SapouT
Level 21
IGN: SapouT
DATE: 11/18/23
WHAT YOU WANT TO SUGGEST OR MENTION: Icly motive being more important regarding majoring actions, Meaning that serious IC motive should be needed for certain actions. Recently I have noticed that majoring is 9/10 times a removal of a limb, Usually leg as it impacts the other player asmuch as possible, As i recently got majored in this way I found out the hard way that it takes 5 days recovery +5 days for prosthettic leg to be made +75k for it and then another day in recovery, Thats 11 days and 75k. So the issue presented is the fact that stuff like this occur from fistfight started due to insults and bullying. I personally believe that such an action as removing a limb is unreasonable icly. It makes little to no sense to purposely cripple someone like this. So i was thinking that more ICmottive should be needed to perform such actions like removal of limbs, etc. For example, lets say a simple fist fight due to a verbal argument occurs and results in a KO, with no further ic motive should not be enough motive for such a violent action with such a bad influence on the player. Further explanation on how it can benefit and how it can be applied can be found below this
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?:
To begin with, the realism aspect, It is much more reallistic to stab another player giving them some recovery but no permanent damage for a simple KO or mugging a bat in self defense for example. It also adds more severity in the cases of removal of limbs as it will not be as common as it is now. In addition to this, Asmany might think it overcomplicates things, Ialso came up with a solution for it, In cases ofmore serious ic motive, The player can always DM a staff member/crimelead to confirm their motive/perms therefore also promoting perm confirmation. Furthermore, it will make more sense if simple things like a fistfight with not much lore behind it, or stealing a cheap weapon for example didn't result in such serious, graphic and violent consenquenses. The benefits don't end here though,many will think gang roleplay will be more boring this way. Well this might not be the case, As we have all seen,the scenario of a player A insulting a player B till a fight erupts is common, Lets say player A wins, player B will likely come after them, ko them with a bat and then take a limb which they will burn in the campfire later to make sure they will have to spend the 75k . Even if player A had a katana in their inv, they arent able to use it to do anything as bats dont give perms (they shouldn't). With the newsystem, The player B will haveto go after the player and probably stab them without a KO beforehand. The player A will have the chance to also draw a weapon and have a moreinteresting blade to blade fight which is something not as commonly seen nowadays. In addition to this, players will be less "scared" to engage in gang roleplay as the risk will be slightly reduced like that and the combat aspect increased. Lastly, gangs will still be able to remove limbs etc. in more serious situations making such actions rare and more "important". Also I support this myself and stay away from all the chopping legs game and very rarely do so for the past months, It has been proven to work better like that as there are less complaints/scenarios of people trying to void stuff for no reason and overall a better and more fun gangrp that makes some sense, It is also worth stating that it isn’t normal to have so many people missing a limb in a town. It would be cooler and more reasonable for a gang member to have some stitches etc not whole limbs gone that’s a bit too much to happen so often. Examples unreasonably severe attacks will be posted in the end thank you!
Summary: More interesting fights/potential for escalation, Greater realism, Less cases of misunderstandings regarding actions kos perms and all this, as removal of limbs will be rare and confirmed by staff (most times), More engaging gangrp with simpler actions and not too much violence and gore for no reason, Less crippled chars over fistfights and light offenses.
Examples of the current unreasonable majoring/motive system (no offense to anyon):
(didnt take ss of them ko'ed) "KYOKI" was just minding his own business driving around on his bike, "FURY" called him saying that if they could meet up to take out someone who Ko'ed her. "KYOKI" agreed a met in the forest where "KYOKI" took them into the log cabin locking the door as he went for his weapons. Once he got his weapons from his apartment, He'd slam his spiked bat into their head making sure they was ko'ed where he pulled out his katana and dipped with the victims right leg. (leg for a ko)
DULL had gotten a call from one of their friends saying that they needed to meet up with DULL in person. After meeting up, they'd tell her about how they had been KO'd and had described the person that KO'd them. Being the person that she is, she would look for the person who'd hurt her friend. After finding them, DULL and a few of her friends would KO Lunar. Before DULL took out a knife and began to saw at their limb, taking the limb, DULL and her friends luckily all got away in time before KPD had shown up.
