I will try to explain all the advantages that you mentioned from an In-Character and Out-Of-Character point of view
I will now list down all the "gear" we have. I'm guessing you mean our equipment, since the only special gear that we use is Riot Gear, which is mainly used for concealment purposes and for carrying more ammunition
- Handcuffs: Self-explanatory. They're used to jail people. The only "nerf" I would suggest implementing is changing the current jailing system to a new one. In any case, real-life police departments usually have way more than 27 officers (if we were to take for granted that all officers are on duty 24/7). And even those departments who don't either don't have to deal with as much criminality as Karakura, or simply contact other police departments for assistance (Regional/National police, even the military in extreme cases etc.). All of this is not a possibility for us, so I believe that getting teleported to the station once you are cuffed is fair in order not to stall arrests for too long
- Radio: This item is actually already a nerf in regards to police history. Around a year ago, we had permissions to use a discord VC for In-Character purposes, considering that moderation in regards to Gang VC's was, and is still is difficult. Nonetheless, due to popular demand from the GangRP community and Staff intervention, we removed it and had the new radio plugin implemented to allow us to communicate better. Real-life police departments have them, so removing this isn't an option
- Taser: Although I must admit that it is true that real-life tasers can only shoot twice, we already have a cooldown to use this. Besides, there are other factors that justify this such as the fact that only around 1/3 of the force has glocks (unlike real-life departments, which allow officers to have glocks from an early stage). Besides, although its range is set to 7, it is actually much closer when it comes to chases (4 blocks).
- Luminol Spray: Self-explanatory. It's an item that's used for investigation. Can easily be bypassed if you use bleach and water
- Baton: Self-explanatory. It has the same stats as a bat. We barely use it since the taser is a way safer option. Real-life departments only use batons for crowd control during riots (which can't really be controlled in roleplay due to CombatRP reasons, and how unefficient it would be), break through windows, etc. Don't get me wrong; police DOES use batons when necessary and when there are no other alternatives. It's just that if we have the chance to use a safer option, we will choose it
- Breathalyzer: Self-explanatory. At most, you'll be getting fined for being drunk
- Med-kit: Real-life departments use them to save injured people (I suggest you do some research on this. It is actually a small kit found in the officer's vest that can be used to apply torniquets on a wound)
- Body-Cameras: Real-life departments also use them. It is true that it may be unrealistic for them to be broadcasting their footage 24/7, but consideringour radios cannot send GPS signals like real-life radios (Code Zero) do, this is a justified addition. Besides, you can easily spray over it or destroy it (Refer to our police information document)
- Pepper Spray: Same as the baton. We barely use it since we have better and more efficient alternatives
- Glock-17: In addition to what I said about only 1/3 of the KPD having them, our glocks have already been nerfed multiple times. They can only carry up to 8 bullets, and we cannot have more magazines on us unless we are in Riot Gear. Their range was also reduced in comparison to some years ago
There are other pieces of equipment, but they're mostly ItemRP'd or make sense in a police context (crowbar, fingerprint scanner, etc.)
I'll mention what Maria said about our training. All officers must go through at least 2-3 weeks of training before they can actually become Patrol Officers (the second lowest rank of the force). This training includes hard physical excercise and mental strength to memorise police formations, techniques, procedures, etc. All of this ICly justifies the 200 rolls. Even so, the fact that we can roll higher doesn't mean it's impossible for GangRP to combat us. We can still be really unlucky and roll a one-digit number. It's mostly about luck, really
CCTV, specially in Japan, is really useful considering that Japan is one of the countries that have invested the most in this. Although it is true that you cannot break them, this is because it is impossible for staff to know if they'd be broken, covered, spray-painted, etc. There are criminal groups such as Cyber who are already aware of this and try their best to avoid them by documenting where they are (
@Lewk )
This is most likely outdated since the Weapons Profile document dates back to 2021, back when Police Vests were thought to be a thing
Perms to use each weapon of them
We already have guidelines for this. In regards to arrest, although we encourage roleplay, you can ask staff to void an arrest if you believe it was invalid. When it comes to equipment, we also have rules set so that officers don't overuse their glocks. For example, as said above, we will only use our glocks if someone's life is in danger or if we're certain you have a weapon on you
Same goes for tasers. If you were not running away from a police officer and they clearly did not yell anything at you, you can decide to void the taser (and in consequence the unlawful arrest for evasion)
Our main weapon reaches 3 blocks and theirs reach 30 therefore i think having equal roll is good as its already hard enough to go close to them with while they shoot.
It is true that we have long-ranged weapons. Leaving aside why we will never allow normal players to have dynamic weapons that interact with one's movement for obvious reasons, our weapons are dependant on aim, whereas your effectiveness is usually dependant on luck. Depending on the context, this can be an advantage or a disadvantage. If you're running away from us and know how to properly evade, it will be extremely hard for us to actually hit you with a taser ( much more with a glock). Besides, officers are the ones that need a good reaction time, considering that when you wish to kill a cop, you will immediately run up to them, pull out a weapon when you're 5 blocks away from them and press a keybind before they can even right click at you
Lastly they should at least have a good reason every time they search someone thereforenot searching people just because they wear a suit andlook like gangrpers.
I'm guessing you're pointing this out because you or someone you know has gone through a search that, from your or their point of view was unlawful. All searches that we do should be suited to our guidelines to search people. I would explain them but Maria and Hirathex have already done a good job in explaining this all
Lastly, even with all of what's mentioned above, it is still more than possible to attack and even kill police officers. Examples of this are Stefano Marie (BearDucky), Ezio Accardi (FrostbytePD), and other officers who were injured even in the line of duty.
Again, GangRP should not be focused on fighting cops. Cops are meant to be that obstacle that should be avoided, considering that even if you kill one, the most you'll get is clout for having killed one. You won't actually get any In-Character reward such as weapons, money, masks, given that you cannot mug most items from us
I hope I made myself clear in this message