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Remove RNG from Accelerator

ThatBurningFox

Level 17
ThatBurningFox
ThatBurningFox
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What's your Minecraft Username?: ThatBurningFox
What's the title of your suggestion?: Remove RNG from Accelerator

What's your suggestion?:
Exactly what the title says!

Too often have I been driving around while wanting the accelerator to trigger, only for it to just... ...not, at all? Then other times, when I'm taking my sweet time and taking in the scenery, I get spammed with "ACCELERATOR IS CHARGED!!! USE IN 3... 2... 1..." flooding my chat every few seconds. There's just no predictability to it and it's kind of annoying.

Thus, I suggest to remove the RNG factor entirely. Instead of how it works now...

Make it so that after about 3-5 seconds of driving at full speed that you get the accelerator charge - and you KEEP IT until you decide to use it (or get off the vehicle/pick it up). This would make it so everyone gets it at the same time, roughly - removing RNG from races as well as introducing a sense of skill; where do you use the accelerator charge during a race? How about a car chase? These are factors that you can now think about as a result of it no longer being RNG and instead something you keep.

Do you want to play risky and try to use it before a turn? Or are you going to play it safe on a straightaway?

Additionally, this means responses to calls for KPD or simply drives down the city are much more predictable for those using vehicles with the max upgrades; often times we're waiting for accelerator to prompt but it just never does and it's like, "I COULD HAVE GOTTEN THERE SO MUCH FASTER IF RNG WAS ON MY SIDE!!!" It's not fun, guys.

How will this benefit the server and community?:
No more unreliable accelerator, no more unfairness in races, no more chat spam from the accelerator charge message. More skill and decision making for those that want to use the accelerator. More consistent driving experience. Makes sense that the charge doesn't just disappear in 3 seconds, too?

Overall a better way of handling the speed boost in general, I'd say!

EDIT: I'm unsure if this is how it works, but... If it DOES currently make a higher chance for accelerator to charge, for engine upgrades beyond the first level you get accelerator makes it so that instead of a "higher chance" as it currently is now (I think?) that it simply charges faster. This would make it so the upgrade has extra purpose while also keeping the removal of RNG in play, in tune with the rest of the suggestion.
 
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+1

ALLL THE WAY GIRLL :3 I LOVE THIS SUGGESTION!!! ITS SOOO ANNOYING WAITING FOR THE BOOST.. You saw the police chase.. That said enough.
 
+1
maybe have it to be able to be toggleable like we do with the snowballs?
 
i could see it being tied to distance travelled since throwing the vehicle down. with the distance being lowered on the more expensive upgrades.

+1
 
-1
I have been racing in SRP for as long as I been here & when boosts were introduced all racers that raced daily agreed to not use boost in racing. On top of that with the quality of driving in the server I think if anything the boost should be removed. I see multiple people hit walls at 50+ kmh & try to reverse before slamming into the back of a barrier. I agree that the chat spam is extremely annoying at times. I don't believe most people especially beginners with a upgraded vehicle will be more "skill and decision making for those that want to use the accelerator". They most likely just spam it constantly on top of that the city is too small with too few of roads to be able to do this. If the city was larger plus bigger roads with longer straights, then this could be a good possibility. Also, KPD officers still have the accessibility to tase street racers in a moving vehicle. It's pretty easy just to hit the boost & tase the individual mid car chase. I dont think you need an accelerator to boost Infront of them or alongside of them too tase them. (Forgot to mention organized street racing usually terms are agreed before the race begins meaning accelerator or not. Also cars need too recharge thing its more realistic don't completely remove the wait timer it should be a minute or more.)
 
-1
I have been racing in SRP for as long as I been here & when boosts were introduced all racers that raced daily agreed to not use boost in racing. On top of that with the quality of driving in the server I think if anything the boost should be removed. I see multiple people hit walls at 50+ kmh & try to reverse before slamming into the back of a barrier. I agree that the chat spam is extremely annoying at times. I don't believe most people especially beginners with a upgraded vehicle will be more "skill and decision making for those that want to use the accelerator". They most likely just spam it constantly on top of that the city is too small with too few of roads to be able to do this. If the city was larger plus bigger roads with longer straights, then this could be a good possibility. Also, KPD officers still have the accessibility to tase street racers in a moving vehicle. It's pretty easy just to hit the boost & tase the individual mid car chase. I dont think you need an accelerator to boost Infront of them or alongside of them too tase them. (Forgot to mention organized street racing usually terms are agreed before the race begins meaning accelerator or not. Also cars need too recharge thing its more realistic don't completely remove the wait timer it should be a minute or more.)
If you get a head start while driving, you can basically vanish from sight with this change in mind if you get on a straight away and then slow down to make a turn before we'd ever be able to see where you went. It just depends on how you guys plan ahead.

