I don't think keeping this OOC consented is better for SRP. Theres easy ways to make killing a character entirely realistic and rare. Forcing people to interact and have lore and having characters have actual good reasons for trying to kill someone, which can all be explained to an admin or lore-team member and they can decide if its a good idea to give you permission to fully kill their character.
If you don't do this then to be honest, not a lot of people are going to die authentically, RP is going to feel more staged and planned out, I mean no random person is just going to say "yes you can kill me"
Its going to get annoying not being able to further your RP with someone organically, and knowing that someone literally CANNOT die is just not good for the whole aspect of GangRP. Theres no real good reason to not allow staff to give permission to kill someone, give them proof that you've had multiple encounters with someone, give them your characters reasoning, and show them what they even did to want you to kill them. Its 100% needed for people to die off in GangRP, and its just not going to be as organic as it can be if you have to have someone agree. Most the people in GangRP aren't even on good terms, and most the people are also petty. This limits RP greatly. If you want to kill a character you have to be on good terms with them, and them knowing they're going to die and also them likely being your friend, the RP is going to be staged or feel very staged.
Personally, I only like this idea if NLR and lore-team / admins are able to give kill permissions on someone. If not, the cons outweigh the pros for me. I already don't like GangRP that much because of the lack of writing and lore, and much wont change if theres no NLR, I also hate how restricted GangRP feels, too many rules, and making it to where people have to consent to being killed just still doesn't really get rid of the restriction part for me, I cant be creative still.
The reason GangRP is how it is is because people don't like to lose unfairly, or in generally most the times. So to remove complaining and to remove stalling and to remove loopholes, you have to remove losing. But thats stupid, you can't remove losing with something like GangRP without it losing what its even made for, but you kinda can with NLR. People hate losing their character, they cant stand having to buy a new skin. So when someone is trying to kill you what do you do? You stall, you metagame, you loophole, anything to save your precious creation, you do /me dips because you want to get out of their ASAP so your bleedout timer doesn't fill. But with NLR you won't die entirely, you don't have to stall anymore and be annoying, you can actually put effort into the scene being created because you don't have to lose all your time put into a character, and in turn, more quality RP is generated and longer lasting characters are made all organically, and the lore for your character will develop come that situation too. Its better.
I feel like im missing something but idk
I've already explained several times throughout my replies why this is not an ideal solution, unfortunately enough. It would bring about more cons than pros, which is the opposite of what I am trying to achieve with the suggestion regarding OOC consent for killing permissions. My first reply to ImKana regards the idea of consulting lore team members and staff members and why it may be suitable for a community and staff team such as FantasyRP but not SchoolRP. It's a bit of a disheartening thing to say considering that acknowledges there is bias within our staff members and that there may be shreds of leniency depending on who is consulted about certain permissions (alongside lore team as well; granted, they are a lot smaller, so there is less of a chance to be faced with bias/leniency on an inane level). This will lead to arguments and eventually worsen the reputation of GangRP in spite of it likely having success in lowering the amount of permanent kills that take place on the server.
In reality, both the owner and a great majority of the staff team have been looking to lower the amount of kills that take place on the server to a great amount. Again, I'll stress the same point that I've stressed in nearly every reply: forced / permanent character death is not a fond circumstance in other roleplay communities, especially text-based ones. We're making it so that forced death won't occur (minus some instances where people spend what'll end up being months to remove the limb and appendages of a single character; but, that's so unlikely considering how long it would realistically take given the new major assault permissions that would be updated with this suggestion (and even then, people are not forced to kill off their characters)) and that all deaths will require a person who actually cares about the roleplay aspect of GangRP and not the mindless/meaningless kills that are nonsensical to their character's lore and the server's setting.
You can still LOSE in GangRP. You can lose LIMBS! You can get kidnapped for an entire SEVEN DAYS without interruption and experience roleplay unlike any other kind we've had on the server during this time. Guys, losing a limb and being kidnapped are not normal things. It requires you to roleplay out a reaction of someone literally severely traumatized; and, many overlook these daunting aspects of GangRP because they simply do not know how to roleplay it out and treat this part of the server as a win-or-lose paradigm. GangRP's reputation is faltering because there is such little regard for the roleplay aspect, even in spite of the fact that we are a roleplay server. This is what we should be promoting.
NLR would be a good concept and something that we had previously on the server, from 2016-2019. However, there were issues with constant character death of relentless and meaningless kinds (which is what we're trying to avoid by having this suggestion implemented) & issues with forced character death. Yes, the person can begin roleplaying as their character again, but they are forced to remove their entire existing lore that took place on the server. Imagine a character that's been around for 3+ years being NLR'd. It would no longer be fun (which is exactly what roleplay is supposed to be).
