SelcouthStar
Level 7
What's your Minecraft Username?: SelcouthStar
What's the title of your suggestion?: Making the /setage cooldown shorter
What's your suggestion?:
Lowering the /setage cooldown to preferably 3-4 hours or even half the time, like instead of 24 hours, 12 hours.
How will this benefit the server and community?:
Many players have multiple characters to switch to, but only have two character slots since they can't afford Omega and buy more slots. Sometimes one character slot is already taken up by an animal whitelist or faction, so it makes it harder for a player to switch to a character with a different age if they have more than two characters but are only limited to two character slots. I get that people can wait a day, but sometimes it's a bit hard to plan ahead of time what character to switch to since in character events and meetings pop up a day before, so the 24 hour cooldown might make a player miss the events due to how long it is. I know the cooldown is there so players wouldn't abuse it, but I don't think it necessarily has to be 24 hours, a cooldown thats 3-12 is would be enough to stop players from abusing it/changing age quickly for certain rp scenarios.
What's the title of your suggestion?: Making the /setage cooldown shorter
What's your suggestion?:
Lowering the /setage cooldown to preferably 3-4 hours or even half the time, like instead of 24 hours, 12 hours.
How will this benefit the server and community?:
Many players have multiple characters to switch to, but only have two character slots since they can't afford Omega and buy more slots. Sometimes one character slot is already taken up by an animal whitelist or faction, so it makes it harder for a player to switch to a character with a different age if they have more than two characters but are only limited to two character slots. I get that people can wait a day, but sometimes it's a bit hard to plan ahead of time what character to switch to since in character events and meetings pop up a day before, so the 24 hour cooldown might make a player miss the events due to how long it is. I know the cooldown is there so players wouldn't abuse it, but I don't think it necessarily has to be 24 hours, a cooldown thats 3-12 is would be enough to stop players from abusing it/changing age quickly for certain rp scenarios.


