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Key binds with GangRP/KPD

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When combat gets nerfed kpd gets nerfed as well, we all follow the same rules.
KPD is an overpowered faction.
tho what in your opinion makes KPD overpowered? because from both a gangrp and kpd stand point the two seem perfectly balanced as much as they can be at least. Like what everyone else said KPD is meant to be avoided
 
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When combat gets nerfed kpd gets nerfed as well, we all follow the same rules.

tho what in your opinion makes KPD overpowered? because from both a gangrp and kpd stand point the two seem perfectly balanced as much as they can be at least. Like what everyone else said KPD is meant to be avoided
Explaining the systemic issues to part of the systemic issue (as a member of KPD, not a personal insult or anything, I promise you!!) will not lead to a productive conversation I fear. I personally could tell you about my experiences with KPD and why what occurred was an issue or felt imbalanced, sure, though I implore anyone who comes to interact with this thread to bear this first advice in mind.
 
KPD is a deterrent, a collective entity mean to discourage crime. KPD and the larger GangRP community are balanced as MUCH as they can be to keep it fair to all players but the overall reason for their existence is not for you to confront them, but to avoid conflict with them and to fear the CONSEQUENCES of your actions.

I specifically state to fear your "CONSEQUENCES", not the player, but the repercussions your character could face if they're caught/arrested.
 
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Real gangs avoid police like it's fire and so should you, it makes complete sense for them to have an advantage over you, law is on their side and them owning and using weapons is legal
 

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