I understand that the main goal is to make them interactive and fun, but we also need to recognize that some bad apples join the class, AFK, and still earn credits because of the homework system. I personally don't like this, because active people will have the same number of credits as inactive ones, discouraging class interaction, because at the end of the day, it's the homework that is the only real way to earn credit.

In this case, offering students another type of incentive would be helpful. For example, the stickers are valued as +1 credit, or something like that. This would encourage class participation, helping the Professors/Teachers who have to rely on it, and also help the active students by promoting good behavior. I know that the OP is talking about mechanics or skills as an In-Game or In-Character stat or anything related to that, but what I want to say here is that we can go into another route, and do something that could be easier and also aims at the same objective as the title of this suggestion. This would be up to SLT, so I really hope they read this and consider it :(
 
Neutral

when people join your classes they primarily join for the sole purpose of getting HW and graduate from HS -> College B or College B -> College M. Meaning if a student were to do a simple google search or ss what the instructor has said during the class, they could almost always guarantee a credit. Now as a teacher I am bound to have students who just sit there and go afk for almost the whole school and as a measure for this the emphasis on interactive classes becomes more significant. Meaning as of now having to do a class that's heavy in lecture becomes less desirable as it promotes people to stay afk and not do anything (texting people icly or being tabbed out, etc). Meaning that having a class that isn't as interactive (when I mean interactive I mean making your subject fun while incorporating aspects of learning and getting students to be on their feet and doing something) people would just stay afk not interacting with the lesson and in some cases oocly be bored that they may find fun in other means.

While I do agree that people should be rewarded for participating, it's something we should be doing already and it's also something that's widely encouraged. Additionally there are other things we could do as a instructor which can make a class interactive. One thing I normally do in my class is make it to where the students upon joining the class and settling in, I would start off immediately with a movement based task which could get them up and moving (9/10 this would put people on the spot leaving little time to afk and weeding out students who intend to go afk for the whole class). This can be making the student line up in a certain format that goes in respect of what class you're doing or taking the students to the special classrooms. Making a class interactive is moreso a subjective thing as any class no matter if it's english, math, science, art can all be made interactive if planned.

Personally speaking I do agree that we should be having an ascensive to making student interact with the class, but how it can be leveraged and done is really a matter of instructor's rather then it being a problem with the student themselves. Sometimes there are cases where a student cant be interactive due to connection issues or they have to do something oocly that requires them to be afk. And stuff like this in most cases are out of our control.
 

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