idcvesper
Level 11
THE ISSUE WITH GANG ROLEPLAY
Discord Server: GANGRP TALK DISCORD
As a community we have listed the issue with Gang Roleplay and what can and can be improved. We highly request staff to take a look at this page and other fellow GangRP Members to step up and let them hear your voice!
Refusing to “BTRP” is voidable, and this is not happening to be set, which could set KPD force into the situation. Causing an argument to break out with staff and the people in the situation, causing a bannable offence, and causing the situation to be not voided, because of said argument.
A rule that needs to be thrown out much more is the safe zone aspects. (if you are in a defined public zone, you are forbidden to equip an illegal weapon, use Kill permissions, or use Major Assault permissions. You may still use Kidnap and/or Minor Assault permissions inside of a public zone. See the spoiler below for a list of defined public zones.) There are no rules about which is and isn’t a safe zone.
Being involved in gangs in any way is also considered criminal roleplay.(NO IT IS NOT!!) Gangrp is very different from this, considering the fact you ARE with multiple members at a time during various situations such as minors majors and ect, for people that don't wanna be involved in gangs and wanna run solo that IS CrimeRPer such as mugging running pockets vandalizing ect ect ON THEIR OWN! With the new rule being in place for no mugging 5k. I truly think that these permissions need to be updated and reviewed.
The rules are out of date. SRP has this entire problem of rules being outdated, Leaving people to have situations voided that don't MAKE SENSE! It talks about things that were allowed 2 years ago, Rolling for initiative combat when it is a surrounding situation, DOES NOT HAPPEN! It is now PARTY-BASED COMBATRP!
(Upon committing a crime or being man-hunted, you must remain online for at least 45 OOC minutes. If you wish to change outfits, you may use the /wardrobe.) THIS ONE RIGHT HERE. people don't understand the fact of what combat logging is. And even with the wardrobe aspect people need to CARRY a duffle bag on them to be able to swap out of blackouts
With KPD and rules that are extremely placed on KPD Vs. GangRPers. In any combat, the losing faction should have to fear roleplay. The rules state that “CrimeRPers should be scared by KPD as they run the city.” But let alone the fact that we can’t do anything without KPD OOCly Consent. Which by far puts GangRP and KPDRP into a whole standstill with the Roleplay Aspect!
Party-based combat!
The rule for /it surrounds is outdated and widely misunderstood. According to 6.3c, the exception to 6.3a is that if the fight is 4v1, the turn-based combat reverts to party-based, and the lone member of the latter party is forced to P2L (Play-to-Lose) the actions of the opposing party. This is how /it surrounds is supposed to work under the rules. It turns into a P2L fight when it's 4v1. However, this is not how it is currently applied. Presently, when a 1v4 situation occurs, it is instantly considered an honor.
I believe this is generally on the right track but should be tweaked. I propose that one of the four attackers should have to take action to get behind the individual and win a roll. This would balance the combat more fairly. At the very least, the attacking party should have someone behind the defending person, even if the actioning idea proves too complicated.
Another issue with the /it surrounds rule is that attackers do not actually have to perform /it surrounds as long as four people are fighting the individual; it automatically results in honors. I feel this is unfair as someone might not know they are surrounded until they've wasted their action. In conclusion, the attacking party should not only have to act to surround but also have to genuinely surround the defending individual.
The rule for FearRP is outlined in section 5.6b. It includes examples such as being fearful of weapons (including police officers’ Glock-17s and tasers), roleplaying realistically when confronted by several gang members (armed or unarmed), obeying KPD/EMS directions, and behaving appropriately in government buildings. While I believe this rule is generally good (except for the part about the Glock), I’ve noticed that fear roleplaying related to numbers hasn't been enforced much lately. I understand that FearRP can depend on the situation and staff discretion, but I feel there should be either more concrete rules or stricter staff enforcement regarding this aspect of FearRP.
It’s important to recognize that not everything in roleplay is realistic. The essence of roleplay is to explore and create whatever you want. However, applying out-of-character (OOC) rules to in-character (IC) situations can lead to conflicts with staff and other players.
The current permission system feels outdated and needs a complete overhaul, especially regarding combat roleplay. The same goes for GangRP; many players want changes. We’re actively voicing our thoughts in the Discord Server that we have created to push for improvements. We will not stop until our voices have been heard!
(NOTE) IF YOU DO NOT FEEL LIKE SPEAKING UP AND LETTING YOUR VOICE BE HEARD, DO NOT JOIN THE DISCORD SERVER! THIS IS FOR US GANG RPERS AND THE SMALL COMMUNITY OF CRIME FACTION TO LET THE VOICES OF EVERYONE BE INCLUDED. EVEN IF YOU DON’T GANGRP, YOU STILL HAVE A VOICE TO SAY ON WHAT SHOULD BE IMPROVED!
