This could be fun! Typically, I'd allow these things just to be DM'd to me and I'll let them know it's fine and/or how to go around it. If recovery becomes less enclosed, we could definitely do something like this!Knowing barely ANYTHING about this faction, I would suggest ... something like...
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Chronically Ill Patients Living in the Hospital
Allow a limited number of characters (maybe through a character application during during recovery time) to become long-term or "permanent" residents of the hospital (With an option to set the spawn point in a hospital area) due to old age, chronic illness, very-slow recovery from major trauma, or terminal conditions. This exists in real life and could/might lead to interesting RP scenarios!
10000000000% as long as the player and worker are both willing to interact, this should never be a problem and I do agree in that it would encourage being present!Persistent rp hooks and reliable presence.
Because characters create a constant reason for staff to be present as they offer more consistent rp between players, and are different from other hospital staff. So basically an option for staff to do shift RP with long-term patients. From physiotherapy to emotional care. (it helps staff meet quotas and creates fulfilling slow-burn stories!) It would be a great way to bond with the faction, without being EMS themselves. This can create relationships like day-to-day interactions that go beyond a diagnosis or emergency care, but still in the hospital setting. This would work for long-term patients and medical staff. Long-term patients act as anchor characters that others can visit and maybe confide in or care for, which would give purpose to casual hospital visits. Chronically Ill patients might be able to leave the hospital for a short while or temporarely while being accompanied by an EMS worker or a next of kin, but would return to the hopsital after each trip.
Lovers that take advantage of the on-call rooms... Shivering. How would you suggest other means of fostering an environment where we can encourage players and workers to take advantage of this?Emotional drama and interpersonal growth
for EMS workers, psychotherapuetic staff and nurses/doctors, and patients who can develop ongoing relationships instead of fragmented changing acquaintances. (Maybe even develop mentorships or rivalries. Or who knows, lovers?) With storylines about slow healing or worsening illness or even end-of-life decisions. That can show some real mature emotional rp.
A transplant waiting list would be sooooooooooooo cool, and physical therapy would be AWESOME to have people take on a long-term run. I'd love to see people interacting with the hospital more with the types of characters you've mentioned and whatnot, and I definitely want to look at ways to reduce the "skipRP aspect" of recovery if you have any other ideas?Recovery and decline arcs
EMS and hospital residents can plan thoughtful long-term storylines like regaining the ability to walk, memory loss, transplant waiting lists, and so on. Sickness is a great source of conflict that can serve narratives, so having a reliable affliction over a long period of time can give EMS and long-term-patients some nice arcs to work through. Like having an elderly lady that spends her last months in care and only get few visits from family and can mostly bond with staff. Or a burned teenager with skin-grafts who hides away from the world in the hospital. Or any number of long game rp between patients and patients and doctors and patients that is usually out of reach for people, since recovery times are mostly skipRP and limited.
This might be interesting for people with multiple accounts on IC weekends or during IC nights, when SchoolRP is about the time outside of school.



