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Accepted Architecture Professor Application | cyberwqve

cyberwqve

Level 8
cyberwqve
cyberwqve
Omega
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What is your Minecraft username?


cyberwqve [APPLYING ON] | cyberwqre [ALT]

What is your discord username?

cyberwqve

What is your time zone?

CEST [CET]

Link(s) to any previous applications on the server:
Psychiatrist Application [Accepted]
Architecture Professor Application [Accepted]

Italian Language Application [Accepted]
Russian Language Application [Accepted]
Czech Language Application [Accepted]

What are your current roles on the server? (If you're college, specify your degree level):

cyberwqve​
cyberwqre​
Hana Tanaka [Adult]​
Nina ‘Ninetta’ Portelli [Psychiatrist]​
Reina Itō Renlow [Grade-11]​
​
​

Describe your activity and roleplay experience on the server:
I’d say my activity each day ranges from around one to six hours depending on my schedule and motivation. I am generally active from afternoons to late evenings as I work part-time, although this is a lot more flexible on my days off.

These are the times I am generally able to be online:

MondayTuesdayWednesdayThursdayFridaySaturdaySunday
19:00 | 7 PM9:00 | 9 AM19:00 | 7 PM9:00 | 9 AM19:00 | 7 PM9:00 | 9 AM9:00 | 9 AM
-------
3:00 | 3 AM
(following day)
23:00 | 11 PM3:00 | 3 AM
(following day)
23:00 | 11 PM3:00 | 3 AM
(following day)
3:00 | 3 AM
(following day)
23:00 | 11 PM

As a whole, I have been roleplaying for approximately seven years now, ranging from Minecraft servers, DND, and Pathfinder campaigns to DM and text-based semi-literate roleplays.

With it now being October, I have reached my one-year mark of being on this server. Despite this not being a long time compared to many other players, I would say I have had a considerable variety in roleplay experience so far, which I am immensely grateful for.

My first ever introduction to this server was Family RP, as I had initially joined with two friends that made sibling characters with me to help ease into the worldbuilding and form connections. Through such, we ended up getting adopted and spending a fair share of time settling into the server. Gradually, the people we met helped us get introduced to the crime world of Karakura, which would tie into the next category. Besides this, I am the family head of a smaller, unofficial family. By no means is this type of roleplay my focus, but I do enjoy the aspect of roleplaying affiliation that goes past friendships or romantic relationships.

Not even two months into my time on SRP, I started getting involved with a rather small gang. It was primarily a delinquent gang but did have some cultural aspects of a street gang. Even so, the focus was P2L over rolling combat and permission-heavy use, which is something I have always found myself preferring. The gang didn't last all too long, but it taught me all I needed to know about the rules regarding combat as well as introduced me to the bosozoku subculture of delinquents. Moving forward, I started my own gang with the encouragement of those around me. It was, of course, a bosozoku, but past crime and misdemeanor—I wanted to put a focus on slice of life as well, as I always found it an important bit to allow for character development, creative writing, and all sorts of connections. Unfortunately, due to my own decline in motivation, I ended up disbanding after half a year. I like to believe that everyone involved found enjoyment in the gang in some sort of way though, and I still cherish each interaction I had. After a brief break from the faction, I ended up coming back to it with my delinquent character. Through development I explored psychological effects of criminal activities in one's youth and in turn got more involved in organized crime and the intelligence side of it, specifically Mandate and Prowlers. Intel RP is something I am fairly new to, but I am immensely enjoying the type of intriguing interactions I get due to it and the harsh switch from impulsive delinquency to a more restrained and heavy experience. I am currently still involved with both of those organizations and plan to keep doing so, as crime has always been one of my favorite types of roleplays, if you couldn't tell by the length of this section.

This was my first faction and one I still truly adore. Alongside hosting classes and exploring various ways how architecture theory could be translated to a Minecraft server, I had plenty of interactions with other school staff and students alike outside those areas. I always love putting a focus on mundane everyday tasks that my character would do, so I often found myself just looking for any kind of roleplay around school grounds. Past that, I also played my professor character out of school hours, whether that was personal interactions or the events that were held. To me, character development and personal storylines are essentially the same for any character I play, and that doesn't exclude faction ones. Not only does it promote my own enjoyment in my opinion, but it also opens doors for more interesting interactions with those around.

