What's your Minecraft Username?: TheEz8Fury
What's the title of your suggestion?: Reverse The Gang RP Limits Back
What's your suggestion?:
Reversing A Recent Gang RP Update
How will this benefit the server and community?:
First of all, it was an outright horrible idea to even think of reducing the number of members in any gang. These are people's friends, writing partners, and storylines; to suddenly take a knife and chop it all off is simply abhorrent.
Even more so, the second worst part of this idea is to permit an imbalance between gangs. There is no reason that an organized, street, or amateur gang should have a handicap that others do not have. Make every gang have equal members. Not "25" for organized, and "20" for everybody else. That's just unfair, and directly hurts gang roleplay; because, eventually, there WILL be a gang that has the ability to put down everyone else, because they have those additional five member slots.
At least bring it back to 30 for EVERYBODY. That'll take away 5 members from gangs that are 35/35, of which there are around 1-3(?) of. Altogether, that'll likely give around an exodus of 10-30 gang roleplayers (if we're lucky) the chance to branch out and actually start their own gangs (which they won't).
I'm in strong favor of reversing this decision completely, and I believe the majority of people who actually gang ROLEPLAY will agree.
Immertreu, in my experience, brought ~20+ people to events quite often; this will rarely be seen ever again, and now what people formerly strived to achieve will now be handicapped and regulated to something objectively lesser than before. Additionally, Immertreu is proof that gang roleplay CAN be narrative based writing, and that numbers are NOT just a means to win brawls.
The gang roleplay update, aside from the member count cap, was pretty good. Don't remove sharps though. I know that's where this is headed when people say "reduce gorey combat". Beating people to death with bats is just as bad.
What's the title of your suggestion?: Reverse The Gang RP Limits Back
What's your suggestion?:
Reversing A Recent Gang RP Update
How will this benefit the server and community?:
First of all, it was an outright horrible idea to even think of reducing the number of members in any gang. These are people's friends, writing partners, and storylines; to suddenly take a knife and chop it all off is simply abhorrent.
Even more so, the second worst part of this idea is to permit an imbalance between gangs. There is no reason that an organized, street, or amateur gang should have a handicap that others do not have. Make every gang have equal members. Not "25" for organized, and "20" for everybody else. That's just unfair, and directly hurts gang roleplay; because, eventually, there WILL be a gang that has the ability to put down everyone else, because they have those additional five member slots.
At least bring it back to 30 for EVERYBODY. That'll take away 5 members from gangs that are 35/35, of which there are around 1-3(?) of. Altogether, that'll likely give around an exodus of 10-30 gang roleplayers (if we're lucky) the chance to branch out and actually start their own gangs (which they won't).
I'm in strong favor of reversing this decision completely, and I believe the majority of people who actually gang ROLEPLAY will agree.
Immertreu, in my experience, brought ~20+ people to events quite often; this will rarely be seen ever again, and now what people formerly strived to achieve will now be handicapped and regulated to something objectively lesser than before. Additionally, Immertreu is proof that gang roleplay CAN be narrative based writing, and that numbers are NOT just a means to win brawls.
The gang roleplay update, aside from the member count cap, was pretty good. Don't remove sharps though. I know that's where this is headed when people say "reduce gorey combat". Beating people to death with bats is just as bad.
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