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Clock Tower Interior

ErikFinster

Level 218
ErikFinster
ErikFinster
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What's your Minecraft Username?: ErikFinster
What's the title of your suggestion?: Clock Tower Interior

What's your suggestion?:
Karakura Academy Clock Tower

Karakuras academy high school and college campus building have THE most iconic clocks on the map, (East and West facing) and I would love to see at least one of those clock towers turned into an explorable interior space.

My suggestion is an off limits clock tower interior above the school. It would be a liminal area that feels half maintenance space and half forgotten storage room. It would be filled with LARGE CLOCKWORK MACHINERY and maintenance clutter, (I would purchase the necessary furniture customs) such as a large clock face, a central gear mechanism, spare gears, winding drums, hanging chains, counterweights, railings, catwalks, ladders, tools, and storage items.

The goal would be to create a space with the same appeal as the crawlspace above the club rooms but more curated. Something hidden but always present. Atmospheric and memorable. ICly, it could be a place students are not supposed to be in, (but probably still sneak in somehow) where getting caught would result in detention. That would make it feel secretive and a little dangerous without making it completely unusable for roleplay.

This could work either as a temporary event area or as a permanent map addition. A temporary version could be a good way to test interest first, while still leaving room for it to become a permanent location later. The current space is unoccupied (I had mods check the emptiness of the space before I finished this suggestion).

I also think this space would work best if it felt more like a believable school maintenance and service area than a fantasy space. (No steampunk but genuine turn of the century mechanics) Even a modest version with one large clock face, a central mechanism, some catwalks, and maintenance clutter would already make it feel unique and worthwhile.


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How will this benefit the server and community?:
This would benefit Karakura by adding a new explorable space on the school grounds without any map expansions. The doors could be accessed by faculty and school staff, but not students. (or students with an extreme affinity for climbing difficult terrain) The space would feel naturally connected to the school rather than random or disconnected in some sewer. Because the clock towers are already a recognizable part of Karakura, opening up the inside of one would make the academy feel deeper and more alive. (the towers are currently just decorative without a function.)

It would create new roleplay opportunities. More experienced students and faculty members could use it for exploration, secret meetings, rumor-based scenes, maintenance-related events, lore moments, and other storydriven interactions. A hidden location like is a fun thing to discover and doesn't need a bigger map. It just becomes more granular, with a stronger identity, and it would give people a really memorable place to discover and talk about. (like the mines or the bear caves.)

It would provide a new environment without needing to change the overall identity of the academy. Nothing changes outwardly. Instead of just adding another ordinary room, this would create a visually distinct area that stands out from classrooms, hallways, and rooftops, that is not just the boiler room or the haunted classroom of 312.

If a permanent map change is difficult, it could still work as a temporary event location or limited-access lore space. I tthink it benefits the community whether it is implemented on a small scale or a larger one.
 
+1

Beyond being in itself very fun and appealing, I believe this caters a lot to roleplay opportunities! Places to hide in for students during school time, eerie spaces to spread rumors about, lore even maybe (?!), motive for detention beyond just students hitting each other. There is a huge appeal in "you should not be there" and the thrill of maybe getting caught that I just love so much.

PLEASE
 
+1

I think in general there should be more places like that. I find that surroundings and places can heavily impact roleplay and add so much more immersion, fun and engagement. I love the idea of having little things like that scattered around.
 
+1

Let the builders cook.
Let the builders deliver whimsy

Let the builders make haste

My hot take is it should be 'accessible', but like... hidden. Like, the 'obvious' entrance (a door) is LOCKED to all but faculty, but perhaps there is an alternate, obscure, and potentially dangerous path.
 

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