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Locksmith Kit | Black Market Item Addition

Marulii

Level 18
GirlieVibes
GirlieVibes
Omega+
What's your Minecraft Username?: GirlieVibes
What's the title of your suggestion?: Locksmith Kit | Black Market Item Addition

What's your suggestion?:
My suggestions is for an addition to the Black Market Items, the item in question is a "Locksmith Kit." This item would be for public use and should be the third legal carry item in addition to the initial two. Below I will elaborate on the item, and why it should be added


How will this benefit the server and community?:

Firstly, why should this item be added to SRP?
The reason I believe this item should be added to SRP is because it would offer a more current way of participating in CriminalRP without the obligation to join a gang. As well, how often does it happen where you accidentally forget you have a weapon on you and you accidentally walk into the hospital, or somewhere with a metal detector and get searched and arrested. Or when you're out wearing a mask because you don't want to get murdered and you get bagged right then and there cause you forgot the crowbar in your inventory. This item would offer a way to avoid that mishap. Yes, the metal of the kit would set off the detectors. It may raise some questions when being searched by officers, however, the items would be legal to carry. It would allow a person to break into a home, like a fireaxe, or a crowbar. Except this item would allow easier transportation with less risk. Though with less risk, comes less security. This item wouldn't double as a weapon and doesn't have perms to KO or Major someone. So this item would purely be for breaking into a residence.

Secondly, What's the point if it's just to get in?
I see the concern, "Oh we got in, now were defenseless." Yes, you are right, however, there are still legal items to parry the Locksmith Set. (e.g. Baseball Bat and Pipe Wrench) Lets say you didn't bring those however, this item could be use for petty theft, or grand larceny. Yes this set could allow you "access" into the home with Major Perms, and allow you to gather whatever it is you broke into the home for, so long as it meets SRP rules. Bounty Hunters may be hired to steal from an individual, this could make it safer for them to get into homes without as much risk being arrested by the police on their way to the residence.

Thirdly, Well how would one excuse having the Locksmith Set?
This one is quite simple, and a lot of us already know the answer. However, for those who may not have a hasty excuse, something like; "It's for my trade, I'm learning to be a locksmith" or "I got locked out of my car once, and this saved my life!" etc... These could be good alibi's for having the set on your person if ever searched by the police with them. Since these items are legal to carry they are not reason to arrest with or without alibi, however, they should be reason to detain if in possession, and may be reason to bring in for questioning on someone with a felony record.

Lastly, What would the stats on this item be?
The stats on this item are as followed;

Price?: ¥75,000
Muggable?: Yes (Caught Breaking in, Mugged, hands slashed/KO'd *only if caught in use)
Perms Required?: Major (Used to unlock doors, or locks.)
KO/Cut?: No (Item has no weapon stats, can not knock-out, or cut.)
Range: Within 1 block (of lock or door)

To wrap up my suggestion, I would like to thank you everyone who reviewed this suggestion for taking the time to carefully read, and hope you all deeply consider this addition to the Black Market Weapons. I strongly believe this item may bring more roleplay situations into the world of CriminalRP and would strongly encourage more people to roleplay out Permissions due to the proper ability to obtain items that slightly mimic the better items one can obtain in a gang, such as how the crowbar mimics the fireaxe, the locksmith set could mimic the crowbar as a lesser counterpart. I ask you all to ponder this, and I'd be more than open to answer questions, or concerns about the item with an elaborate reply to offer as much information on the item suggestion as I can.

I also ask the community to reply if you all share the same want for the Idea, I want to know as well, that this could be a strongly wanted item not just by myself, however by the community itself so that we can better the RP for everyone, even those who may not participate in CriminalRP.

Thank you, and may you all have a wonderful day!​
 

wethecreature

Level 119
wethecreature
wethecreature
Rich
+1
I think it's a cool concept, but I would only say it'd be accepted if it was a one time use thing, to make it a little less powerful since it's a legal way to break into someone's house.
 

Marulii

Level 18
GirlieVibes
GirlieVibes
Omega+
Thread starter
+1
I think it's a cool concept, but I would only say it'd be accepted if it was a one time use thing, to make it a little less powerful since it's a legal way to break into someone's house.
yeah! Like the spray can is! That'd be pretty cool, but I mean like, it's still illegal to break into someone's house, so it wouldn't matter if it was one time, it's more so, so like, it's not a weapon, cause the other two are weapons you know? Sometimes you got to break into someone's house to gather info, not to hurt people. More so my thought process. Like a non-weapon tool to break in
 

wethecreature

Level 119
wethecreature
wethecreature
Rich
yeah! Like the spray can is! That'd be pretty cool, but I mean like, it's still illegal to break into someone's house, so it wouldn't matter if it was one time, it's more so, so like, it's not a weapon, cause the other two are weapons you know? Sometimes you got to break into someone's house to gather info, not to hurt people. More so my thought process. Like a non-weapon tool to break in
I think it would matter if it's one time if it's legal, since this makes it way less risky to break into someone's house, but I see what you mean
 

soratheonly

Level 89
Community Team
Event Team
soratheonly
soratheonly
Omega+
-1
Since there's already the axe and crowbar, it's likely there's a reason why the only way to break into an area are using illegal items
 

