What's your Minecraft Username?: Haneshii
What's the title of your suggestion?: Shopkeeper Custom Item Changes
What's your suggestion?:
Background:
Right! So, to start, I believe Shopkeeper faction has been a bit dead as of late, even with the loss of our faction lead. (we miss sak.) Thankfully Yonio has been helping us out though! Thanks Yonio! Something I found from when I became a Shopkeeper was that my shop items were something a lot of people owned. Luckily, because it had been closed for a while, there was still a good amount of people who wanted my shops items. As time went on, I found that my sales decreased slowly until the first purchase of custom furniture which I placed into my shop. It was the custom Potted Bonsai "Cherry", which did bring a bunch of new customers. Our sales picked up more after the introduction of that item and shortly after I was given two items which was Flower Crown "Baby Blue" and Corsage "Night Out". These items, especially the flower crown excel my sales way more. Now, what does this have to do with my suggestion?
These ways to excel in the faction falls in between Pay-to-Win and Pay-to-Play
Pay-to-Win - the practice of paying to get weapons, abilities, etc. that give you an advantage over players who do not spend money.
Pay-to-Play - Pay-to-play, sometimes pay-for-play or P2P, is a phrase used for a variety of situations in which money is exchanged for services or the privilege to engage in certain activities. The common denominator of all forms of pay-to-play is that one must pay to "get in the game", with the sports ****ogy frequently arising.
The reason I believe that it falls in between is because, the shopkeeper role is always going to be playable however, eventually, your shop loses it's charm. It's value significantly decreases with no new items coming into play. We see shops like Rotasu Music and Sayonara Gift Shop who excel in sales due to the abundance of new items they receive, which keeps them extremely relevant. What I want to accomplish, is for shops such as mine and other accessory shops and restaurants to have the same thriving sales.
What is my suggestion?
Well, after conversing with some of the shopkeepers in our dedicated chat in the town discord, they've come up with some solutions to this issue. Ultimately, I've found these three suggestions to be the best courses of actions of how this could work out.
- Give shops 1-2 custom slots by default when starting out - This is to get the shop on it's feet when starting out. (Credits to A2unn1e for the idea)
- Pay a large sum of ICLY money for a custom item slot ONLY FOR SHOPS - this would be above the normal custom ic purchasing amount, this way it prevents shops from being too overpowered with items. OR instead of ICLY money large sum, use the system that KPD and EMS use. EMS allows you to get a custom med kit as long as you redeem Achievement Points for it - the med kit is a set custom though along with KPD's custom stun gun. Basically, reach a goal, get an Achievement Point which gets you closer to a Custom Item. (Credits to Rex, whozits and I for these ideas.)
Essentially these suggestions would be one whole suggestion as this would change the shop faction entirely. Fresh new items, keeping all shops fresh with new items here and there! These custom items would be owned by the shop, not by the shopkeeper. This means that if the shopkeeper were to leave shop faction, they would not have ownership over these items. It would be owned by the shop.
TLDR;
Give shops who just recently started up 1-2 free customs, similar to how they get 1 free restock when they start. Alongside that, give Shopkeepers the ability to either buy Custom Items for the shop ONLY with IC money OR use an achievement point system similar to EMS and KPD to redeem custom items. I'd like staff to consider this and of course, nerf the gain of custom items to where they see it fair to get customs for their shop. If staff would like to dive deeper into this with me, my discord is: haneshii
How will this benefit the server and community?:
This would benefit the server by offering newer and fresher items to players and the community. Especially to the shop faction, this would motivate shopkeepers to open more, a goal is good to have for them. Right now, shopkeepers goals are to open and hope to get money, however that's the only goal. Custom items are a privilege firewalled by OOC money. Which, realistically, a faction's freshness shouldn't be based off the players OOC income and ability to buy new items. Applying to the faction means you're locked to the basic game itself, buying customs are like a purchasable DLC, which is pay-to-play and pay-to-win. (Of course, it's not a competition, however when you as a shopkeeper get a ton of money this could offer advantages while having a ton of yen. (a bit of a stretch, but ex. crimerp and gangrp, paying for weapons, ballistic masks, etc.)
This would offer a fresh faction along with freshness in character development, accessories which are better characteristics, offer interesting items to RP with such as furniture without having to pay OOC money to get your shop popular and up and running.
Think of it this way. You're playing a Roblox Tycoon! You do not need to pay for upgrades with IRL money, instead you can buy these upgrades with in game currency which you earn by grinding. With having a goal, you can still reach very high parts of the game till you beat the tycoon eventually. With the shop faction, currently you're locked to base items unless someone buys customs with OOCLY money. Whether this is the shopkeeper or someone selling their custom to a shopkeeper for IC money or giving it away for free. This means there is no goal to reach to increase your gameplay other than buying items in game from other shops, which unfortunately shops take a while to get new items due to OOCLY reasons for not having money to buy customs. With these changes however, the Shop faction wouldn't be locked to OOC money to increase the shops popularity. Instead, you can either work towards a new item or you can pay with in game currency, just like a tycoon!
(I hope my ****ogy made sense LMFAO. I will explain more if people are confused.)
