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Here's what I've learned about gangrp as a gangrper:
Gangrp has many personal preferences, but at the end of the day it is extremely hard to avoid people you don't wish to interact with in such a "hardcore" way such as gangrping. The thrill of it is very fun, but as someone who joined gangrp for the roleplay and not for the danger of it, I believe that many reasonings for this are innacurate.
Now, here's an opinion from being an officer:
Roleplay is one of the biggest aspects of being part of this faction, and it can be hard or even discouraging to have to restart with a new character all because you were doing your job to arrest criminals and ended up getting killed. It is also far different from being a gangrper, because we get involved in situations with multiple gangs that are all against us (gang vs gang turns into 2 gangs, vs cops).
Overall:
The permissions and their rules were changed for a reason, and I don't see why they need to be changed back to an old system while the current one is working much better in my opinion. I also say no, becaude I can see the big possibility of an increase in temporary characters.
About that: I was thinking of a middleground when I made this.
Of course, I feel like the rules about police arrests were way too lenient. I feel like if a gang member gets life (Or above what would be a 50 year sentence's IC counterpart) or death without bail (or with an extremely high bail) (Both of these factors have to he true at the same time) the gangs would have an actual reason to kill officers.
Of course, this change would make cop-killing less rampant, but as somebody who worked for KPD, on a server based on realism, you should know that cop-killings do happen in crime organizations, for way less severe things. Some evil people exist IRL, and—for realism's sake—most likely do in SRP.
Now for gangs, I already explained that permissions involving GangRP should be HEAVILY limited.
The only time civlians / ameteur gangs can touch KPS would be during a vendetta (when somebody in their family / gang gets murdered. And they will only gain it on the killers (IF the killer was unmasked.)
Majors won't lead to KPS the same way they used to. If people major you twice (or actually end up disabling your character, like I said above, then only YOU get KPS.
KPS being unpassable also adds another layer of "security." Especially with my proposal FOR kps.
Of course though, this thread was about finding a comprimise between the old system of KPS, and the new permissions system. Like I said above, Majors getting a slight increase (Nowhere near as bloody as it used to be,) would be amazing, and the ability to POTENTIALLY disable somebody would solve the crime-x-punishment problem.