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SKIN SHADING GUIDE

elliot<3

Level 63
st4rl0v3r
st4rl0v3r
Omega+
i thank you....... ive tried shading about 20 times at this point, and have always failed, or given up because it was too difficult for my pea brain to understand...

so far this is enough for my pea brain to understand
 

ilovemyplane

Level 109
ilovemyplanex2
ilovemyplanex2
Omega+
While I do make skins occasionally, the hair definitely isn’t up to par on most of them (aside from Kyung-ho, one of my many characters). This helps a lot, especially with that and clothing! <3
 

philbertman42

Level 146
philbertman42
philbertman42
Notable
not really no..... theres a method to shading
The method involves aligning plaid and plaid adjacent patterns while keeping one side lighter than the other, in order to create a visually pleasing aesthetic.

But if you strip away all the long tedious bits, it's just plaid^2, can't change my mind.
 

-kam

Level 107
x4kam
x4kam
Notable
The method involves aligning plaid and plaid adjacent patterns while keeping one side lighter than the other, in order to create a visually pleasing aesthetic.

But if you strip away all the long tedious bits, it's just plaid^2, can't change my mind.
hes got a point when it comes to modern shading
 

cho0ii

Level 174
cho0ii
cho0ii
Rich+
Thread starter
hes got a point when it comes to modern shading
he has a point when it comes to his shading... mine i actually consider where i want the light to hit from and its not just plaid if you strip it down...
 

philbertman42

Level 146
philbertman42
philbertman42
Notable
he has a point when it comes to his shading... mine i actually consider where i want the light to hit from and its not just plaid if you strip it down...
my shading is different than SRP's standard, i use ambient occlusion to determine where i should add shadow and then "unga bunga pixels go brrr" until it looks good. Rather than focusing on one light source, I just shade the parts where things would be really close together and/or overlapping (like the crease between the arm and torso, between the legs, in the volumes of hair, etc).

1713265303876.png

SRP tailors can't utilize this method very well because it requires a more blended shading, whereas SRP favors hard transitions between light and dark. And with this particular shading style, it's especially difficult to make lines that would realistically be curved look good, so most people tend to keep their shadows very straight; when you overlap a bunch of straight vertical and horizontal lines, you get patterns that look very plaid.

I reshaded the same skin using this tutorial and the RPH #skins channel as a reference, while also keeping in mind the locations of the shadows from the original.

1713266119472.png

Whether or not it's intentional on your end, plaid is an inevitability of the SRP style which nobody can escape.
 

Infi

Level 148
Moderator
Government Lead
Builder
oInfi
oInfi
Omega+
my shading is different than SRP's standard, i use ambient occlusion to determine where i should add shadow and then "unga bunga pixels go brrr" until it looks good. Rather than focusing on one light source, I just shade the parts where things would be really close together and/or overlapping (like the crease between the arm and torso, between the legs, in the volumes of hair, etc).

View attachment 62322

SRP tailors can't utilize this method very well because it requires a more blended shading, whereas SRP favors hard transitions between light and dark. And with this particular shading style, it's especially difficult to make lines that would realistically be curved look good, so most people tend to keep their shadows very straight; when you overlap a bunch of straight vertical and horizontal lines, you get patterns that look very plaid.

I reshaded the same skin using this tutorial and the RPH #skins channel as a reference, while also keeping in mind the locations of the shadows from the original.

View attachment 62324

Whether or not it's intentional on your end, plaid is an inevitability of the SRP style which nobody can escape.
how much money do u want for skins
 

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