Yonio

Level 331
YonioTheNacho
YonioTheNacho
Omega+
As a doors fan, I will say that this suggestion does have some potential

While yes, crowbars and axes do exist, they're both illegal to carry; Not only this, but they also give the ability of prying containers open, permanently leaving them broken. With lockpicks, though, staff could restrict its use to just doors and by giving them a chance to break and not work after being used. This would balance out the fact that it is legal to carry. The problem I see with this is people using lockpicks without proper authorization or permissions (this problem has also arisen in other suggestions, so you're gonna have to think of something to solve this)

Now, from a realistic point of view, I doubt this would be added anytime soon since this would be a low-priority feature for a faction that's not the main appeal for SchoolRP.
 

Marulii

Level 18
GirlieVibes
GirlieVibes
Omega+
Thread starter
As a doors fan, I will say that this suggestion does have some potential

While yes, crowbars and axes do exist, they're both illegal to carry; Not only this, but they also give the ability of prying containers open, permanently leaving them broken. With lockpicks, though, staff could restrict its use to just doors and by giving them a chance to break and not work after being used. This would balance out the fact that it is legal to carry. The problem I see with this is people using lockpicks without proper authorization or permissions (this problem has also arisen in other suggestions, so you're gonna have to think of something to solve this)

Now, from a realistic point of view, I doubt this would be added anytime soon since this would be a low-priority feature for a faction that's not the main appeal for SchoolRP.
Thank you for your comment ! This brings up a pretty valid point something that I didn't think of in the time of suggesting it. However, I don't feel as though they'd be misused heres why;


Fireaxes and Crowbars, already require the home-owner to be there, or a staff member to open the doors/chests. The same goes for this item where the home-owner or a staff member would have to be present to even really use the item. So that clears using them with invalid permissions, it'd be just as if someone broke the rules with any other item. However, I think for the 50/50 fail or success chance the person with the Lockpick could make a (/me would attempt to pick the door's lock) then roll "against" the door. Like a mumble check where people roll 20 against each other. The person would roll 20 against themselves. So the initial roll would be the doors 'roll' and they have to get higher, than the doors 'roll' to successfully pick the lock. That's an Idea I have. See example below;

Criminal: /me would attempt to pick the doors lock
Criminal: /roll 20 --> *Criminal rolled 13 out of 20*
Criminal: /roll 20 --> *Criminal rolled 5 out of 20*

*Criminal failed to pick the lock, may not attempt to pick lock again.*


I think with the rule that the lockpick may only be attempted to be used once per day could be a good thing, it'd be fair, as if they needed to get a new set, as well, this brings up another idea that I have;

What if the Lockpick had the same function as the spray can, where it has usage. Except say the Lockpick has a cooldown on it's usage such as how /setage does, this cooldown could be 12 hours. As well we could limit the amount of times a person can use a lockpick before it breaks too (Vanishes like the spraycan) and needs to be rebought, such as limit of 5 usages. This could help also nerf it's 'Overpowered' nature making it less likely to be misused. With this feature, maybe there is some way to design a plugin (Like the spraycan) that recognizes the Lockpick and it's function, and on use, uses 1/5 usages, adding up as it's used more, and then starting the 12 hour cooldown period. It could also do an automatic chance roll (Like /grab does) to see if the player would win or lose the attempt at picking the lock. Maybe this is some way to work around it.
 

unh6ly

Level 5
unh6ly
unh6ly
Omega+
-1

Based purely on the fact that this is going towards the BMD/GangRP side of Roleplay this is a bad idea.. Firstly in the context of who is using it.. If this was an item only a specific type of player could get then this would possibly be a good request but since it will only be going to criminals who run the street mindlessly this item would be overpowered but also useless to what they already have.

1. Locksmithing is a skill.. not something you could just hand to anyone and they can figure out how to work it within the same day.. It takes years of knowledge to figure out how to pick a lock, furthermore the different types of locks.

2. It will kill the sense of immersion and boost meta gaming since this item will most likely be used during stealth.. and stealth is not a strong suit of criminals/gang RPer's. unless they somehow flawlessly stalk their target, and know exactly where they are, and how to get to them without being noticed, and during the right time.

3. if this is in the heat of the moment, stopping to pick a lock is useless compared to just breaking down a door with any other weapon or tool.. you're basically just giving the opponent ample time for an escape while you're hunched over trying to pick a lock.
 

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