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Education Credits are required for all grades in high school

Joe.exe

Level 65
Joe_Kurumi
Joe_Kurumi
Omega+
What's your Minecraft Username?: Joe_Kurumi
What's the title of your suggestion?: Education Credits are required for all grades in high school

What's your suggestion?:
Grades 7-10 still upgrade naturally as the play time increases.
Grades 10-11 require 15 Education Credits
Grades 11-12 require 15 Education Credits
Grades 12 to college B require 20 Education Credits
The total is still 50 Education Credits (Or any reasonable number the staff desires)
Students who have reached grade 12 can retain their grade

How will this benefit the server and community?:
Currently, Education Credits are only valid when upgrading to college in grade 12, which requires 50 Credits.
I would like to split it into a gradual process, and currently almost all HS students on the server are in grade 12, which is not realistic.
This will give players a leveling process that is more immersive than having to spend 3 months trying to earn 50 points.
 
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I dont think we should change the system at all. If you think about it, if you started off as a Grade-7, a brand-new player right? And you start to attend classes and do the homework and pass. For a new player, this is something that is already done ALONG with having the time to upgrade them to that point. and the way you are wanting it to happen, it will restrict roleplay with characters and stuff.

then we have to think about Teachers, being a teacher is hard and not all the time we will go and host class because our lesson isnt finished or anything along those lines. Teachers/Professors get in trouble if they have next to nothing planned, yeah they can mess their way through. But Homeworks have to be approved and stuff even BY THE TIME they get to that lesson. So, it CAN be doable but it will put more stress on teachers
 
I dont think we should change the system at all. If you think about it, if you started off as a Grade-7, a brand-new player right? And you start to attend classes and do the homework and pass. For a new player, this is something that is already done ALONG with having the time to upgrade them to that point. and the way you are wanting it to happen, it will restrict roleplay with characters and stuff.
I did not ask for the complete abolition of time upgrades, but only to change some upgrades to credit requirements. Grade 7-10 still requires time upgrades, and Grade 10-12 only requires credits. This not only retains the friendliness to newcomers, but also makes the higher grades "worth it". I think this is not a restriction, but a rich character growth path.
Credits can be accumulated, for example, if you get 10 points in grade 8 and 7 points in grade 9, you can use them in grade 10, -15 points to enter grade 11, now you have 2 points left

then we have to think about Teachers, being a teacher is hard and not all the time we will go and host class because our lesson isnt finished or anything along those lines. Teachers/Professors get in trouble if they have next to nothing planned, yeah they can mess their way through. But Homeworks have to be approved and stuff even BY THE TIME they get to that lesson. So, it CAN be doable but it will put more stress on teachers
This concern is real, but it also indirectly promotes the value and sense of achievement of the teacher position.
Players will be more motivated to go to class (and want to go to class instead of afk), and existing players who have reached grade 12 don't have to worry about it.
Teachers may be busier (but in fact, the 50 points remain unchanged). If you are really worried about this, you can increase the channels for obtaining credits, allowing RP rewards, special events or extracurricular activities to count as credits.
 
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Keep it strictly to college tags. It would take more time to achieve grade twelve, which already requires around 24 hours of continuous playing to achieve and would cause an influx of green tags, which everyone might not want to play due to the limitations, such as criminal roleplay and gangrp that require them to at least be grade 10.
 
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The only thing this would do is make new players have a harder time reaching Grade-12. Those of us that are already grade-12 (grand majority of the playerbase) would only need 20 credits to get into college which is unfair on the rest.
 
The only thing this would do is make new players have a harder time reaching Grade-12. Those of us that are already grade-12 (grand majority of the playerbase) would only need 20 credits to get into college which is unfair on the rest.
Thanks for adding that, so all high school students will be relegated to 10th grade? (Keeping their credits, players with 30 points can move up to 12th grade)
 
Thanks for adding that, so all high school students will be relegated to 10th grade? (Keeping their credits, players with 30 points can move up to 12th grade)
No... Resetting everybody to Grade 10 for a system that in the long run changes nothing would cause an insane amount of backlash. Also keep in mind that credits are per character. I, and I imagine many many others, do not want to have to grind out education credits on several slots for Grade-12 :sob:
 
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Currently you grade up by from grades 7-12 via your playtime, if you don't have enough playtime you cant get a grade-12 character or any grade above 7 without the proper playtime. Plus teachers are also players themselves and the position itself is hard and taxing, plus time zones exists and faction leads cannot control who with what time zone apply for their faction. This leaves people often unable to get higher grade levels as quickly as just simply playing and experiencing the server if at all.
 
That's why I say you can get to level 10 over time, and the higher levels are for players who are willing to work at it.
There's not really a problem with the way it is currently, I don't see the extra effort really being needed to get to grade 12?
 
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Whether I think this a good idea or not, I agree what Dark says, We need to also think about Teachers and Professors in this, and not just the players...

I do understand the reasoning behind the suggestion, maybe it could be seen in consideration box in future references but I highly doubt it for the current situation.

The current system already supports everyone's growth in a natural and balanced way. When a new player comes around, they attend to classes, do their homework and gain the experience that's necessary to upgrade.

Changing how the Education works, will be a really the down fall in the faculty community and the schoolrp experience. I highly don't think nobody wants to grind to get to grade 12, instead of grinding the credits, the hours to keep everyone active to gain the upgrade to the next grade is very active and isn't failing us.

From a Teachers stand point in SRP, this can lead to added pressure. We are expected to have proper lesson plans, approved homework, and sometimes we don't have the time to host classes due to many reasons alone. Requiring Credits at almost every stage would create a high demand and not all of the teacher can't keep up with it, leading to burn outs and maybe stress because they are afraid they will fall behind due to oocly reasons, icly reasons because other teachers are hosting etc.

I think the current setup is manageable and effective. So I don't think a major change like this is needed.

However if there is concerns about the current credits system being at 50 credits. I do see making a suggestion about lowering it a bit to like 35 or 40. In that way it's still feels like an achievement but feels less grindy, if you know what I mean.
 
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Fellow teacher here personally I don't think it's a good idea having that as there are too many logistical problems to it. Main takeaway is that we all have lives outside of SRP, so requiring credits to grade up also creates a lot of stress and demand for credits on our end like what Gloomy explained. Even then requiring credits to grade up also takes away from being able to be whatever grade you wanna be from grade 7-12. College tag is more reasonable to keep the credit system and that's where it should all stay at. So not only would this make the teacher faction more stressful then it already is, it also makes it a lot more restricting for players to have creative control with their character's age/grade (assuming grading down would mean you have to get a sum amount of credits again to grade up like college tag)
 
Denied
Thank you for your suggestion! After discussing this with the team we have decided to decline it.
 

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