Otherwise, we're all locked at the same speed assuming we have upgraded vehicles, which means the chases will last forever unless someone makes a stupid mistake, which is not something you want to base a mechanic around.

That and if you slow down a bit instead of going full pelt, you can surpass the max speed you can go at without the accelerator being active and make turns while still going at a pretty hefty speed. You forget that you don't HAVE TO go at maximum speed when the accelerator is active, see? It simply increases your max speed by quite a margin, thus, skill is still absolutely a factor.

Especially if RNG is gone, as this suggestion has explained.
 
-1
This is completely unnecessary. I agree that accelerator should be toggleable so people who don't need/want to use it don't have to get the chat message. (This is kinda silly since it barely fills your chat, and I don't personally think you're driving around the city for more than 5 minutes enough to flood your chat and cover up something you're trying to see and on top of that you can just scroll up.) The idea that it'll make races more fair is just completely wrong since most racers just agree to not use it, and if they do, the rng aspect to the accelerator is what makes it fun. As someone who used to race quite a lot before, one of the most fun things to do is just speed past someone in a race on the few seconds you have of acceleration. The idea that the accelerator is unreliable is kind of given since its based on random chance, and if you rely on the accelerator that's kinda just on you.
 
If you get a head start while driving, you can basically vanish from sight with this change in mind if you get on a straight away and then slow down to make a turn before we'd ever be able to see where you went. It just depends on how you guys plan ahead.

Otherwise, we're all locked at the same speed assuming we have upgraded vehicles, which means the chases will last forever unless someone makes a stupid mistake, which is not something you want to base a mechanic around.

That and if you slow down a bit instead of going full pelt, you can surpass the max speed you can go at without the accelerator being active and make turns while still going at a pretty hefty speed. You forget that you don't HAVE TO go at maximum speed when the accelerator is active, see? It simply increases your max speed by quite a margin, thus, skill is still absolutely a factor.

Especially if RNG is gone, as this suggestion has explained.
Even when the accelerator wasn't a thing KPD officers like yourself would crash into the barriers for driving in a straight line. It's not even necessary keep them how it is currently. You didn't even mention the factor realism how cars don't operate like that the engine would overheat & fail on itself. Also, yes, I do know you can slow down the with accelerator enabled yet what I have visibly seen. Nobody in the server but 5 people can do this consistently in a way they dont hit anything. On top of that you can catch up to a boosted person within a short amount of time if they don't know how too take corners properly. With that being said I have lost kpd officers when they had boost & I didn't. Due to my superior ablity too handle cars in corners & knowing the layout better. There is no visible reason I see to change this it's unrealistic & not needed. Also too many knowledge I never seen you street race either so I dont understand your point on the racing part.
 
-1
This is completely unnecessary. I agree that accelerator should be toggleable so people who don't need/want to use it don't have to get the chat message. (This is kinda silly since it barely fills your chat, and I don't personally think you're driving around the city for more than 5 minutes enough to flood your chat and cover up something you're trying to see and on top of that you can just scroll up.) The idea that it'll make races more fair is just completely wrong since most racers just agree to not use it, and if they do, the rng aspect to the accelerator is what makes it fun. As someone who used to race quite a lot before, one of the most fun things to do is just speed past someone in a race on the few seconds you have of acceleration. The idea that the accelerator is unreliable is kind of given since its based on random chance, and if you rely on the accelerator that's kinda just on you.
If you time your accelerator use and wait for the optimal moment, you can still surpass someone even with this change. That's the entire point? That doesn't go away with RNG being removed, it makes it so it's always a possibility.

You'd constantly have to think about "should I risk it? or should I play it safe?", having to wonder if the person tailing you will be risky and blaze past you if you don't commit to it yourself. You'd always have the possibility of it being used, instead of it being RNG, so it would allow you to think ahead and be wary of being passed because of it, pushing you to think about if it's worth using it. I don't see how RNG in a race is anything but a detriment, especially if you race on a straight route. After all, if one player gets lucky and gets an accelerator prompt once or twice, meanwhile the other player gets none at all, it's pretty much game set for the race unless they really screw up with the accelerator.