Psychologically driven characters, interactions, and literature have always been a focus to me. I find that it can dictate so much around you and is an incredibly interesting topic to delve into. That said, with being a psychiatrist, I was not just hoping to roleplay out therapy sessions or similar merely for my own interest in psychology, but also because I wanted to be an influence to others' characters, even if it was minimal. Through this faction I have gotten to learn about so many interesting characters and see firsthand how they unfold, which is incredible. The roleplay opportunities you are given expand past just patients, to all of the hospital workers and even to the second emergency faction, which would be KPD. Due to their similar natures, paths tend to be crossed quite a bit and allow for interesting dynamics around all. After a few months in the faction, I found myself picking up the role as the psychiatrist's clinical lead and am so grateful for all the opportunities I was given.

The one common denominator among all of this has to be the enjoyment I get from writing with others, whether that is multiple appends or short acts with substance behind them. It’s not just from the literature aspect itself, but the fact I get to experience not just my own storytelling, but everyone’s around me.

In your own words, why do you think professors are important to SchoolRP?

Of course, there is the obvious answer: to host classes, act appropriately, and ensure players can pass through the various grades. By hosting classes, you can assign homework, which ideally should always happen. If a player gets a passing grade, they gain an education credit. Once 50 have been gained, they will be able to grade up from bachelors to masters. Furthermore, professors are expected to ensure their classes are fun and interactive and to take on the role of a person that aims to settle conflict when roaming the school grounds.
However, I do believe there is much more to this. It is already extremely hard getting involved in existing friend groups, which can oftentimes make roleplay demotivating. I believe teachers and professors alike have the opportunity to create scenarios where players are encouraged to interact and in turn boost connections both ICly and OOCly. Even if college students generally have at least a decent involvement in the community, it can still feel isolating. That said, I also think classes can heavily impact how players experience a school day. A lot of the time people simply wait out school time, or stand around with seemingly nothing to do, which can change with interesting and interactive classes that professors offer.

Do you acknowledge that if you are inactive, you may face demotion or removal from the faction?

I understand and acknowledge.

Do you understand if your application is accepted, you may have to undergo professor training?:

I understand and acknowledge.

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What's your character's full name?

The door opened with a gust of wind, followed by a slouched over figure casting a shadow in front that disappeared once the door was shut behind once again. His gait was kept casual, loose as if he had no where in particular to be - just that he had. The seat right at the desk in front of him. With a single motion, the chair was brought out before he slumped down in the seat, the same he had found himself in before.

"Afternoon." - "Right, name. . ."

A birth certificate alongside a passport was slid over the table to the person sitting across.

"Volkova, Lukáš. As you may still have in the system."

His voice was laced with indifference as always, a silent hum following.

Age (Minimum is 27):

His right index finger extended, reaching forward to where the birth certificate sat. A few taps were offered to the D.O.B. section before his whole body retracted back into the seat, pushing as much against the backrest as physically possible.

"37."

An elaboration added quickly after.

Nationality:

His attention diverted to the burgundy passport for a second, plastered on it 'EVROPSKÁ UNIE' - 'ČESKÁ REPUBLIKA', before he glanced back ahead, then at the clock in the room.

"I am from Czechia, officially known as the Czech Republic."

His head lolled back and forth slowly, with his gaze still trying to find a point of focus.

"A smaller city north from Prague."

This was the most small talk offered from him before he fell back into his own silence, waiting for the following question.

Preferred Subject:

Finally, a record with all of his work history was handed over, although the corner of the paper was slightly bent, forcing him to swiftly straighten it out using his thumb and index finger.

"As you can see, I've worked in the architecture industry all my life. The only exception was my time as a professor here, which is what I would like to return to. Teach architecture to the youth."

By far the answer that had the most care behind his words as seen by the length and depth to it compared to each comment that was cut short. A glint of passion shot through his usual demeanour.

Describe the character: How do they look and act? What makes them unique and different? What are their plans for the future? Optionally, what is their past?

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art by hunnycake_
The man that sat slouched in the chair couldn't hold a more dishevelled look if he wanted to. A cross dangled from his neck, adorned with various beads in neutral colors and metal ornaments. Underneath, an uneven tie sat across the collar of his dress shirt, as if it had been forcefully loosened. Like always, the uppermost button of his top was opened. Despite his garments being strictly professional, they looked more like casual clothes than anything.
Alike, his hair was unkempt, blond strands falling in various directions to the point you could almost not make out where his middle part sat if it weren't for the slight split he always kept. Past his fringe, dark blue eyes stared back at you, barely holding any hue of color. His sunken eyes were adorned by wrinkles at the side and slight eyebags below, merely adding more depth. Above, thick eyebrows framed them properly, complementing each sharp feature he held - a prominent nose and a fairly strong jaw. A slight stubble dotted around his face, softening his features just barely.
Not even when speaking to him did his spine straighten up, keeping up a constant bend to it. It significantly dropped his usual height, which was approximately 6'2. Even his appearance would suggest what a lazy man he was, leaving most to wonder how he kept a decently built stature.