In addition to that, what if another character had close relations with a character that got NLR'd? That other character just has to void it all because that character got NLR'd? There are needless consequences to NLR and continuously frequent character death of lacking lore. It would not resolve any issues that we are trying to tackle with this implementation. I hope that makes sense and better elaborates on why it was removed in the past (as someone who played heavily during 2016-2019).
I've mentioned in my replies that "roleplay being staged" is not a bad thing at all and a poor misconception to possess. It's not staged as you are still writing something at the same pace another person is writing in live time (an example of something staged would be copy-and-pasted messages) & potentially blending new, unplanned circumstances into the midst of it. A good example of this (which I've already referenced) is when Prosthettics and I planned the sewer explosion event in May 2022 with the conclusion that Ironside Koji would presumably die — however, we did a few unplanned things while actually roleplaying that made it a whole lot more fun. In addition to that, we didn't plan our final messages (at least. . .I didn't; but it's still not a bad thing if anyone did) of the event where the actual stabbing and explosion happened. "Pre-planned" conclusions are still fun.
Think of events: they're all planned, but they're still fun to be involved in, right? It's counter-intuitive to say that roleplay being staged/scripted is going to be the result of this suggestion and then continue to partake in completely staged/scripted events (that actually DO involve copy-and-pasted messages). I'm trying to stress the point in that this isn't a bad thing. The best thing I can recommend is to try and see a positive within these negatives (or just read my other replies as I've already addressed this several times).
The restriction on GangRP and it feeling unenjoyable is completely understandable — that is another thing that this suggestion tackles. When we 1. make minor assault permissions automatic on everybody, being the only thing required is an IC motive 2. make major assault permissions tie together with kidnapping permissions and allow more freedoms with the kidnapping 3. make killing permissions a consent-based system (all three of these are going to be updates if this suggestion is implemented, by the way), we are eliminating a lot of the restrictions and overcomplication. I've already explained in previous replies of how the consent-based system for killing permissions, especially, gives you a ton of freedom that did not exist before, such as being able to consent on the length of said permissions. Read my other replies.
Arguing that removing complaining, stalling, and loopholes would remove losing (if that is what you're trying to say) is completely baseless. Characters are still able to have their limbs chopped off or get kidnapped for several days on end without escape. Characters are still able to get killed by police officers or BMD, or get arrested being that the risk of police interference would increase. Characters are now encouraged to plan intricate crimes to escape these consequences of arrests and KPD-involvement, hence the concept of them becoming the biggest risk. Correct me if that is not what you are trying to say; but, in all honesty, the benefits of this implementation are not to be overlooked. Thank you for your replies, though!! Having someone disagree in detail brings up challenges that we can address early-on in potentially implementing this new system and I am very grateful that you spent your time highlighting your concerns. Being able to speak up about these sorts of things are exactly the freedoms that we want to permit players of the server to have.
That is not the issue, I believe the issue is how common it is.
If you aren't changing how kidnapping and major assault works, then why would people treat it differently? If you aren't changing kidnapping or encouraging it in any way, then why would people start kidnapping?
The main part of this though is the "differing opinions", why give up at differing opinions, theres many ways to work around this. Having guidelines is an easy way, having an unofficial team of people that review this is an easy way, or in my opinion, the best way, have BMDs and yourself be the main ones to decide who gets character kills. Its not hard. Write a set of guidelines, talk to your BMDs on how you want things to be decided, and let them choose on what characters should die based on what you told them you want. And on the BMD applications, maybe add a section like "In your words, why should someone die?", this would be so easy, BMD focus on crime, and you choose people capable of being serious and people that can roleplay. Have admins be able to review a death if someone complains thinking its unfair, and whoever issued it can get a warning or you can talk to them. Thats just off the top of my head, its easy to come up with something that nerfs "the differing opinions" people can have.
This is a change regarding GangRP, gangs ARE a focus of GangRP, this change does not affect the entire server, it only effects those who want to GangRP, therefore, gangs are a huge part and they are a focus of this.
You can still have OOC consent kills, but you should add BMDs or staff or lore-team, whatever you decide, to make a decision on who can be allowed to character kill.
I honestly believe I have stated that exact sentence regarding forced / permanent character death over ten times within this thread. Yes, it IS the issue — it is the issue that gives GangRP this toxic reputation that withstands it from growing. Commonplace deaths are also an issue, meaning they are both problems that we are tackling with this suggestion. As I've stated, many other roleplay communities (text-based ones, mainly) adopt this same idea regarding forced / permanent character death and limiting it greatly (or completely removing it, which would be in the case of NLR).
