soda
Level 12
hey guys waddup im nitrosoda i apologize for the shitty name i dont know how nor care to change it so anyways...
I've never won a fight in schoolrp. My luck is shit. I roll 20's, 40's, rarely anything over 100. I always get fucking whooped by the other players. But im not here to complain about my luck. I'm here to complain about the system. /roll is stupid. Fighting is supposed to be based on skill. Literally a super lucky sophomore could walk up to an adult and beat them in four turns. Its slim, but possible. Also, doesn't make sense. For example, in real life, imagine a 30 year old jacked guy walking around. A skinny 13 year old freshman walks up to him, starts a fight, and wins. How? How would he win? The 30 year old worked his ass off at the gym, and he gets beaten by a skinny teenager?
How would you fix this broken system, you ask? Attributes. I believe donors have better attributes(don't take my word for it), but walking around, running around, climbing (laggy) mountains, boosts your attributes. This should make you stronger and faster in real life, no? Make the attributes plugin in which doing normal things in Minecraft increases your speed and strength both in and out roleplay. Also, make it to where when you die out of rp, you keep your attributes. If you seriously lose your stats over fall damage, people won't want to play.Me and a friend spent hours increasing our stats, and then lost it cause we accidentally fell off a mountain...I know the servers tryna be reasonable. You die, you start over. No. That should only be in roleplay. Besides, I don't even know why people take fall damage. It's a roleplay server, not a survival server. The attributes are pretty useless otherwise. Anyways, this would give you the upper hand in combat. Players will be encouraged to play more if they work hard for skill. That's how real life works. You work hard, and you are rewarded. If you want this server to be like real life, fix your system.
I've never won a fight in schoolrp. My luck is shit. I roll 20's, 40's, rarely anything over 100. I always get fucking whooped by the other players. But im not here to complain about my luck. I'm here to complain about the system. /roll is stupid. Fighting is supposed to be based on skill. Literally a super lucky sophomore could walk up to an adult and beat them in four turns. Its slim, but possible. Also, doesn't make sense. For example, in real life, imagine a 30 year old jacked guy walking around. A skinny 13 year old freshman walks up to him, starts a fight, and wins. How? How would he win? The 30 year old worked his ass off at the gym, and he gets beaten by a skinny teenager?
How would you fix this broken system, you ask? Attributes. I believe donors have better attributes(don't take my word for it), but walking around, running around, climbing (laggy) mountains, boosts your attributes. This should make you stronger and faster in real life, no? Make the attributes plugin in which doing normal things in Minecraft increases your speed and strength both in and out roleplay. Also, make it to where when you die out of rp, you keep your attributes. If you seriously lose your stats over fall damage, people won't want to play.Me and a friend spent hours increasing our stats, and then lost it cause we accidentally fell off a mountain...I know the servers tryna be reasonable. You die, you start over. No. That should only be in roleplay. Besides, I don't even know why people take fall damage. It's a roleplay server, not a survival server. The attributes are pretty useless otherwise. Anyways, this would give you the upper hand in combat. Players will be encouraged to play more if they work hard for skill. That's how real life works. You work hard, and you are rewarded. If you want this server to be like real life, fix your system.