IGN:
OmissionVibes
Date:
Tuesday, May 3rd 2022 [5/3/22]
What do you want to suggest or mention:
A new command for grabbing players, in replacement of using a keybind. Hear me out since I don't know If this is possible and because I'm writing this on impulse but aside from that just take a read. Let's say you've rolled for initiative and began a fight however the other party has fled the scene! Keybinds are heavily discouraged so you choose another option, a command from the server itself. . .
The command could be used as following: Once they win the roll to run away the following party could do /grabs which will set up some sort of intricate system which will promp you for grabbing the other player. Something will pop up in chat practically saying "Oh hey! You are prepared to grab" then you have a chase with the player. When you get into a 1-3 block range you are now capable of left-clicking this player and the grab command will come into play, stunning the player for a few seconds or until you type in an /ungrab command. You would be able to keep roleplaying and nothing would be against the rules (: ill give a break down of this paragraph below.
Player A/B: /rolls for initiative
[Player A wins and attacks player B]
Player B: actions and /rolls to escape, successfully
Player A types in a command: /grab(s)
A message then pops up in chat
&4&l[!] (IGN) &4you've prepared your grab command, to follow with this command &lleft-click &4the player you wish to grab! &4&l[!
Aka
[!] OmissionVibes you've prepared your grab command, to follow with this command left-click the player you wish to grab! [!]
OmissionVibes
Date:
Tuesday, May 3rd 2022 [5/3/22]
What do you want to suggest or mention:
A new command for grabbing players, in replacement of using a keybind. Hear me out since I don't know If this is possible and because I'm writing this on impulse but aside from that just take a read. Let's say you've rolled for initiative and began a fight however the other party has fled the scene! Keybinds are heavily discouraged so you choose another option, a command from the server itself. . .
The command could be used as following: Once they win the roll to run away the following party could do /grabs which will set up some sort of intricate system which will promp you for grabbing the other player. Something will pop up in chat practically saying "Oh hey! You are prepared to grab" then you have a chase with the player. When you get into a 1-3 block range you are now capable of left-clicking this player and the grab command will come into play, stunning the player for a few seconds or until you type in an /ungrab command. You would be able to keep roleplaying and nothing would be against the rules (: ill give a break down of this paragraph below.
Player A/B: /rolls for initiative
[Player A wins and attacks player B]
Player B: actions and /rolls to escape, successfully
Player A types in a command: /grab(s)
A message then pops up in chat
&4&l[!] (IGN) &4you've prepared your grab command, to follow with this command &lleft-click &4the player you wish to grab! &4&l[!
Aka
[!] OmissionVibes you've prepared your grab command, to follow with this command left-click the player you wish to grab! [!]
Player A left clicks player B within a 1-3 block radius and then player B is stunned temporarily, a message appearing on Player B's Screen
&4&l[!] (IGN) &4You've been grabbed! &4&lContinue roleplaying like this until you are (ungrabbed / unstunned). [!]
Aka
[!] OversightVibes You've been grabbed! Continue roleplaying like this until you are (ungrabbed / unstunned). [!]
Then they continue roleplay, if they break the grab then they can be released from the command. It should probably have a cooldown of like 20 seconds so they cannot spam stun a random player.
&4&l[!] (IGN) &4You've been grabbed! &4&lContinue roleplaying like this until you are (ungrabbed / unstunned). [!]
Aka
[!] OversightVibes You've been grabbed! Continue roleplaying like this until you are (ungrabbed / unstunned). [!]
Then they continue roleplay, if they break the grab then they can be released from the command. It should probably have a cooldown of like 20 seconds so they cannot spam stun a random player.
How will this benefit the server/community?:
I believe a command like this will benefit the server and community in various ways! It has potential to replace a majority of players who use boring old /me grabs keybinds (which are highly discouraged) with a much more efficient and effective approach, literally. This can change a way most of the community roleplay in combat situations. This can also go hand-in-hand with the "Rule Proposal for Combat Related Actions" as they can now properly action without having the annoying arguments in LOOC that we all hate. I'm sure I can list a bunch more of things that this will benefit but im writing this on impulse, therefore this is all thank you for reading this weird suggestion.
Note: I wrote this on impulse and didn't feel like rereading, also thanks to YonioTheNacho for sparking my idea.
I believe a command like this will benefit the server and community in various ways! It has potential to replace a majority of players who use boring old /me grabs keybinds (which are highly discouraged) with a much more efficient and effective approach, literally. This can change a way most of the community roleplay in combat situations. This can also go hand-in-hand with the "Rule Proposal for Combat Related Actions" as they can now properly action without having the annoying arguments in LOOC that we all hate. I'm sure I can list a bunch more of things that this will benefit but im writing this on impulse, therefore this is all thank you for reading this weird suggestion.
Note: I wrote this on impulse and didn't feel like rereading, also thanks to YonioTheNacho for sparking my idea.