Again, accelerator is something you don't have to go full pelt with, either. It's on you if you're going to slam into walls or slow down a tiny bit for the overall speed increase you get.

Even when the accelerator wasn't a thing KPD officers like yourself would crash into the barriers for driving in a straight line. It's not even necessary keep them how it is currently. You didn't even mention the factor realism how cars don't operate like that the engine would overheat & fail on itself. Also, yes, I do know you can slow down the with accelerator enabled yet what I have visibly seen. Nobody in the server but 5 people can do this consistently in a way they dont hit anything. On top of that you can catch up to a boosted person within a short amount of time if they don't know how too take corners properly. With that being said I have lost kpd officers when they had boost & I didn't. Due to my superior ablity too handle cars in corners & knowing the layout better. There is no visible reason I see to change this it's unrealistic & not needed. Also too many knowledge I never seen you street race either so I dont understand your point on the racing part.
Pretty much everyone struggles with the driving plugin initially because of ping and other problems. Additionally, realism is not something we can really go on with how a lot of other things work on the server. A simple solution would be to just reduce the maximum speed the accelerator takes you to - in this case it would emulate putting your foot down for a bit, with you being able to decide when to risk doing that, etc! But so long as accelerator exists and has RNG, car chases will never be truly "fair", so it'd be better if it was either reworked, or removed outright.

While I may not have been in races much beyond the odd couple, I've driven with the vehicles in-game and made conclusions based on how the accelerator functions how it would reasonably behave in a race and cause problems. To the point that, yes, you guys opt to agree not to use it outright - so clearly it needs some rework no? I've also been in a few vehicle chases, with the RNG factor being problematic.

Imagine if you're on foot chasing someone and they suddenly get a random speed boost and then can vanish from sight? You just got unlucky, there was nothing you could do to mitigate it or prepare for it. It's the same sort of problem here with car chases.

As a racer, what would you suggest in place of accelerator, if it's something you agree not to use so openly?
 
+1
I think it would be cooler to make it a skill based time thing, they currently have it with people who dont have 100% speed but i dont remember the command for it. Its like a skill check thing tho!
 
If you time your accelerator use and wait for the optimal moment, you can still surpass someone even with this change. That's the entire point? That doesn't go away with RNG being removed, it makes it so it's always a possibility.

You'd constantly have to think about "should I risk it? or should I play it safe?", having to wonder if the person tailing you will be risky and blaze past you if you don't commit to it yourself. You'd always have the possibility of it being used, instead of it being RNG, so it would allow you to think ahead and be wary of being passed because of it, pushing you to think about if it's worth using it. I don't see how RNG in a race is anything but a detriment, especially if you race on a straight route. After all, if one player gets lucky and gets an accelerator prompt once or twice, meanwhile the other player gets none at all, it's pretty much game set for the race unless they really screw up with the accelerator.
Seeing as you haven't done consistent races, you probably wouldn't understand that unfairness is what makes it fun. Instead of making everything skill based, a bit of luck adds thrill to it, and even if someone gets accelerator over and over again, and you get left behind, there's always another chance to race them again. I like the idea of holding onto the boost, but I feel as if removing the rng aspect to it gives less excitement when you do obtain acceleration. Races are already decently skill based, and I feel as if most people will just use accelerator on one of the few longer roads instead of risking it on a turn The idea of planning out when to use acceleration and making it more "skill-based" just seems a bit extra for a roleplay server where I'm trying to enjoy myself, not strategize my victory. Also, if you're in a chase, and you can use acceleration, the chaser will just press accelerate whenever the person being chased does, essentially getting you nowhere. The rng would allow you to shake off people decently quickly, and enjoyable since most people won't be able to catch up to you. I understand the frustration of trying to catch someone being problematic if they can just blitz away and there's nothing you can do, but instead just try again another time. I don't really think we need a change, and this change isn't necessarily bad, it just doesn't fit. Maybe if we had a bigger map or more longer roads I'd consider this, but on the map we have currently it just doesn't fit.
 
Reviewed
Thank you for your suggestion!

- We'll add something similar which will give speed boosts at the price of fuel. This will also give gas cans a more interesting use-case.​
 

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