What's the title of your suggestion?: Shopkeeper Custom Item Changes
What's your suggestion?:
Background:
Right! So, to start, I believe Shopkeeper faction has been a bit dead as of late, even with the loss of our faction lead. (we miss sak.) Thankfully Yonio has been helping us out though! Thanks Yonio! Something I found from when I became a Shopkeeper was that my shop items were something a lot of people owned. Luckily, because it had been closed for a while, there was still a good amount of people who wanted my shops items. As time went on, I found that my sales decreased slowly until the first purchase of custom furniture which I placed into my shop. It was the custom Potted Bonsai "Cherry", which did bring a bunch of new customers. Our sales picked up more after the introduction of that item and shortly after I was given two items which was Flower Crown "Baby Blue" and Corsage "Night Out". These items, especially the flower crown excel my sales way more. Now, what does this have to do with my suggestion?
These ways to excel in the faction falls in between Pay-to-Win and Pay-to-Play
Pay-to-Win - the practice of paying to get weapons, abilities, etc. that give you an advantage over players who do not spend money.
Pay-to-Play - Pay-to-play, sometimes pay-for-play or P2P, is a phrase used for a variety of situations in which money is exchanged for services or the privilege to engage in certain activities. The common denominator of all forms of pay-to-play is that one must pay to "get in the game", with the sports ****ogy frequently arising.
The reason I believe that it falls in between is because, the shopkeeper role is always going to be playable however, eventually, your shop loses it's charm. It's value significantly decreases with no new items coming into play. We see shops like Rotasu Music and Sayonara Gift Shop who excel in sales due to the abundance of new items they receive, which keeps them extremely relevant. What I want to accomplish, is for shops such as mine and other accessory shops and restaurants to have the same thriving sales.
What is my suggestion?
Well, after conversing with some of the shopkeepers in our dedicated chat in the town discord, they've come up with some solutions to this issue. Ultimately, I've found these three suggestions to be the best courses of actions of how this could work out.
- Give shops 1-2 custom slots by default when starting out - This is to get the shop on it's feet when starting out. (Credits to A2unn1e for the idea)
- Pay a large sum of ICLY money for a custom item slot ONLY FOR SHOPS - this would be above the normal custom ic purchasing amount, this way it prevents shops from being too overpowered with items. OR instead of ICLY money large sum, use the system that KPD and EMS use. EMS allows you to get a custom med kit as long as you redeem Achievement Points for it - the med kit is a set custom though along with KPD's custom stun gun. Basically, reach a goal, get an Achievement Point which gets you closer to a Custom Item. (Credits to Rex, whozits and I for these ideas.)
Essentially these suggestions would be one whole suggestion as this would change the shop faction entirely. Fresh new items, keeping all shops fresh with new items here and there! These custom items would be owned by the shop, not by the shopkeeper. This means that if the shopkeeper were to leave shop faction, they would not have ownership over these items. It would be owned by the shop.
TLDR;
Give shops who just recently started up 1-2 free customs, similar to how they get 1 free restock when they start. Alongside that, give Shopkeepers the ability to either buy Custom Items for the shop ONLY with IC money OR use an achievement point system similar to EMS and KPD to redeem custom items. I'd like staff to consider this and of course, nerf the gain of custom items to where they see it fair to get customs for their shop. If staff would like to dive deeper into this with me, my discord is: haneshii
How will this benefit the server and community?:
This would benefit the server by offering newer and fresher items to players and the community. Especially to the shop faction, this would motivate shopkeepers to open more, a goal is good to have for them. Right now, shopkeepers goals are to open and hope to get money, however that's the only goal. Custom items are a privilege firewalled by OOC money. Which, realistically, a faction's freshness shouldn't be based off the players OOC income and ability to buy new items. Applying to the faction means you're locked to the basic game itself, buying customs are like a purchasable DLC, which is pay-to-play and pay-to-win. (Of course, it's not a competition, however when you as a shopkeeper get a ton of money this could offer advantages while having a ton of yen. (a bit of a stretch, but ex. crimerp and gangrp, paying for weapons, ballistic masks, etc.)
This would offer a fresh faction along with freshness in character development, accessories which are better characteristics, offer interesting items to RP with such as furniture without having to pay OOC money to get your shop popular and up and running.
Think of it this way. You're playing a Roblox Tycoon! You do not need to pay for upgrades with IRL money, instead you can buy these upgrades with in game currency which you earn by grinding. With having a goal, you can still reach very high parts of the game till you beat the tycoon eventually. With the shop faction, currently you're locked to base items unless someone buys customs with OOCLY money. Whether this is the shopkeeper or someone selling their custom to a shopkeeper for IC money or giving it away for free. This means there is no goal to reach to increase your gameplay other than buying items in game from other shops, which unfortunately shops take a while to get new items due to OOCLY reasons for not having money to buy customs. With these changes however, the Shop faction wouldn't be locked to OOC money to increase the shops popularity. Instead, you can either work towards a new item or you can pay with in game currency, just like a tycoon!
(I hope my ****ogy made sense LMFAO. I will explain more if people are confused.)
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