jonajere4
Level 9
IGN:S0urroll
DATE:30/9/23
WHAT YOU WANT TO SUGGEST OR MENTION: Sewer revamp; More details under ^^
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: Okay, so as of right now, the Sewers do not really have much of a use besides gang turfs and going to places, right? So what if we decided to maybe. . Spice it up a bit? Maybe there could be some danger zones in the sewers, so that it isn't all boring walking around in their, and there is a decent risk and reason for people to go down to the Sewers. A whole load of other ideas that I also had (Which if was deemed unrealistic I would totally be fine with) would be to have a second layer in the sewer, under the first one, and to have un-claimed turfs that can be taken control of by other gangs, as currently the only way to get a turf is in order to be Verified or Unverified. The turfs could also be a lot more unique, maybe having small businesses inside of them, and possibly even serving as Fake hideouts planted by either Enemies or KPD. The sewers could also serve to write a lot of stories and lore, such as containing remnants of areas, bodies of notable people, and maybe telling stories on how past people used to dominate/roam the sewers. I was also thinking that maybe they could add some more cool sites to the sewers, such as ruined arena's, Abandoned homes in the sewers, and maybe, just maybe even a new Powerplant-type area (we get the issues with powerplant beforehand, it would have like some more revised rules in place perhaps). My last idea for the Sewer revamp would be to have rooms that you could rent out like normal apartments, but in the sewers, so you could have like a secret apartment to maybe store weapons more securely? Obviously with all of these updates, it would make it much harder for KPD to find people, so obviously they could get some slight upgrades aswell. KPD could maybe set up traps in the middle of the sewers, maybe adding a collapsing wall in one of the areas, to trap people inside until Services arrive, or maybe they could add heat-sensors around a path to again; Detect people roaming the sewers. Obviously there would be multiple paths to go to said areas, but there could also be a system where KPD could move the sensors every so often, so that people can't just make maps and memorize the paths of the traps.
DATE:30/9/23
WHAT YOU WANT TO SUGGEST OR MENTION: Sewer revamp; More details under ^^
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: Okay, so as of right now, the Sewers do not really have much of a use besides gang turfs and going to places, right? So what if we decided to maybe. . Spice it up a bit? Maybe there could be some danger zones in the sewers, so that it isn't all boring walking around in their, and there is a decent risk and reason for people to go down to the Sewers. A whole load of other ideas that I also had (Which if was deemed unrealistic I would totally be fine with) would be to have a second layer in the sewer, under the first one, and to have un-claimed turfs that can be taken control of by other gangs, as currently the only way to get a turf is in order to be Verified or Unverified. The turfs could also be a lot more unique, maybe having small businesses inside of them, and possibly even serving as Fake hideouts planted by either Enemies or KPD. The sewers could also serve to write a lot of stories and lore, such as containing remnants of areas, bodies of notable people, and maybe telling stories on how past people used to dominate/roam the sewers. I was also thinking that maybe they could add some more cool sites to the sewers, such as ruined arena's, Abandoned homes in the sewers, and maybe, just maybe even a new Powerplant-type area (we get the issues with powerplant beforehand, it would have like some more revised rules in place perhaps). My last idea for the Sewer revamp would be to have rooms that you could rent out like normal apartments, but in the sewers, so you could have like a secret apartment to maybe store weapons more securely? Obviously with all of these updates, it would make it much harder for KPD to find people, so obviously they could get some slight upgrades aswell. KPD could maybe set up traps in the middle of the sewers, maybe adding a collapsing wall in one of the areas, to trap people inside until Services arrive, or maybe they could add heat-sensors around a path to again; Detect people roaming the sewers. Obviously there would be multiple paths to go to said areas, but there could also be a system where KPD could move the sensors every so often, so that people can't just make maps and memorize the paths of the traps.
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