To most, Lukáš seems indifferent, lazy, and nihilistic at first. Someone that has lost their care long ago and is now a mere puppet to their body's needs. And while most of these derogatory terms would most likely be applicable in some way, the care he holds is stronger than the argued average. What seemingly differentiates him is the proportionally little area of things that fall under such, in turn, leaving him to hold an aloof demeanor and sarcastic jokes that fall flat. At times, people would mistake him for different people when it came to his family or passion in contrast to the mundane everyday tasks he paid no mind to. It was almost as if there had to be a certain distinction in order for his being to function, finding an awfully strange balance. When confronted with the things he does concern himself with, a rather stern approach was taken. His children knew such too well, often becoming the center of his worries, alongside the well-being of his students. Rules and boundaries were something he cherished in those areas and kept up at every possible condition if it meant to guard those he believed needed it most. Despite this, he did not hold a bitter way of speaking to them, not the ones he managed to hold a proper opinion of, at least. Even though he would never wish to acknowledge it, his view on people around has lowered, as well as his incentive to always gauge the best of people. Recently, his optimism had been haunted by a weight of the past.

Improvement to surroundings had always been a wish present within him. And to him, architecture reflected such, the way our environment was shaped by everything around. Although these beliefs could not be borne by one alone, which is why his personal focus had shifted. While he still holds passion towards his own projects, he was of the strong belief that entrusting his wishes to the youth would be the only way to achieve such. Not because he wanted to see grandiosity, but because everyone deserved to understand their own belonging.

Past this point, the biography had been ripped off.

What is their outlook on students and their co-workers?

To Lukáš, students were the building blocks of Karakura. The people that would dictate what future this town would bear. In contrast to his previous optimistic opinions of this town, though, his view was gradually deteriorating. The youth may have a responsibility to shape what the present had to offer, yet it was just as much of a responsibility of adults, especially faculty, to guide them. Something that he had always stood for was the abolishment of treating rules like mere guidelines, as some teachers and professors did when it came to gaining the favor of students. In his eyes, there should be a clear line between faculty and student, a hierarchy that wasn't used to abuse power but to offer a stable figure to students. In the same view, he held a slightly looser view towards his co-workers. While he felt like they had a certain duty to uphold towards students, he was not one to be stuck up with formalities or strict bounds. Generally, there was a lack of care for anything that left his circle of interest - that being the improvement for people around.

What is their motivation for becoming a professor?:

Each aspect of architecture affects one, whether that is subconscious or not. Colors, shapes, light, and similar don't just change how a building is perceived but also shape human behavior and social interactions past the mere physical aspect. Lukáš not only believed but was convinced; the same applied to Karakura. The incredibly high crime rates weren't just a coincidence; they were a direct result of misunderstanding architecture. Beyond school, the youth hold few areas for social interaction among each other. Naturally, this encourages isolation among teenagers and an increase in the wrong groups of people spreading. If no other place is there, you aren't even given the choice to pick, which is how Lukáš viewed it. While he did hold a highly negative opinion of those upholding criminal spaces, there was still a less cynical part of him that did believe everyone could be redeemed, just as before.
Truthfully, his motivation for becoming a professor had never changed, that is, to encourage students to follow their own passions and shape a future worth living for. However, somewhere along the way, the prior optimism had slowly crumbled.

Roleplay Scenarios

A jock is ignoring your lesson and throwing paper balls at another student, what would your character do?


The quiet sound of paper tumbling under the desks interrupted the silence that had settled in the classroom as a task was at hand. Lukáš' eyes wandered down towards the crumbled piece of paper that stopped right at his feet, reaching down to carefully undo the creases left in the sheet. Quiet steps echoed behind him as he made his way over to the student, pressing the piece of paper down with both palms of his hand. "Alright." His voice was kept quiet enough to not disturb the students to the side. "Since you seem bored enough to toss around paper, I'm sure you've long finished your previous task." With a pop, the cap of a pen he held was removed, now being placed in between his teeth. An already horrible posture slouched down further, reaching to note down on the paper in sloppy handwriting. A flick of his wrist sent the new task to face the student. "Surely, this should be enough to keep you busy, right?" A stern undertone lingered in his voice, although muffled by the fact he was trying to balance the cap in his mouth. Once he walked off, the cap returned to its rightful place.

A student doesn’t seem to understand the material, yet hasn’t requested help, what would your character do?