Discord Server: GANGRP TALK DISCORD
As a community we have listed the issue with Gang Roleplay and what can and can be improved. We highly request staff to take a look at this page and other fellow GangRP Members to step up and let them hear your voice!
Refusing to “BTRP” is voidable, and this is not happening to be set, which could set KPD force into the situation. Causing an argument to break out with staff and the people in the situation, causing a bannable offence, and causing the situation to be not voided, because of said argument.
A rule that needs to be thrown out much more is the safe zone aspects. (if you are in a defined public zone, you are forbidden to equip an illegal weapon, use Kill permissions, or use Major Assault permissions. You may still use Kidnap and/or Minor Assault permissions inside of a public zone. See the spoiler below for a list of defined public zones.) There are no rules about which is and isn’t a safe zone.
Being involved in gangs in any way is also considered criminal roleplay.(NO IT IS NOT!!) Gangrp is very different from this, considering the fact you ARE with multiple members at a time during various situations such as minors majors and ect, for people that don't wanna be involved in gangs and wanna run solo that IS CrimeRPer such as mugging running pockets vandalizing ect ect ON THEIR OWN! With the new rule being in place for no mugging 5k. I truly think that these permissions need to be updated and reviewed.
The rules are out of date. SRP has this entire problem of rules being outdated, Leaving people to have situations voided that don't MAKE SENSE! It talks about things that were allowed 2 years ago, Rolling for initiative combat when it is a surrounding situation, DOES NOT HAPPEN! It is now PARTY-BASED COMBATRP!
(Upon committing a crime or being man-hunted, you must remain online for at least 45 OOC minutes. If you wish to change outfits, you may use the /wardrobe.) THIS ONE RIGHT HERE. people don't understand the fact of what combat logging is. And even with the wardrobe aspect people need to CARRY a duffle bag on them to be able to swap out of blackouts
With KPD and rules that are extremely placed on KPD Vs. GangRPers. In any combat, the losing faction should have to fear roleplay. The rules state that “CrimeRPers should be scared by KPD as they run the city.” But let alone the fact that we can’t do anything without KPD OOCly Consent. Which by far puts GangRP and KPDRP into a whole standstill with the Roleplay Aspect!
Party-based combat!
The rule for /it surrounds is outdated and widely misunderstood. According to 6.3c, the exception to 6.3a is that if the fight is 4v1, the turn-based combat reverts to party-based, and the lone member of the latter party is forced to P2L (Play-to-Lose) the actions of the opposing party. This is how /it surrounds is supposed to work under the rules. It turns into a P2L fight when it's 4v1. However, this is not how it is currently applied. Presently, when a 1v4 situation occurs, it is instantly considered an honor.
I believe this is generally on the right track but should be tweaked. I propose that one of the four attackers should have to take action to get behind the individual and win a roll. This would balance the combat more fairly. At the very least, the attacking party should have someone behind the defending person, even if the actioning idea proves too complicated.
Another issue with the /it surrounds rule is that attackers do not actually have to perform /it surrounds as long as four people are fighting the individual; it automatically results in honors. I feel this is unfair as someone might not know they are surrounded until they've wasted their action. In conclusion, the attacking party should not only have to act to surround but also have to genuinely surround the defending individual.
The rule for FearRP is outlined in section 5.6b. It includes examples such as being fearful of weapons (including police officers’ Glock-17s and tasers), roleplaying realistically when confronted by several gang members (armed or unarmed), obeying KPD/EMS directions, and behaving appropriately in government buildings. While I believe this rule is generally good (except for the part about the Glock), I’ve noticed that fear roleplaying related to numbers hasn't been enforced much lately. I understand that FearRP can depend on the situation and staff discretion, but I feel there should be either more concrete rules or stricter staff enforcement regarding this aspect of FearRP.
It’s important to recognize that not everything in roleplay is realistic. The essence of roleplay is to explore and create whatever you want. However, applying out-of-character (OOC) rules to in-character (IC) situations can lead to conflicts with staff and other players.
The current permission system feels outdated and needs a complete overhaul, especially regarding combat roleplay. The same goes for GangRP; many players want changes. We’re actively voicing our thoughts in the Discord Server that we have created to push for improvements. We will not stop until our voices have been heard!
(NOTE) IF YOU DO NOT FEEL LIKE SPEAKING UP AND LETTING YOUR VOICE BE HEARD, DO NOT JOIN THE DISCORD SERVER! THIS IS FOR US GANG RPERS AND THE SMALL COMMUNITY OF CRIME FACTION TO LET THE VOICES OF EVERYONE BE INCLUDED. EVEN IF YOU DON’T GANGRP, YOU STILL HAVE A VOICE TO SAY ON WHAT SHOULD BE IMPROVED!
"Furries are amazing, try talking to one!"
idcvesper
idcvesper