As i mentioned above this is NOT an attempt to report these activities, They are valid with the current rule system, This are there to point out the the current ic motive needed to use majors to such an extend is not enough making the gang roleplay experience unreasonable and way too severe/violent for no reason
DATE: 11/18/23
WHAT YOU WANT TO SUGGEST OR MENTION: Icly motive being more important regarding majoring actions, Meaning that serious IC motive should be needed for certain actions. Recently I have noticed that majoring is 9/10 times a removal of a limb, Usually leg as it impacts the other player asmuch as possible, As i recently got majored in this way I found out the hard way that it takes 5 days recovery +5 days for prosthettic leg to be made +75k for it and then another day in recovery, Thats 11 days and 75k. So the issue presented is the fact that stuff like this occur from fistfight started due to insults and bullying. I personally believe that such an action as removing a limb is unreasonable icly. It makes little to no sense to purposely cripple someone like this. So i was thinking that more ICmottive should be needed to perform such actions like removal of limbs, etc. For example, lets say a simple fist fight due to a verbal argument occurs and results in a KO, with no further ic motive should not be enough motive for such a violent action with such a bad influence on the player. Further explanation on how it can benefit and how it can be applied can be found below this
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?:
To begin with, the realism aspect, It is much more reallistic to stab another player giving them some recovery but no permanent damage for a simple KO or mugging a bat in self defense for example. It also adds more severity in the cases of removal of limbs as it will not be as common as it is now. In addition to this, Asmany might think it overcomplicates things, Ialso came up with a solution for it, In cases ofmore serious ic motive, The player can always DM a staff member/crimelead to confirm their motive/perms therefore also promoting perm confirmation. Furthermore, it will make more sense if simple things like a fistfight with not much lore behind it, or stealing a cheap weapon for example didn't result in such serious, graphic and violent consenquenses. The benefits don't end here though,many will think gang roleplay will be more boring this way. Well this might not be the case, As we have all seen,the scenario of a player A insulting a player B till a fight erupts is common, Lets say player A wins, player B will likely come after them, ko them with a bat and then take a limb which they will burn in the campfire later to make sure they will have to spend the 75k . Even if player A had a katana in their inv, they arent able to use it to do anything as bats dont give perms (they shouldn't). With the newsystem, The player B will haveto go after the player and probably stab them without a KO beforehand. The player A will have the chance to also draw a weapon and have a moreinteresting blade to blade fight which is something not as commonly seen nowadays. In addition to this, players will be less "scared" to engage in gang roleplay as the risk will be slightly reduced like that and the combat aspect increased. Lastly, gangs will still be able to remove limbs etc. in more serious situations making such actions rare and more "important". Also I support this myself and stay away from all the chopping legs game and very rarely do so for the past months, It has been proven to work better like that as there are less complaints/scenarios of people trying to void stuff for no reason and overall a better and more fun gangrp that makes some sense, It is also worth stating that it isn’t normal to have so many people missing a limb in a town. It would be cooler and more reasonable for a gang member to have some stitches etc not whole limbs gone that’s a bit too much to happen so often. Examples unreasonably severe attacks will be posted in the end thank you!
Summary: More interesting fights/potential for escalation, Greater realism, Less cases of misunderstandings regarding actions kos perms and all this, as removal of limbs will be rare and confirmed by staff (most times), More engaging gangrp with simpler actions and not too much violence and gore for no reason, Less crippled chars over fistfights and light offenses.
Examples of the current unreasonable majoring/motive system (no offense to anyon):
(didnt take ss of them ko'ed) "KYOKI" was just minding his own business driving around on his bike, "FURY" called him saying that if they could meet up to take out someone who Ko'ed her. "KYOKI" agreed a met in the forest where "KYOKI" took them into the log cabin locking the door as he went for his weapons. Once he got his weapons from his apartment, He'd slam his spiked bat into their head making sure they was ko'ed where he pulled out his katana and dipped with the victims right leg. (leg for a ko)
DULL had gotten a call from one of their friends saying that they needed to meet up with DULL in person. After meeting up, they'd tell her about how they had been KO'd and had described the person that KO'd them. Being the person that she is, she would look for the person who'd hurt her friend. After finding them, DULL and a few of her friends would KO Lunar. Before DULL took out a knife and began to saw at their limb, taking the limb, DULL and her friends luckily all got away in time before KPD had shown up.
As i mentioned above this is NOT an attempt to report these activities, They are valid with the current rule system, This are there to point out the the current ic motive needed to use majors to such an extend is not enough making the gang roleplay experience unreasonable and way too severe/violent for no reason
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