His gaze wandered to a student that had been idly typing away at the computer, seemingly struggling to figure out the program that they were told to use. For a few seconds, his fingers tapped along the teacher's desk in the computer lab, observing the blue selection square of the cursor move around the student's screen. A nod to himself followed before he pushed his chair back, strolling through the room with his hands stuffed in the pockets of his dress pants. Behind each student, he came to a brief halt, glancing over their shoulder at their monitor. Once at the struggling student's spot, he watched them scramble to look busy. Without any word, he simply slid a note across their desk, tucking it underneath the keyboard before taking his leave once more. The note was an offer to stick behind after class and catch up with any material needed.

When in the faculty lounge, how does your character act?

The smell of mediocre coffee, freshly printed paper, and a hint of someone's lunch lingered in the air as soon as the doors were pushed open. It took a while to adjust to the change for most, although Lukáš had never paid particular attention to such. He followed the same path he always took, to the back of the old coffee machine, brewing the same black coffee and taking a seat at the same desk. On the way there, each faculty member would be offered a nod as to not disturb any conversation that would most likely be happening. If lucky, you may even catch an unfunny joke or a sly remark if your nickname happens to be Ted. Once at the spot he always occupied, a stack of paper would be lazily set down, pages and sheets sticking out as if they had been cast aside for way too long. A heavy sigh at the sight of the work he dreaded, followed. There was no passion behind multiple choice tests, nor was there any in grading them. Any opportunity that would be given to avoid the tasks at hand would be taken, whether that was irrelevant topics with co-workers, going for a second cup of coffee, or idly tapping away at a useless Excel list.

Provide at least 2 interactive class ideas and one field trip idea related to your subject

Vocabulary & Definitions in Architecture
(Interactive Class #1)

How it would work:
The class would need to group up into halves; the students on one side would each get a label/vocabulary, whereas the other side would get a definition that fits the vocabulary. They would then need to go around and discuss with each other to find their proper pairing. As for how I would hand out these labels and definitions, I would most likely use the /whisper command. At the end of the class, all definitions and labels would be repeated and explained once more by each pairing. Students may use the internet for help if needed.

An example:
There are two groups, A and B. A student from group A has the label 'Brutalism'. They will then need to go around to group B people, asking questions that will help them pair with the right person, such as: 'Are you an architecture style?', 'Were you popularized before or after the Soviet Union disbanded?' , 'What are some of your design traits?'

Why I personally think this would be engaging:
I believe that this will be able to boost interactions between players, as it relies on such. I think simply due to such, it can be heavily engaging, especially depending on how the interactions with others go. I am also hoping that this could serve as a way to invite people to form more IC bonds!



Futuristic Karakura
(Interactive Class #2)

How it would work:
Each student would need to pick from the existing buildings out of Karakura, which they would base their design off of. There should be no duplicates, as students would be expected to essentially reconstruct Karakura but in the view of the future. Various materials would be given to not restrict anyone's creativity when making the study models. A brief explanation and purpose of each building should be offered at the end of class.

An example:
A student picks to reconstruct the current subway stations, but instead of planning for another train to offer transportation, it would be a flying vehicle. While the building's purpose would be the same, it would differ enough to allow for creativity and for it to truly feel like time had passed.
Why I personally think this would be engaging:
Unlike the first one, this one builds a bit more on personal writing and DetailRP, however, I believe people love expressing their characters through things like this, which is why I personally enjoy this kind of approach that lets people come up with their own ideas.


How to Maximize Productive Design in Interior:
(Field Trip)


How it would work:
This would, ideally, be a trip hosted with another professor that covers any medical topic.
Firstly, the class would be briefed on the rules, which would be to not cause disturbances or to stray from the group at any point in time. Then, the field trip would be explained in the bounds of the classroom.
The class would make their way to the hospital, where triage protocol would be further explained. Taking triage into account, the class should discuss together what could help make the lobby more efficient for protocols as such. After all, architecture isn't just about the aesthetics but about ensuring the building's purpose is served as efficiently as it can at the same time.
The field trip would continue as explained.

An example:
After discussion, students find that adding another space for people that have not yet received their snap bands would be of use to help hospital staff sort them better. In turn, a new floor plan would be constructed by the students.

Why I personally think this would be engaging:

While triages don't happen as often, I do believe they happen enough to be mentioned. Even so, they often get messy, which is where the idea of reconstruction comes from. Like I said, I believe people enjoy sharing their ideas, especially through their character's point of view, which is why I think people would love to discuss this. Additionally, this would allow for another professor to incorporate their own teachings, especially since they would be fundamentally what the floor plan would be constructed after. Lastly, it could even involve the EMS faction by having a worker's input.


Because in the end,

Architecture is not about impressing people.

It's about understand them.
 
Last edited:
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