IGN: ImKana
DATE: 7/28/21
WHAT YOU WANT TO SUGGEST OR MENTION: I want to suggest that P2L (Play to lose) combat be pushed a little more than it is. P2L is an enjoyable form of action, and with the roll system in place, there isn't much chance to use it actively. Sure, people can agree to P2L, but I'm sure they aren't going to P2L that fight when seven gang members surround you. P2L is a beautiful thing; it shows your talent in writing while still having fun with combat roleplay.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: Pushing P2L will benefit the server heavily; a good majority of toxicity and arguments are started from the roll system. The roll system was created because people argued over P2Ling in games, but I rarely see any disputes from players when P2Ling in SRP. Another benefit is the fact that this can teach new players basic DetailRP, setting them up for a better roleplay experience in the future. I'm not saying to abolish the roll system altogether. I'm simply requesting that we do more with P2L. Maybe things like P2L events and such where the system could be utilized. I feel like the P2L system isn't being used, and, in the past month, I've had several people ask me what it is. I feel like pushing the P2L system could cause fewer disputes in CombatRP situations while teaching people to roleplay with more logic rather than determining their move from rolls. It doesn't make sense when a 4'0 person can punch a 7'5 person in the face, and then they have to PainRP accordingly because the 4'0 person won a roll.
NOTE: Sorry if this suggestion has been requested before, I looked, but I didn't find anything.
DATE: 7/28/21
WHAT YOU WANT TO SUGGEST OR MENTION: I want to suggest that P2L (Play to lose) combat be pushed a little more than it is. P2L is an enjoyable form of action, and with the roll system in place, there isn't much chance to use it actively. Sure, people can agree to P2L, but I'm sure they aren't going to P2L that fight when seven gang members surround you. P2L is a beautiful thing; it shows your talent in writing while still having fun with combat roleplay.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: Pushing P2L will benefit the server heavily; a good majority of toxicity and arguments are started from the roll system. The roll system was created because people argued over P2Ling in games, but I rarely see any disputes from players when P2Ling in SRP. Another benefit is the fact that this can teach new players basic DetailRP, setting them up for a better roleplay experience in the future. I'm not saying to abolish the roll system altogether. I'm simply requesting that we do more with P2L. Maybe things like P2L events and such where the system could be utilized. I feel like the P2L system isn't being used, and, in the past month, I've had several people ask me what it is. I feel like pushing the P2L system could cause fewer disputes in CombatRP situations while teaching people to roleplay with more logic rather than determining their move from rolls. It doesn't make sense when a 4'0 person can punch a 7'5 person in the face, and then they have to PainRP accordingly because the 4'0 person won a roll.
Possible ways to promote Play to Lose combat.
- Actively place it in the rules and information guides.
- Make more things similar to the fight club, such as karate dojos, MMA tournaments, etc.
- Possibly add a wrestling sport to the server where P2L would be the primary type of combat.
- Events based on P2L warfare could make the combatrp side of SRP a bit more active in events and allow for P2L to be pushed in a positive setting.
- Possibly educate players more on P2L combat. I feel like many players don't do it because they don't know what it is.
NOTE: Sorry if this suggestion has been requested before, I looked, but I didn't find anything.
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