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Key binds with GangRP/KPD

TeaCoffeh

Level 1
What's your Minecraft Username?: Rip_ConnerRP
What's the title of your suggestion?: Key binds with GangRP/KPD

What's your suggestion?:
I feel like the GangRP Community should have a chance against KPD since all KPD can do is take one click, and the GangRP Community will be down for 60 seconds, while they also have a 5-second cooldown before tazing again. I feel as if it is totally unfair to the GangRP Community since our members have dropped from 35/35 with alliances to no alliance - 25/25. KPD's max roster is 35/35, and with that many tazers, they can easily take down GangRP as a whole and ruin the entirety of the purpose of GangRP. While the GangRP Community can't do anything about it.
The GangRP Community's goal is not to go for a KPD officer; rather, it's to go against other gangs, fight for turf, roleplay, etc. In other words, I feel like if a KPD Officer/Detective were to tase a GangRP member, I mean, it would be fair for the Gang to go after them, no?
GangRP has been nerfed deeply. I feel like if GangRP can't do anything about KPD, it will die out as it slowly gets taken down by KPD.
If we turn our heads/direction towards the BD event, when they did a Jailbreak event, it was considered one of the biggest events in SRP history due to the fact that they went up against KPD and didn't back down. Having KPD activity can boost a Gang's reputation as it shows that they don't fear, they put up activity, they do things, etc.
My whole point here is the fact that KPD can do a one-click, down for 60 seconds, then 5 5-second cool down, AND back up when the other person is trying to act, versus a gang member trying to attack, but they can't because the KPD Officer backs up.
I feel like it would be fair to have KPD do a one click, down for 60 seconds, 5-second cool down, and back up as always. However, I think they should also bring back keybinds against KPD for KPD use only. In the GangRP Community, keybinds were OP because it's a weapon vs another weapon of its own, and just messy. With KPD, it's fair due to the fact that they basically have the same ability but way better, and you're down for 60 seconds, and they can just honor you very much.
For example, if they pat you down, they can automatically stash the weapon; they don't need to act to put it away, basically double acting at its finest.
Once again, this is just a suggestion, but I feel like we should bring back keybinds for KPD vs GangRP, as they also have keybinds of their own, no?

How will this benefit the server and community?:
This will mostly benefit the GangRP Community, as they will have a chance against KPD rather than none. I feel like it is more 100% effective on one side rather than having a 50/50; this is also similar to playing the game 'Cops vs Robbers'. They both have advantages and disadvantages on each side.
 
I would just like to say KPD are also not allowed to have keybinds for roleplay advantage. These changes were made to support the part of the playerbase that don’t have or are otherwise unable to install mods that allow keybinds. Additionally, KPD should be an entity that you try to avoid, not one that you should face head on. If you do not wish to get caught by KPD perhaps you should change up the way you gangrp to avoid them better!

(Side note, any mods on SRP that give a player an advantage over another player are generally not allowed)
 
I would just like to say KPD are also not allowed to have keybinds for roleplay advantage. These changes were made to support the part of the playerbase that don’t have or are otherwise unable to install mods that allow keybinds. Additionally, KPD should be an entity that you try to avoid, not one that you should face head on. If you do not wish to get caught by KPD perhaps you should change up the way you gangrp to avoid them better!

(Side note, any mods on SRP that give a player an advantage over another player are generally not allowed)
Thank you for that response. As I stated before, you're obviously supposed to avoid the KPD a lot because you're not supposed to face them head-on, as you mentioned. The point I was trying to come across, though, was that if they tased a member. Normally, you would approach the enemy to stab them since you gain majors, so shouldn't we get a fair advantage or no?
As stated before, "The GangRP Community's goal is not to go for a KPD officer; rather, it's to go against other gangs, fight for turf, roleplay, etc. In other words, I feel like if a KPD Officer/Detective were to tase a GangRP member, I mean, it would be fair for the Gang to go after them, no?"
Obviously, this is just from my point of view, I appreciate your response.
 
