What's your Minecraft Username?: Ahimotu
What's the title of your suggestion?: Making /giveto more practical.
What's your suggestion?:
The /giveto command was introduced to pass items to other players without risking someone else picking them up. However, I thought of a way to make it more practical by introducing a GUI window upon running the command. Instead of it being /giveto (number of items), it would be /giveto (IGN). Once the command is run, a window opens, and similar to /wardrobe's function GUI, a player can select items (left click adds one, shift left click adds all, right click removes one, shift right click removes all). The plugin should be able to take into account the receiving player's inventory space, if there is not enough it should not allow you to give the items (so that there aren't losses). Then in one of those slots there should be something you can click that would confirm the transaction. Once it's sent, the receiving player would get the same prompt as the current command does (with the list of items) and they would receive the items upon confirming.
How will this benefit the server and community?:
It would make it infinitely easier for shops and the cashiers who won't have to manually /giveto the items if there are more bulky orders and a lot of customers in the store, and overall invites the players to use it more often as it would be more useful and less hassling.
What's the title of your suggestion?: Making /giveto more practical.
What's your suggestion?:
The /giveto command was introduced to pass items to other players without risking someone else picking them up. However, I thought of a way to make it more practical by introducing a GUI window upon running the command. Instead of it being /giveto (number of items), it would be /giveto (IGN). Once the command is run, a window opens, and similar to /wardrobe's function GUI, a player can select items (left click adds one, shift left click adds all, right click removes one, shift right click removes all). The plugin should be able to take into account the receiving player's inventory space, if there is not enough it should not allow you to give the items (so that there aren't losses). Then in one of those slots there should be something you can click that would confirm the transaction. Once it's sent, the receiving player would get the same prompt as the current command does (with the list of items) and they would receive the items upon confirming.
How will this benefit the server and community?:
It would make it infinitely easier for shops and the cashiers who won't have to manually /giveto the items if there are more bulky orders and a lot of customers in the store, and overall invites the players to use it more often as it would be more useful and less hassling.