We ARE changing major assault and kidnapping. I've stated that several times throughout my replies as well. You may want to check out the other pages of this feedback post and then just CTRL+F for my name to read through some of the more important things I've already stated (and truly do not want to restate). The reason why other updates (that WILL be implemented alongside this rule) is not included in the original post, but rather in my replies, is because they are not the major update we are working toward. THIS is the major update. Consented killing permissions is (as Yonio described it) likely one of the biggest updates in the entirety of GangRP's several years of existence and a complete overhaul. It would be frivolous to provide this update without receiving feedback from the playerbase first and foremost.
I would not give up at differing opinions if I were confident that guidelines would suffice. As I've stated in this reply (specifically), there is bias and leniency that will always exist within the staff team. That's an issue that needs to be addressed; but, it would lead to issues and arguments regarding which killing permissions are permitted and which were not before that does get addressed. We are trying to avoid these kinds of arguments and the circling toxicity that does follow GangRP's reputation. An unofficial team would overcomplicate something we do not necessarily need, being that GangRP is just one part of the server and should not require many to run it (that's why there's only one crime faction lead). The idea of having a thread/guide to follow consulting BMD for killing permissions is actually a good idea if leniency did not exist within the BMD as well. I'm sure every single current BMD (including Minobu, Revra, Kaizer, Ruin, and myself) would EACH give a different answer if someone proposed a situation to us in regards to if something were killing permissions (regardless of what guidelines exist because there can be situations of vaguer variety that are proposed to us (this is something frequent that the staff team actually deals with and we oftentimes have to consult each other to assure that our responses are adequate)) or not.
My experience with the staff team (as briefly aforementioned in the former paragraph) is the evidence to me that the system of consulting a certain group of players or staff members would not be sufficient — at least, as nearly sufficient as what we're trying to achieve with consented killing permissions. We would still be promoting forced character death and I definitely believe some people would be unfairly targeted by more dangerous players if they were to make a simple call on whether or not something was killing permissions (I am speaking from experience — there are some wild people in the community who have threatened my wellbeing over literal Minecraft GangRP. It is ridiculous. Nobody signs up for that part of the server and I would not want to impose it on anyone else). The whole concept of "nobody signs up for that part" is a great thing to mention within these updates and the overall perspective of the people we've mentioned: staff, lore team, an unofficial team to decide killing permissions, or BMD.
If I'm suddenly giving them a new responsibility that they did not originally plan for when joining that faction of the server, that responsibility befalls unto me. Updates of this kind where someone would always have to consult a staff member always prove the same thing — consider how some of the SLT are DMed when they fire a person in-character, consider how I am DMed about how I treated a GangRP situation, consider how Yonio is DMed about a character's arrest. . .obviously, you can't literally consider it being that you haven't seen those DMs; but, it's just a needless add-on to the stresses of staff currently. Yes, that staff member can just leave the team, but it is still unfair to impose that on someone. This suggestion also helps avoid those circumstances. Not every staff member, lore team member, or BMD is fit for such a responsibility. These are entire characters with backgrounds and sometimes years worth of lore within SchoolRP; putting their fate in the hands of one person who could easily be targeted and treated as a horrible staff member or whatnot because of said decision is unnecessary. The whole point of this spiel is that we would still be forcing character death. That is an issue within GangRP.
I've explained several times throughout my replies how this suggestion does affect the entire server. Yes, it will affect GangRP greatly and arguably the most of all factions; but, it still is going to reap benefits within other factions of the server. You've read the replies of others, I'm assuming — we have people who are replying, stating that they would actually choose to involve themselves in GangRP for once if this suggestion were implemented. These are the people who care about their characters and the writing that goes behind it. This is not a bad thing. I'm also going to assume that you have read my replies too — which is why I'm not going to re-explain how this affects the entire server in positive ways. Once more, you can check the other pages and CTRL+F for my name to seek them yourself.
Idealistically, a group that decides killing permissions and if their motives are valid would be a great compromise; but, it's just not one that would befit the server. We would be forcing a new guideline onto people who did not originally sign up for this kind of thing, we would force them to deal with situations that they may not be most knowledgeable about (such as DMing the shrine faction lead or something about something crime-related), we would still be FORCING people to kill off their characters (regardless of if they were consented), and we would be adding an unnecessary roadblock to roleplay that ultimately hinders the experience rather than benefiting it (I would not argue, either, that the re-evaluation of killing permissions is considered an "unnecessary roadblock" either, if that's what you're thinking — read my other replies).
Again, however, I do appreciate all of this feedback! I'm happy that you and others who have given their insight are now belonging to a massive change that takes place on the server. Once more, I am grateful to you & I wish you the best. Take care!!!
The problem isn’t people not having time to action, it’s people don’t WANT to action, the people that do can and will still action. The problem is no lore killing, adding members of the community allowed to grant character kill does not take away from lore killing
(Also, a smaller thing since this was a small reply & I've addressed it: we would still be promoting forced killing. Read the above if you need a better elaboration upon that.)