+1/-1


Back in the day, when there were items like Glocks, gangs activity was a lot higher, and fights were way more frequent comparing to now, I think that keybinds, autorun, and many diverse tactics were practically necessary just to keep up, the environment was different, the players were all different, and the pace of RP was much different. But now, SchoolRP is in a different era; everything changes, everything is changing in modern day, there are currently fewer gangs that I wish were more vast, but all focus on a similar point, however; there is some groups that have varied roleplay which I appreciate. A lot of players who can't, and also don't want to run mods, it would be unfair to those who cant run these mods comparing to the people with higher end computers or devices that play on the server and have more capability to run such features.
I'd personally love to see these types of mods return, but only in some way to where it would be fair for everyone else, including those who cannot use these mods; I'm unsure if SRP could add perhaps a feature / plugin, but it would have to be balanced for everybody, not just one group.

At the same time, I would like to mention something partially unrelated; It's the Karakura Police Department's job to tase, arrest & stop crime. They shouldn't be hounded by twenty, twenty-five people for doing what the faction is designed to do; maybe a little conflict here and there but not running up with a full group to "stab them in the liver," as most recently people have been using.

Overall, I wish for there to be balance within the server, not buffing gangs or cops, just making sure everyone has strengths, weaknesses, and actual counterplay without making it miserable for one faction.
 
-1
GangRP should be can't do anything about KPD!
Our background is SRP, a country governed by the rule of law, not an anarchic place!
KPD needs to have an overwhelming advantage over all Gangrper; Gangrper should avoid them, not confront them.
There can be some exceptions, such as some of the events you mentioned.
 
I don't know how to feel about this.

KPD is an overpowered faction. Whoever denies that is just not playing SRP at all, or doesn't know what perks KPD officers have in comparison with the rest of the players (and I will just restrain myself with combat in this case). That being said, I feel like the constant nerfing of GangRP has taken a negative impact and perception on both the faction and the roleplay community that wants to engage in crime.

I don't think this particular suggestion is what would balance things with KPD, in my opinion. However, I do believe there should be AT THE VERY LEAST a nerfing on KPD as a whole or a good buff for Gang members, so this is a little less unfair. I understand they are supposed to be the ones who stop crime, but the WAY they do it is incredibly unbalanced.

Our background is SRP, a country governed by the rule of law, not an anarchic place!
Also... I don't think anarchy would be the correct term... But the amount of law-breaking (icly) I see in this place is mind-blowing. I wouldn't dare to say that the rule of law governs Karakura.

Another side note, please don't let GangRP become monotonous... I don't know about the rest, but I feel like every gang as for now is virtually the same, the only thing that changes is the name and the members (and sure, the story).
 
overall, -1

KPD should be avoided and not challenged. I understand the frustration as a crime person when it comes to this, but 90% of problems that gangs have with KPD members is easily avoidable if you just.... avoid them altogether? I am of the mindset that I do not, under any circumstance, will do anything to an officer AT ALL, even if Perms/Motive are valid. Others might say that the Crime Community has been nerfed, but in realistic standards of how SRP is, we are not nerfed at all.

We all follow by the same rules as the other does when it comes to the whole Crime vs KPD standpoint. Neither side can have keybinds, all have to action properly within their turn, and all have to gather information in-character like the other. What kills crime on the server isn't the KPD, it was never KPD. It was us, the crime community(and irl, obv cause school and exams). You mention that BD Jailbreak was the 'greatest of all times', but its not the first jailbreak nor the biggest event in SRP history. There are many other crime situations that take place higher than that. But that is beyond the topic of conversation.

I get that it is frustrating that KPD can tase you, but that is the whole point on avoiding them. ofc there are times where you can't and you just have to simply just attempt to flee or, at the last resort, fight them. If you don't want to deal with KPD, simply take it somewhere that is hard for KPD to find you or need reason to go into said places.

obv, this is my opinion and my opinion is just that, mine. If you wish for more, read my signature
 
-1
KPD cannot use autorun or any sort of keybind just as anyone else, we must also follow the same combat rules as every one else.
I crimeRP and once did GangRP and am also KPD so I see many sides of it, I personally believe it should never be to go against KPD for just any reason. Let there be things that develop, bring more roleplay opportunities to the table, expand on roleplay and build something rather than to just attack to attack or to attack bc one of your members got tased or anything like that. Roleplay is in the name for a reason, incorporate it.
 
I feel like kpd being able to roll 200, use more weapons, call for help easier and more and more already gives them a high advantage over criminals, I totally agree with KPD being overpowered but I feel like with all the advantages they have criminals have absolutely zero chance against them so it’s a +1 for me
 

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